Mirror's Edge
Cover image missing, please upload it | |
Developers | |
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DICE | |
Publishers | |
Electronic Arts | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | January 13, 2009 |
Reception | |
Metacritic | 81 |
IGDB | 73 |
Taxonomy | |
Themes | Cyberpunk |
Mirror's Edge | |
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Mirror's Edge | 2009 |
Mirror's Edge Catalyst | 2016 |
Mirror's Edge is a sci-fi first-person action game developed by DICE, creators of the Battlefield franchise, and published by Electronic Arts. The game makes use of Unreal Engine 3, as DICE's own Frostbite engine wasn't complete when the title began full-scale production. A lighting system christened "Beast" was developed for the game by Illuminate Labs in association with DICE. The new technology would accentuate the art style of the game by allowing for the reflection of colors as well as light. The title takes advantage of many of Unreal Engine 3's features, such as Nvidia's PhysX physics simulation system, allowing for optional physics effects like detailed debris and cloth, emulating dynamic and unscripted physics.
The game was released on Steam and Origin on January 12th, 2009. The Origin release of the game featured extra DRM, including online activation and a limit to how many computers the game could be activated on, alongside needing to install the launcher to begin with. De-authorization tools have been made officially available.
Key points
- DLC is only available through the Origin version of the game.
- Game performs well for machines that can handle most Unreal Engine 3 games such as Unreal Tournament 3.
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Mirror's Edge Wikia - a mostly lore focused wiki.
- Community Discord Servers list - from speedrunning to multiplayer and modding.
Availability
Source | DRM | Notes | Keys | OS |
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Retail | SecuROM 7.38.0015 DRM, five machine limit.[1] A De-Authorization Tool is available. | |||
GOG.com | ||||
Origin | Included with EA Play. SecuROM DRM, five machine limit.[2] A De-Authorization Tool is available. Contacting EA Support can increase this limit.[2] |
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Steam | Included with EA Play (Steam). |
DLC and expansion packs
Name | Notes | |
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Pure Time Trials Map Pack | Only available from Origin; it is not compatible with the Steam version. |
- An exclusive map was released for PS3 only, though it can be modded in.[3]
Essential improvements
Patches
- Patch 1.01. The Origin and Steam versions are already patched.
Skip intro videos
Use the -nostartupmovies command line argument[citation needed]
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Game data
Configuration file(s) location
System | Location |
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Windows | %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Config\TdEngine.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17410/pfx/[Note 1] |
- Some details are stored in the registry:
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\EA GAMES\Mirror's Edge\
Save game data location
System | Location |
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Windows | %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Savefiles\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17410/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
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GOG Galaxy | ||
Origin | Only NA version. | |
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
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Widescreen resolution | 16:9; other aspect ratios are letterboxed. | ||
Multi-monitor | Use Flawless Widescreen. | ||
Ultra-widescreen | Use Flawless Widescreen.[4] Menus and loading screens are stretched. | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | 4x by default. See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | Up to 8x MSAA, up to 16xQ CSAA. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Use Flawless Widescreen[4] |
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Instructions[5] |
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Bindings=(Name="NumPadNine",Command="FOV #",Control=False,Shift=False,Alt=False) Notes
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Windowed
Use replacement files[6] |
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Borderless fullscreen windowed
Use GeDoSaTo[citation needed] |
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forceBorderlessFullscreen true |
Anisotropic filtering (AF)
Modify configuration file[citation needed] |
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High frame rate
Change frame rate smoothing[citation needed] |
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Radial Blur
Disable Radial Blur[citation needed] |
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Input
Keyboard and mouse | State | Notes |
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Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Can only switch between pre-defined layouts. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
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Button prompts | For DualShock Controllers use Dualshock Prompts Mod | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse smoothing
Mouse Smoothing[citation needed] |
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Audio
Audio feature | State | Notes |
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Separate volume controls | ||
Surround sound | 7.1 is supported. Hardware accelerated effects could be messy though[7][citation needed] | |
Subtitles | In Game Settings. | |
Closed captions | ||
Mute on focus lost |
Localizations
- Language can be set manually if needed (see change language).
