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Difference between revisions of "Aliens: Fireteam Elite"

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(→‎Input: ds4 notes)
(→‎Video: Added a citation for temporal AA information about controlling sample count rather than the generically and incorrectly termed "Anti-Aliasing Quality" as shown in the graphical settings menu)
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|anisotropic notes          = Controlled by the "Texture Quality" option.
 
|anisotropic notes          = Controlled by the "Texture Quality" option.
 
|antialiasing              = always on
 
|antialiasing              = always on
|antialiasing notes        = [[TAA]],{{note|note=AA setting controls the jitter sample count of the TAA, higher will result in less aliasing but more jitter, 4 or below may have a negative impact on visual quality.{{cn}}}} [[SSAA]] (through resolution scale, up to 200%). See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] to disable the TAA.
+
|antialiasing notes        = [[TAA]],{{note|note=AA setting controls the jitter sample count of the TAA, higher will result in less aliasing but more jitter, 4 or below may have a negative impact on visual quality.<ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=%LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\GameUserSettings.ini, Line 21/22, <code>(CVarName="r.TemporalAASamples"...bDefaultSet=True)</code>}}</ref>}} [[SSAA]] (through resolution scale, up to 200%). See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] to disable the TAA.
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  

Revision as of 03:53, 1 September 2021

Aliens: Fireteam Elite
Cover image missing, please upload it
Developers
Cold Iron Studios
Publishers
Focus Home Interactive
Engines
Unreal Engine 4
Release dates
Windows August 24, 2021
Reception
Metacritic 70
OpenCritic 69
IGDB 73
Taxonomy
Monetization DLC
Microtransactions Cosmetic
Modes Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, TPS
Art styles Realistic
Themes Sci-fi, Space
Series Alien
Aliens: Fireteam Elite on IGDB
Aliens: Fireteam Elite on MobyGames
Aliens: Fireteam Elite on Wikipedia
Alien
Aliens: A Comic Book Adventure 1995
Alien Trilogy 1996
Aliens Online 1998
Aliens versus Predator (series)
Aliens: Colonial Marines 2013
Alien: Isolation 2014
Aliens: Fireteam Elite 2021
Aliens: Dark Descent 2023

Aliens: Fireteam Elite is a third-person multiplayer action game featuring three-player co-op gameplay, developed by Cold Iron Studios and published by Focus Home Interactive. Aliens: Fireteam Elite is part of the Alien series and uses Unreal Engine 4 for the first time in the series.

Aliens: Fireteam Elite was first released on August 24, 2021 on Steam to mixed critical reception.[1]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Deluxe Edition also available.
Windows

Monetization

DLC and expansion packs

Name Notes
Endeavor Veteran Pack Also included in the Deluxe Edition.
Windows
Hardened Marine Pack Also provided as a pre-order bonus.
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1549970/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\Endeavor\Saved\SaveGames\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1549970/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Vert- scaling. See Field of view (FOV).
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Controlled by the "Texture Quality" option.
Anti-aliasing (AA)
TAA,[Note 2] SSAA (through resolution scale, up to 200%). See Anti-aliasing (AA) to disable the TAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate limiter for 30, 60, 90, 120, and unlocked[3]
High dynamic range display (HDR)
See High dynamic range display (HDR).
Color blind mode
Options for Deuteranopia, Protanopia, Tritanopia
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Download and extract the Universal Unreal Engine 4 Unlocker[4]
  1. Start Universal Unreal Engine 4 Unlocker and run the game.
  2. After the game has loaded, go to the Universal Unreal Engine 4 Unlocker application.
  3. Select Endeavor-Win64-Shipping.exe in the process list and click "Inject DLL".
  4. Go back to the game and use ~ to open the console.
  5. Type fov x ('x' being the desired amount; e.g. fov 100).
Changing the FOV through this method may break other features of the game that rely on changing the FOV, such as the zoom when aiming the weapon or looking through a scope.
Requires to be run each time the game is launched.
Use the FOV mod from Aliens Tweaked[5]
  1. Download the FOV file of choice (options for 80-120 FOV).
  2. Move the file to <path-to-game>\Endeavor\Content\Paks\~mods\ (create a "~mods" folder if missing).
The solution has no effect on aiming and scoping.[citation needed]

Anti-aliasing (AA)

Modify Engine.ini[6]
  1. Go to the configuration file(s) location.
  2. Open the Engine.ini file with a text editor.
  3. At the end of the file, paste the following code:
[SystemSettings]
r.DefaultFeature.AntiAliasing=0
This will disable TAA, which will result in a slightly sharper image at the cost of aliasing.

High dynamic range display (HDR)

Modify Engine.ini[6]
  1. Go to the configuration file(s) location.
  2. Open the Engine.ini file with a text editor.
  3. At the end of the file, paste the following code:
[SystemSettings]
r.AllowHDR=1
r.HDR.EnableHDROutput=1
r.HDR.Display.OutputDevice=5
r.HDR.Display.ColorGamut=2
r.HDR.UI.CompositeMode=1
r.HDR.UI.Level=0.5
This will not work in Windowed or Borderless modes.

Vignette

Modify Engine.ini to remove vignette[7]
  1. Go to the configuration file(s) location.
  2. Open the Engine.ini file with a text editor.
  3. Add the following and save the file.
[SystemSettings]
r.Tonemapper.Quality=0

Input

Control settings
Control settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Option for X-axis inversion also available.
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Option for X-axis inversion also available, uses the same setting as mouse inversion.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Native DualSense support, no support for adaptive triggers or haptic feedback, and no native rumble support[8].
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings
Accessibility settings
Accessibility settings

Audio feature State Notes
Separate volume controls
Separate volume control for Master, UI, FX, Character Voice, and Music.
Surround sound
7.1
Subtitles
Options for subtitle size (very small, small, medium, large, very large) and subtitle background
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Latin American Spanish
Russian
Czech
Polish
Brazilian Portuguese
Simplified Chinese
Traditional Chinese

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
3 Co-op
Campaign and Horde modes available, can be played solo with AI teammates. Horde mode unlocked by completing the Campaign.

Connection types

Type Native Notes
Matchmaking
Public and Private.

Issues fixed

Stuttering

The game may continually switch between gamepad and KB&M control when using KB&M with a gamepad plugged in, creating a "stuttering" effect that is most noticeable in menus. Temporarily unplugging or disabling the gamepad may fix it.[6]

Other information

API

Technical specs Supported Notes
Direct3D 11 DirectX 12 can be forced using the -dx12 command line arguments.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-2500K
AMD Athlon X4 950
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon R9 285
4 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX 11 compatible
Other Broadband Internet connection
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:
  2. AA setting controls the jitter sample count of the TAA, higher will result in less aliasing but more jitter, 4 or below may have a negative impact on visual quality.[2]

References

  1. Aliens: Fireteam Elite - Metacritic - last accessed on 2021-08-24
  2. Verified by User:Aaronth07 on 2021-09-01
    %LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\GameUserSettings.ini, Line 21/22, (CVarName="r.TemporalAASamples"...bDefaultSet=True)
  3. Verified by User:Aaronth07 on 2021-09-01
    Tested at 120 Hz
  4. Verified by User:Aaronth07 on 2021-08-25
    The fix works in changing the FOV, but breaks some other aspects of the game related to the FOV
  5. Verified by User:Zach Fett on 2021-08-28
  6. 6.0 6.1 6.2 Verified by User:Aaronth07 on 2021-08-24
  7. Verified by User:Zach Fett on 2021-08-24
  8. Verified by User:Aaronth07 on 2021-09-01
    Tested on Dualsense only, Dualshock may have rumble support