Difference between revisions of "Aliens: Fireteam Elite"
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(→Video: Added a citation for temporal AA information about controlling sample count rather than the generically and incorrectly termed "Anti-Aliasing Quality" as shown in the graphical settings menu) |
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|anisotropic notes = Controlled by the "Texture Quality" option. | |anisotropic notes = Controlled by the "Texture Quality" option. | ||
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = [[TAA]],{{note|note=AA setting controls the jitter sample count of the TAA, higher will result in less aliasing but more jitter, 4 or below may have a negative impact on visual quality.{{ | + | |antialiasing notes = [[TAA]],{{note|note=AA setting controls the jitter sample count of the TAA, higher will result in less aliasing but more jitter, 4 or below may have a negative impact on visual quality.<ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=%LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\GameUserSettings.ini, Line 21/22, <code>(CVarName="r.TemporalAASamples"...bDefaultSet=True)</code>}}</ref>}} [[SSAA]] (through resolution scale, up to 200%). See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] to disable the TAA. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = |
Revision as of 03:53, 1 September 2021
Cover image missing, please upload it | |
Developers | |
---|---|
Cold Iron Studios | |
Publishers | |
Focus Home Interactive | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | August 24, 2021 |
Reception | |
Metacritic | 70 |
OpenCritic | 69 |
IGDB | 73 |
Taxonomy | |
Monetization | DLC |
Microtransactions | Cosmetic |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, TPS |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Alien |
Alien | |
---|---|
Aliens: A Comic Book Adventure | 1995 |
Alien Trilogy | 1996 |
Aliens Online | 1998 |
Aliens versus Predator (series) | |
Aliens: Colonial Marines | 2013 |
Alien: Isolation | 2014 |
Aliens: Fireteam Elite | 2021 |
Aliens: Dark Descent | 2023 |
Aliens: Fireteam Elite is a third-person multiplayer action game featuring three-player co-op gameplay, developed by Cold Iron Studios and published by Focus Home Interactive. Aliens: Fireteam Elite is part of the Alien series and uses Unreal Engine 4 for the first time in the series.
Aliens: Fireteam Elite was first released on August 24, 2021 on Steam to mixed critical reception.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Deluxe Edition also available. |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Endeavor Veteran Pack | Also included in the Deluxe Edition. | |
Hardened Marine Pack | Also provided as a pre-order bonus. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1549970/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Endeavor\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1549970/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Vert- scaling. See Field of view (FOV). | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Controlled by the "Texture Quality" option. | ||
Anti-aliasing (AA) | TAA,[Note 2] SSAA (through resolution scale, up to 200%). See Anti-aliasing (AA) to disable the TAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate limiter for 30, 60, 90, 120, and unlocked[3] | ||
High dynamic range display (HDR) | See High dynamic range display (HDR). | ||
Color blind mode | Options for Deuteranopia, Protanopia, Tritanopia |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Download and extract the Universal Unreal Engine 4 Unlocker[4] |
---|
|
Use the FOV mod from Aliens Tweaked[5] |
---|
|
Anti-aliasing (AA)
Modify Engine.ini[6] |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=0
|
High dynamic range display (HDR)
Modify Engine.ini[6] |
---|
[SystemSettings] r.AllowHDR=1 r.HDR.EnableHDROutput=1 r.HDR.Display.OutputDevice=5 r.HDR.Display.ColorGamut=2 r.HDR.UI.CompositeMode=1 r.HDR.UI.Level=0.5
|
Vignette
Modify Engine.ini to remove vignette[7] |
---|
[SystemSettings] r.Tonemapper.Quality=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Option for X-axis inversion also available. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Option for X-axis inversion also available, uses the same setting as mouse inversion. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Native DualSense support, no support for adaptive triggers or haptic feedback, and no native rumble support[8]. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate volume control for Master, UI, FX, Character Voice, and Music. | |
Surround sound | 7.1 | |
Subtitles | Options for subtitle size (very small, small, medium, large, very large) and subtitle background | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Latin American Spanish | ||||
Russian | ||||
Czech | ||||
Polish | ||||
Brazilian Portuguese | ||||
Simplified Chinese | ||||
Traditional Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 3 | Co-op Campaign and Horde modes available, can be played solo with AI teammates. Horde mode unlocked by completing the Campaign. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Public and Private. |
Issues fixed
Stuttering
- The game may continually switch between gamepad and KB&M control when using KB&M with a gamepad plugged in, creating a "stuttering" effect that is most noticeable in menus. Temporarily unplugging or disabling the gamepad may fix it.[6]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | DirectX 12 can be forced using the -dx12 command line arguments. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2500K AMD Athlon X4 950 |
Intel Core i5-7400 AMD Ryzen 5 1600AF |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R9 285 4 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 6 GB (Nvidia), 8 GB (AMD) of VRAM |
Sound (audio device) | DirectX 11 compatible | |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1549970/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1549970) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ AA setting controls the jitter sample count of the TAA, higher will result in less aliasing but more jitter, 4 or below may have a negative impact on visual quality.[2]
References
- ↑ Aliens: Fireteam Elite - Metacritic - last accessed on 2021-08-24
- ↑ Verified by User:Aaronth07 on 2021-09-01
- %LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\GameUserSettings.ini, Line 21/22,
(CVarName="r.TemporalAASamples"...bDefaultSet=True)
- %LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\GameUserSettings.ini, Line 21/22,
- ↑ Verified by User:Aaronth07 on 2021-09-01
- Tested at 120 Hz
- ↑ Verified by User:Aaronth07 on 2021-08-25
- The fix works in changing the FOV, but breaks some other aspects of the game related to the FOV
- ↑ Verified by User:Zach Fett on 2021-08-28
- ↑ 6.0 6.1 6.2 Verified by User:Aaronth07 on 2021-08-24
- ↑ Verified by User:Zach Fett on 2021-08-24
- ↑ Verified by User:Aaronth07 on 2021-09-01
- Tested on Dualsense only, Dualshock may have rumble support