For the updated HD version, see Serious Sam HD: The First Encounter.
Warnings
- GameSpy online services have been shut down (see Network for solutions).
Key points
- Engine was made open source in 2016.[1]
- Online functionality is restored on the Steam versions, for non-Steam versions use the Master Server Patch.
General information
- Official game series site
- Serious Sam Wiki
- Seriously! Forums
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
|
|
|
GOG.com |
|
Includes soundtrack. |
|
|
Steam |
|
Renamed as "Serious Sam Classic: The First Encounter". |
|
|
Essential improvements
- Serious Sam XPLUS is a mod that enhances the textures, using the HD version textures.
- Updates for non-Steam versions of the game can be downloaded from Serious Zone.
- The game seems to choose the lowest screen refresh rate available to the monitor. In order to change the screen refresh rate, press ~ (or the key above Tab) to open the console, enter the line:
gap_iRefreshRate=60
(or whatever refresh rate you want) then restart the game.
Game data
Configuration file(s) location
Save game data location
Video
In-game general rendering settings.
This is what happens if you don't disable widescreen when setting a custom resolution in Serious Sam: The First Encounter.
Modify PersistentSymbols.ini [2][3]
|
- Launch the game at least once.
- Go to
<path-to-game>\Scripts\
- Open
PersistentSymbols.ini .
- Locate lines:
persistent extern INDEX sam_iScreenSizeI=(INDEX)XXX;
persistent extern INDEX sam_iScreenSizeJ=(INDEX)YYY;
- Change
XXX and YYY to desired resolution.
- Save the changes and launch the game.
- Do not enable Wide screen option from rendering menu.
- For perfect Hor+ behavior set field of view according to the given aspect ratio or resolution:
- 16:9 - 106.26
- 16:10 - 100.39
- 2560x1080 - 121.28
- 1366x768 - 106.29
- 1360x768 - 106.04
|
Use /plr_fFOV=XX in the in-game console (~), where XX is the desired horizontal FOV[4]
|
Modify PersistentSymbols.ini [2]
|
- Launch the game at least once.
- Go to
<path-to-game>\Scripts\
- Open
PersistentSymbols.ini .
- Locate the
persistent extern user FLOAT plr_fFOV=(FLOAT)XX; line.
- Change
XX to desired horizontal FOV.
- Save the changes and launch the game.
|
Input
In-game general control settings.
In-game key map settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
[5] |
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
EAX support |
|
EAX 2.0 reverb; no DirectSound3D support. |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Polish |
|
|
|
Retail release, download |
Russian |
|
|
|
Retail release, download |
VR support
3D modes |
State |
Notes |
vorpX |
| G3D User created game profile, see vorpx forum profile introduction. |
Network
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
|
4 |
Co-op, Versus Split-screen. |
LAN play |
| 16 |
Co-op, Versus Co-op supports 4 players. |
Online play |
| 16 |
Co-op, Versus Co-op supports 4 players. To play online with non-Steam versions apply the Master Server Patch. |
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
25600 - 25603 |
UDP |
25600 - 25603 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8 |
|
OpenGL |
1.1, 1.2, 1.3, 1.4 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Audio |
DirectSound |
|
Multiplayer |
GameSpy |
|
Console commands
- List of useful console commands
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95 OSR2 |
98, ME, 2000, XP |
Processor (CPU) |
Intel Pentium II 300 MHz AMD K6-3 400 MHz |
Intel Pentium III 650 MHz AMD Athlon 650 MHz |
System memory (RAM) |
64 MB |
128 MB |
Hard disk drive (HDD) |
150 MB |
450 MB |
Video card (GPU) |
16 MB of VRAM DirectX 8 compatible
| 32 MB of VRAM |
Notes
References