Spider-Man 2: The Game
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
The Fizz Factor | |
macOS (OS X) | Aspyr Media |
macOS (OS X) | Ryan C. Gordon |
Publishers | |
Activision | |
Russia | 1C Company |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | June 28, 2004 |
macOS (OS X) | August 16, 2004 |
Reception | |
Metacritic | 42 |
IGDB | 68 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure |
Art styles | Realistic |
Themes | Contemporary, North America |
Series | Spider-Man |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- This version is completely different from the PlayStation 2/Xbox/Gamecube version, as it was made by a different developer and runs on a different game engine.
Spider-Man 2: The Game is a singleplayer third-person action and adventure game in the Spider-Man series.
The PC version received negative reviews due to missing features from the console versions like the freely physics based web swinging and open world structure.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | CD-ROM used only for installation. | |||
Retail |
- This game is not available digitally.
Demos
- A demo is available here.
Essential improvements
Patches
- Patch v1.1 is the latest patch for the OS X version.[1]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 1] |
macOS (OS X) |
-
Webhead.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\System[Note 1] |
macOS (OS X) |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 60° by default. See Field of view (FOV). | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF), or use dgVoodoo 2. | ||
Anti-aliasing (AA) | Use dgVoodoo 2. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at screen refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Set in Webhead.ini[2] |
---|
Notes
|
Field of view (FOV)
Edit ini file[3] |
---|
DesiredFOV=60.000000 DefaultFOV=60.000000 FOVAngle=60.000000 Notes
|
Anisotropic filtering (AF)
Edit ini file[4] |
---|
|
Vertical sync (Vsync)
Edit ini file[5] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Set UseJoystick=True in Webhead.ini under [WinDrv.WindowsClient] . |
|
Full controller support | ||
Controller remapping | Edit in User.ini . |
|
Controller sensitivity | Edit in User.ini . |
|
Controller Y-axis inversion | Edit in User.ini . |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[6] |
---|
Notes
|
Mouse sensitivity
Edit ini file[7] |
---|
Notes
|
Jerky/Uneven mouse movement
Edit ini file[8] |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects and Voice. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0. | |
Royalty free audio |
Surround sound
- By default, the game outputs to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
- Forcing the game to use the system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[9] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
Polish | Only on Polish retail copy, download. | |||
Russian | Only on Russian retail copy. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created profile, requires DGVoodoo2 v 2.55.4, see profile introdution. Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum. |
Issues fixed
Poor performance on Windows 8/8.1/10/11
Install dgVoodoo2.[10] |
---|
Use crosire's d3d8to9 wrapper[11] |
---|
|
Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[12] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
OpenGL | ||
Software renderer | RAD Game Tools' Pixomatic Software Renderer |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | Install the version 1.1 patch for Intel support. |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Cutscenes | Bink Video | 1.5.21.0 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98/ME/2000/XP | |
Processor (CPU) | Pentium 600 MHz Athlon 600 MHz |
Pentium III |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 827 MB | + 400 MB for the Windows swap file |
Video card (GPU) | NVIDIA RIVA TnT/TnT2 ATI Radeon series Matrox Parhelia 16 MB of VRAM DirectX 9.0b compatible | NVIDIA GeForce series |
Sound (audio device) | 16-bit sound card with DirectX 9.0b compliancy | |
Other | 4X CD-ROM with 600K/sec sustained transfer rate |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.2.8 (Jaguar) | |
Processor (CPU) | G3 700 MHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | ATI Radeon 7500 NVIDIA GeForce 2 MX 32 MB of VRAM |
|
Other | 8X CD-ROM [13] |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Aspyr - Support - last accessed on 2007-08-07
- ↑ Verified by User:AlphaYellow on 2023-07-03
- ↑ Verified by User:AlphaYellow on 2023-07-03
- ↑ Verified by User:AlphaYellow on 2023-07-03
- ↑ Verified by User:AlphaYellow on 2023-07-03
- ↑ Verified by User:AlphaYellow on 2023-07-03
- ↑ Verified by User:AlphaYellow on 2023-07-03
- ↑ Verified by User:AlphaYellow on 2023-07-03
- ↑ Verified by User:AlphaYellow on 2023-07-03
- ↑ Verified by User:AlphaYellow on 2023-07-03
- ↑ Verified by User:AlphaYellow on 2023-07-03
- ↑ Verified by User:AlphaYellow on 2023-07-03
- ↑ Aspyr: Mac Spider-Man 2 game goes gold - last accessed on 2024-04-24