Template:Infobox game/row/macporterTemplate:Infobox game/row/linporter
This page is for the original game. For the 2016 game, see Doom (2016).
Key points
- Runs on very low-end hardware.
- The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Amazon.com |
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GamersGate |
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GOG.com |
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The Ultimate Doom (base game plus Episode IV: Thy Flesh Consumed). |
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Humble Store |
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Steam |
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The Ultimate Doom (base game plus Episode IV: Thy Flesh Consumed). Can be played without Steam. |
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- A shareware episode is also available (comes with the first episode, "Knee-Deep in the Dead").
- The shareware IWAD can be downloaded separately from the main release (to be used with source ports).
Version differences
Alpha and Beta releases
A list of all alpha, beta, and shareware versions of the game can be found at Doomworld Shareware section. Details about each alpha and beta release can be found both on The Page of Doom and the Doom Wiki. Note that the .WAD files available in the alphas and beta are not compatible with any Doom source port.
Essential improvements
Source ports
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
Game data
Configuration file and save game data location
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C:\DOOMDATA
is used if running v1.1 or from CD; C:\DOOM_SE
is used if The Ultimate Doom is installed from CD.
Video settings
Template:Video settings
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Network
Multiplayer types
- A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)
Connection types
Issues fixed
Game does not run in DOSBox (Steam)
Doom95 doesn't start on Windows 7
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
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A source port is required. See Source ports. |
DirectDraw |
2 |
Doom 95 only. |
OpenGL |
Various |
A source port is required. See Source ports. |
Software renderer |
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DOS video modes |
VGA |
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Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
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Linux | | |
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Mac OS (Classic) | | | |
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System requirements
DOS | Windows | Mac OS (Classic) | Linux |
DOS |
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Minimum |
Recommended |
Operating system (OS) |
MS-DOS 6.2 | |
Processor (CPU) |
Intel 386 Processor
| Intel 486 Processor |
System memory (RAM) |
4 MB |
8 MB |
Hard disk drive (HDD) |
100 MB | |
Video card (GPU) |
VGA graphics card | |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
References