Difference between revisions of "Aliens: Fireteam Elite"
(Undo revision 1080376. What kind of format is this for something that can take up just a few lines? See https://www.pcgamingwiki.com/w/index.php?title=ReadySet_Heroes&oldid=1073586#Field_of_view_.28FOV.29) Tag: Undo |
(Undo revision 1080434 by Rose (talk) A summary that negates the need to view a Steam Guide and presents the information on the source page that the person is actually consulting for info and help?) Tag: Undo |
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | + | Available via [https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm#downloading-the-uuu UUU v3.0.19], download and extract to a directory where you have permissions. Run the game and click Continue, start UUU and select the game process (Endeavor-Win64), then Inject DLL. From there, go in-game and hit the tilde key (`) on your keyboard to open the console. Simply type 'fov XX' to set the FOV to your desired spec, eg. 'fov 100'. | |
− | + | ||
+ | If you're having problems, you can try: | ||
+ | |||
+ | --Running UUU as Admin | ||
+ | |||
+ | --Using UUU 3.0.14, downloadable from the link above. | ||
+ | |||
+ | '''''BE WARNED!''''' | ||
+ | Due to the fact that the FOV command appears to be referring to generic, engine-level FOV, this will force your FOV to the specified value regardless of zoom, meaning that you no longer get any FOV tightening when you aim your weapons. The FOV will also reset in between missions and gameplay sessions, meaning that you will constantly need to reapply it. Allegedly, the developers are aware of the need of FOV adjustment among other changes, so there could potentially be an official FOV slider in the near-future. | ||
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== |
Revision as of 16:44, 25 August 2021
Cover image missing, please upload it | |
Developers | |
---|---|
Cold Iron Studios | |
Publishers | |
Focus Home Interactive | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | August 24, 2021 |
Reception | |
Metacritic | 70 |
OpenCritic | 70 |
IGDB | 75 |
Taxonomy | |
Monetization | DLC |
Microtransactions | Cosmetic |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, TPS |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Alien |
Alien | |
---|---|
Aliens: A Comic Book Adventure | 1995 |
Alien Trilogy | 1996 |
Aliens Online | 1998 |
Aliens versus Predator (series) | |
Aliens: Colonial Marines | 2013 |
Alien: Isolation | 2014 |
Aliens: Fireteam Elite | 2021 |
Aliens: Dark Descent | 2023 |
Aliens: Fireteam Elite is a third-person multiplayer action game featuring three-player co-op gameplay, developed by Cold Iron Studios and published by Focus Home Interactive. Aliens: Fireteam Elite is a part of the Alien series and uses Unreal Engine 4 for the first time in the series.
Aliens: Fireteam Elite was first released on August 24, 2021 on Steam to mixed reception by the critics.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Deluxe Edition also available |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Endeavor Veteran Pack | Also included in the Deluxe Edition | |
Hardened Marine Pack | Also provided as a pre-order bonus |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1549970/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Endeavor\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1549970/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Vert- | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV) | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Controlled by the "Texture Quality" option | ||
Anti-aliasing (AA) | TAA (AA setting controls the jitter sample count of the TAA, higher will result in less aliasing but more jitter, 4 or below will have a high negative impact to visual quality), SSAA (through resolution scale, up to 200%). To disable TAA, See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Tested at 120 Hz | ||
High dynamic range display (HDR) | See High dynamic range display (HDR). | ||
Color blind mode |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Available via UUU v3.0.19, download and extract to a directory where you have permissions. Run the game and click Continue, start UUU and select the game process (Endeavor-Win64), then Inject DLL. From there, go in-game and hit the tilde key (`) on your keyboard to open the console. Simply type 'fov XX' to set the FOV to your desired spec, eg. 'fov 100'.
If you're having problems, you can try:
--Running UUU as Admin
--Using UUU 3.0.14, downloadable from the link above.
BE WARNED! Due to the fact that the FOV command appears to be referring to generic, engine-level FOV, this will force your FOV to the specified value regardless of zoom, meaning that you no longer get any FOV tightening when you aim your weapons. The FOV will also reset in between missions and gameplay sessions, meaning that you will constantly need to reapply it. Allegedly, the developers are aware of the need of FOV adjustment among other changes, so there could potentially be an official FOV slider in the near-future.
Anti-aliasing (AA)
Modify Engine.ini[2] |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=0
|
High dynamic range display (HDR)
Modify Engine.ini[3] |
---|
[SystemSettings] r.AllowHDR=1 r.HDR.EnableHDROutput=1 r.HDR.Display.OutputDevice=5 r.HDR.Display.ColorGamut=2 r.HDR.UI.CompositeMode=1 r.HDR.UI.Level=0.5
|
Vignette
Disable Vignette Effect |
---|
[SystemSettings] r.Tonemapper.Quality=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Option for x-axis inversion also available | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Option for x-axis inversion also available, uses the same setting as mouse inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Native Dualsense support, no support for adaptive triggers or haptic feedback, and seemingly no native rumble support | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate volume control for Master, UI, FX, Character Voice, and Music | |
Surround sound | 7.1 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Latin American Spanish | ||||
Russian | ||||
Czech | ||||
Polish | ||||
Brazilian Portuguese | ||||
Simplified Chinese | ||||
Traditional Chinese |
Issues fixed
Stuttering
- The game may continually switch between gamepad and KB&M control when using KB&M with a gamepad plugged in, creating a "stuttering" effect that is most noticeable in menus. Temporarily unplugging or disabling the gamepad may fix it[4]
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 3 | Co-op Campaign and Horde modes available, PVE Only, can be played solo with AI teammates. Horde mode unlocked by completing the Campaign. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Public and Private |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | DX12 can be hacked in using the -dx12 launch option |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2500K AMD Athlon X4 950 |
Intel Core i5-7400 AMD Ryzen 5 1600AF |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R9 285 4 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 6 GB (Nvidia), 8 GB (AMD) of VRAM |
Sound (audio device) | DirectX 11 compatible | |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1549970/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1549970) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Aliens: Fireteam Elite - Metacritic - last accessed on 2021-08-24
- ↑ Verified by User:Aaronth07 on 2021-08-24
- ↑ Verified by User:Aaronth07 on 2021-08-24
- ↑ Verified by User:Aaronth07 on 2021-08-24