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Difference between revisions of "Aliens: Fireteam Elite"

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(Undo revision 1080376. What kind of format is this for something that can take up just a few lines? See https://www.pcgamingwiki.com/w/index.php?title=ReadySet_Heroes&oldid=1073586#Field_of_view_.28FOV.29)
Tag: Undo
(Undo revision 1080434 by Rose (talk) A summary that negates the need to view a Steam Guide and presents the information on the source page that the person is actually consulting for info and help?)
Tag: Undo
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=See the [https://steamcommunity.com/sharedfiles/filedetails/?id=2583608703 How to adjust the FOV - Aliens Fireteam Elite] Steam Guide on editing the FOV.|ref=|fix=
+
Available via [https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm#downloading-the-uuu UUU v3.0.19], download and extract to a directory where you have permissions. Run the game and click Continue, start UUU and select the game process (Endeavor-Win64), then Inject DLL. From there, go in-game and hit the tilde key (`) on your keyboard to open the console. Simply type 'fov XX' to set the FOV to your desired spec, eg. 'fov 100'.
}}
+
 
 +
If you're having problems, you can try:
 +
 
 +
--Running UUU as Admin
 +
 
 +
--Using UUU 3.0.14, downloadable from the link above.
 +
 
 +
'''''BE WARNED!'''''
 +
Due to the fact that the FOV command appears to be referring to generic, engine-level FOV, this will force your FOV to the specified value regardless of zoom, meaning that you no longer get any FOV tightening when you aim your weapons. The FOV will also reset in between missions and gameplay sessions, meaning that you will constantly need to reapply it. Allegedly, the developers are aware of the need of FOV adjustment among other changes, so there could potentially be an official FOV slider in the near-future.
  
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===

Revision as of 16:44, 25 August 2021

Aliens: Fireteam Elite
Cover image missing, please upload it
Developers
Cold Iron Studios
Publishers
Focus Home Interactive
Engines
Unreal Engine 4
Release dates
Windows August 24, 2021
Reception
Metacritic 70
OpenCritic 70
IGDB 75
Taxonomy
Monetization DLC
Microtransactions Cosmetic
Modes Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, TPS
Art styles Realistic
Themes Sci-fi, Space
Series Alien
Aliens: Fireteam Elite on IGDB
Aliens: Fireteam Elite on MobyGames
Aliens: Fireteam Elite on Wikipedia
Alien
Aliens: A Comic Book Adventure 1995
Alien Trilogy 1996
Aliens Online 1998
Aliens versus Predator (series)
Aliens: Colonial Marines 2013
Alien: Isolation 2014
Aliens: Fireteam Elite 2021
Aliens: Dark Descent 2023

Aliens: Fireteam Elite is a third-person multiplayer action game featuring three-player co-op gameplay, developed by Cold Iron Studios and published by Focus Home Interactive. Aliens: Fireteam Elite is a part of the Alien series and uses Unreal Engine 4 for the first time in the series.

Aliens: Fireteam Elite was first released on August 24, 2021 on Steam to mixed reception by the critics.[1]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Deluxe Edition also available
Windows

Monetization

DLC and expansion packs

Name Notes
Endeavor Veteran Pack Also included in the Deluxe Edition
Windows
Hardened Marine Pack Also provided as a pre-order bonus
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1549970/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\Endeavor\Saved\SaveGames
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1549970/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Vert-
4K Ultra HD
Field of view (FOV)
See Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Controlled by the "Texture Quality" option
Anti-aliasing (AA)
TAA (AA setting controls the jitter sample count of the TAA, higher will result in less aliasing but more jitter, 4 or below will have a high negative impact to visual quality), SSAA (through resolution scale, up to 200%). To disable TAA, See Anti-aliasing (AA).
Vertical sync (Vsync)
60 FPS and 120+ FPS
Tested at 120 Hz
High dynamic range display (HDR)
See High dynamic range display (HDR).
Color blind mode
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Available via UUU v3.0.19, download and extract to a directory where you have permissions. Run the game and click Continue, start UUU and select the game process (Endeavor-Win64), then Inject DLL. From there, go in-game and hit the tilde key (`) on your keyboard to open the console. Simply type 'fov XX' to set the FOV to your desired spec, eg. 'fov 100'.

If you're having problems, you can try:

--Running UUU as Admin

--Using UUU 3.0.14, downloadable from the link above.

BE WARNED! Due to the fact that the FOV command appears to be referring to generic, engine-level FOV, this will force your FOV to the specified value regardless of zoom, meaning that you no longer get any FOV tightening when you aim your weapons. The FOV will also reset in between missions and gameplay sessions, meaning that you will constantly need to reapply it. Allegedly, the developers are aware of the need of FOV adjustment among other changes, so there could potentially be an official FOV slider in the near-future.

Anti-aliasing (AA)

Modify Engine.ini[2]
  1. Go to the configuration file(s) location.
  2. Open the Engine.ini file with a text editor.
  3. At the end of the file, paste the following code:
[SystemSettings]
r.DefaultFeature.AntiAliasing=0
This will disable TAA, which will result in a slightly sharper image at the cost of aliasing.

High dynamic range display (HDR)

Modify Engine.ini[3]
  1. Go to the configuration file(s) location.
  2. Open the Engine.ini file with a text editor.
  3. At the end of the file, paste the following code:
[SystemSettings]
r.AllowHDR=1
r.HDR.EnableHDROutput=1
r.HDR.Display.OutputDevice=5
r.HDR.Display.ColorGamut=2
r.HDR.UI.CompositeMode=1
r.HDR.UI.Level=0.5
This will not work in Windowed or Borderless modes.

Vignette

Disable Vignette Effect
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.Tonemapper.Quality=0

Input

Control settings
Control settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Option for x-axis inversion also available
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Option for x-axis inversion also available, uses the same setting as mouse inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Native Dualsense support, no support for adaptive triggers or haptic feedback, and seemingly no native rumble support
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings
Accessibility settings
Accessibility settings

Audio feature State Notes
Separate volume controls
Separate volume control for Master, UI, FX, Character Voice, and Music
Surround sound
7.1
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Latin American Spanish
Russian
Czech
Polish
Brazilian Portuguese
Simplified Chinese
Traditional Chinese

Issues fixed

Stuttering

The game may continually switch between gamepad and KB&M control when using KB&M with a gamepad plugged in, creating a "stuttering" effect that is most noticeable in menus. Temporarily unplugging or disabling the gamepad may fix it[4]

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
3 Co-op
Campaign and Horde modes available, PVE Only, can be played solo with AI teammates. Horde mode unlocked by completing the Campaign.

Connection types

Type Native Notes
Matchmaking
Public and Private

Other information

API

Technical specs Supported Notes
Direct3D 11 DX12 can be hacked in using the -dx12 launch option
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-2500K
AMD Athlon X4 950
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon R9 285
4 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX 11 compatible
Other Broadband Internet connection
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Aliens: Fireteam Elite - Metacritic - last accessed on 2021-08-24
  2. Verified by User:Aaronth07 on 2021-08-24
  3. Verified by User:Aaronth07 on 2021-08-24
  4. Verified by User:Aaronth07 on 2021-08-24