Language | UI | Audio | Sub | Notes |
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English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Russian | ||||
Brazilian Portuguese | ||||
Polish | ||||
Traditional Chinese | ||||
Czech | ||||
Hungarian | ||||
Japanese |
Change language
Change language[citation needed] |
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Notes
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VR support
3D modes | State | Notes | |
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vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Network
Multiplayer types
Type | Native | Players | Notes | |
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Local play | 2 | Co-op Use the Splitting Edge Mod (in beta) |
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LAN play | ||||
Online play | Use mempsrc or mmultiplayer |
Issues fixed
Game fails to start or crashes after the training area
Install latest Nvidia PhysX System Software |
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Game does not launch on Windows 10
Mandatory ASLR prevents game from running |
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Crash just after splash screen
Manually set resolution[8] |
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Disable default AA[9] |
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Frame rate drops
Install the latest NVIDIA PhysX System Software |
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No sound during cut scenes/FMVs in Windows 7
Compatibility Fix[citation needed] |
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Merc's audio cuts off before end of sentence
Disable GX mode in Xonar Audio Center[citation needed] |
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Other information
API
Technical specs | Supported | Notes |
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Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
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Windows |
Middleware
Middleware | Notes | |
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Physics | PhysX | 2.8.0. Nvidia GPUs can accelerate optional physics effects like detailed debris and cloth. |
Audio | OpenAL, Speex | Ships with router version 6.14.357.22 and wrapper 2.2.0.5. Can be updated. |
Interface | Scaleform GFx | |
Cutscenes | Bink Video | v1.9a |
Crosshair toggle
Crosshair Toggle[citation needed] |
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Bindings=(Name="F11",Command="Showhud",Control=False,Shift=False,Alt=False) |
Adding binoculars
Binoculars tweak[citation needed] |
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Bindings=(Name="ZoomIn1",Command="FOV 50 | setbind YYY ZoomIn2",Control=False,Shift=False,Alt=False) Bindings=(Name="ZoomIn2",Command="FOV 30 | setbind YYY ZoomOut",Control=False,Shift=False,Alt=False) Bindings=(Name="ZoomOut",Command="FOV XXX | setbind YYY ZoomIn1",Control=False,Shift=False,Alt=False) Bindings=(Name="YYY",Command="ZoomIn1",Control=False,Shift=False,Alt=False) where |
Low end configuration
Use custom settings[10] |
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[SystemSettings] StaticDecals=False DynamicDecals=False DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=False DirectionalLightmaps=False MotionBlur=false DepthOfField=False AmbientOcclusion=false Bloom=False QualityBloom=False Distortion=False DropParticleDistortion=False SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True Trilinear=False OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=False Fullscreen=True AllowD3D10=False EnableHighPolyChars=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=0 ShadowFilterQualityBias=-1 MaxAnisotropy=1 MaxMultisamples=1 MinShadowResolution=32 MaxShadowResolution=256 ResX=640 ResY=480 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=0.800000 FoliageDrawRadiusMultiplier=0.000000 ShadowTexelsPerPixel=1.000000 TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512,LODBias=1) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=512,LODBias=1) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1) PhysXEnhanced=False TdMotionBlur=False TdSunHaze=False TdTonemapping=False TdBicubicFiltering=False |
Modifications
Custom Maps
Use editor mode[11] |
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Mirror's Edge cut ending recreation
Install the custom level[12] |
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System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | XP SP2 | Vista |
Processor (CPU) | Intel Pentium 4 3.0 GHz | Intel Core 2 Duo 2.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 8 GB | 8 GB |
Video card (GPU) | Nvidia GeForce 6800 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce 8800 512 MB of VRAM |
- Nvidia GeForce 7300 is below the minimum requirements
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (17410) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ https://archive.is/cCLm1
- ↑ 2.0 2.1 Verified by User:Thebradad1111 on 28 January 2017
- ↑ Pure Time Trial Map Pack - ModDB
- ↑ 4.0 4.1 Mirrors Edge 21:9 Gameplay (2560x1080) (60fps) (Ultrawide) - YouTube
- ↑ Steam Community :: Guide :: How to change your FOV in Mirror's Edge
- ↑ Мод опции на меню для полного и оконного режима. - Форум
- ↑ PC Gaming Surround Sound Round-up
- ↑ [Possible Fix] Mirror's Edge Crash at Splash Screen - Steam Users' Forums (retrieved)
- ↑ PhsyX, Mirror's Edge, and You - Steam Users' Forums (retrieved)
- ↑ Project Edge™; Enable Mirror's Edge™ to run on your low end system! - Steam Users' Forums (retrieved)
- ↑ On-Mirror's-Edge Forums / (TUTORIAL) How to open the unreal editor? (retrieved)
- ↑ Cut ending mod updated to v1.1 : mirrorsedge - Reddit