Difference between revisions of "Among Us"
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Revision as of 01:13, 28 April 2021
Cover image missing, please upload it | |
Developers | |
---|---|
Innersloth | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | November 16, 2018 |
macOS (OS X) | April 12, 2021[2] |
Reception | |
Metacritic | 85 |
OpenCritic | 82 |
IGDB | 79 |
Taxonomy | |
Microtransactions | Cosmetic, Finite spend |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | Party game |
Art styles | Cartoon |
Themes | Sci-fi, Space |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Humble Store | ||||
itch.io | ||||
Mac App Store | Free-to-play with ads | |||
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Innersloth\Among Us\ |
Microsoft Store | %LOCALAPPDATA%\Packages\Innersloth.AmongUs_fw5x688tam7rm\SystemAppData\Helium\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/945360/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Innersloth\Among Us\playerStats2 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/945360/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Only shows a 1/4 of the screen. Can be adjusted by setting the .exe compatibility "Change high DPI settings" option for "High DPI scaling override." | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | [3] | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | In some mini games there is a jagged edge because there is no anti aliasing | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Gameplay now runs at 60fps or higher. Other players movement are capped at 30 Game caps at 60 with vsync off. Turn on vsync to run the game at monitor's refresh rate |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | [4] | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music/SFX | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 10 | Split screen, or multi-monitor local play is possible with NucleusCoop for up to 10 players | ||
LAN play | 10 | Includes cross play with mobile and console. | ||
Online play | 10 | Includes cross play with mobile and console. Public games or join via room code. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Online play servers are hosted by the dev, inbuilt server browser for public games. | |
Self-hosting | LAN play only |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | DirectX 12 can be forced using the -force-d3d12 command line argument.[5] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | M1 only |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 SP1 | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | DirectX 10 compatible |
Notes
- ↑ Unity engine build: 2019.4.9f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (945360) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Shadowstealer7 on 2020-09-27
- ↑ How to Play Among Us on Mac - last accessed on 2021-04-28
- ↑ Verified by User:Rose on 2020-12-18
- Fullscreen was always borderless windowed in the Game Pass version.
- ↑ Verified by User:Rose on 2020-12-18
- Tested in the Game Pass version.
- ↑ Verified by User:Shadowstealer7 on 2020-12-19
- Works without any issue during testing