List of Unreal Engine 4-5 games where HDR can be forced
Unreal Engine 4 and Unreal Engine 5 have native HDR output that can be forced in many newer games with mixed results.
Earlier versions of Unreal Engine 4 required running in Exclusive Fullscreen (FSE) in order for this to work, while newer versions supports it for windowed modes as well, though some more recent versions have broken HDR in DirectX 12,[citation needed] requiring the use of -dx11
launch argument to run games in DirectX 11.[Note 1] Depending on the version of the engine or the way it renders UI, the UI might use the wrong gamma and look washed out.
Some games don't acknowledge user config changes, for these it's sometimes possible to force HDR by runtime memory editing.
General information
- See the official engine documentation for more details.
- See High dynamic range (HDR) for more information about HDR.
Instructions
Force the built-in HDR display output of the engine: |
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Game compatibility
- These tables lists all tested titles and their compatibility (or lack thereof) with forcing Unreal Engine 4 and 5's native HDR output.
Supported
HDR can be forced | HDR can be forced if -dx11 is used | Unknown |
Name | D3D11 HDR | D3D12 HDR | Notes |
---|---|---|---|
A Way Out | |||
After Us | |||
Blacktail | |||
Fort Solis | |||
Ghostrunner | The raytracing features will not be usable since they are limited to D3D12[1]. | ||
Hell Pie | The raytracing features will not be usable since they are limited to D3D12[2]. | ||
It Takes Two | |||
Kao the Kangaroo (2022) | |||
Lego 2K Drive | |||
Little Nightmares II | Original D3D11 version. | ||
Little Nightmares II: Enhanced Edition |
The Enhanced Version makes use of D3D12.[3]
The game looks quite different, partially losing the blue filter that prevails in SDR, and some scene transitions may fail to fade to black under certain circumstances. If the screen gets stuck on a view, pause and open the Hats menu, then upause. The game brightness setting will not work properly, requiring external tools (e.g. Nvidia Control Panel, SpecialK) if the game looks too dark. | ||
Marauders | |||
Martha Is Dead | The in game camera can have a few problems (wrong color space). | ||
Pumpkin Jack | The raytracing features will not be usable since they are limited to D3D12[4]. | ||
Sackboy: A Big Adventure | Raytracing and DLSS no longer work. Toggle fullscreen twice to fix blackscreen. Game brightness toggle no longer functions as intended (it changes the UI brightness only). | ||
Scorn | |||
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated | |||
Spyro Reignited Trilogy | UI elements are displayed with the wrong gamma no matter the setting chosen.
| ||
Stray | |||
System Shock (2023) | Results in increased dynamic range but UI is washed out, UI boosting may help. | ||
The Forgotten City | Only the Microsoft Store version uses D3D12[5] and it is unknown if the -dx11 override is needed there or if it works at all.
| ||
The Expanse: A Telltale Series | |||
The Invincible | Some images in the UI are displayed with the wrong gamma. | ||
Visage |
Unsupported
Name | Notes |
---|---|
Little Nightmares | Editing Engine.ini results in washed out image with no HDR. |
Abzu | Editing Engine.ini results in washed out image with no HDR. |
Crash Bandicoot 4: It's About Time |
Editing Engine.ini doesn't do anything. |
Remnant: From the Ashes | Editing Engine.ini results in washed out image with no HDR. Special K is a working alternative method of getting HDR in this game. |
Remnant II | Editing Engine.ini doesn't do anything (can be forced by memory editing). |
Hi-Fi Rush | Editing Engine.ini results in washed out image with no HDR. Special K is a working alternative method of getting HDR in this game. |
The Finals | Editing Engine.ini doesn't do anything. GameUserSettings.ini contains a bUseHDRDisplayOutput setting but that also has no effect.
|
Notes
References
- ↑ PCGW API section for Ghostrunner - last accessed on 2023-11-26
- ↑ PCGW API section for Hell Pie - last accessed on 2024-01-20
- ↑ PCGW API section for Little Nightmares II - last accessed on 2023-11-26
- ↑ PCGW API section for Pumpkin Jack - last accessed on 2024-01-20
- ↑ PCGW API section for The Forgotten City - last accessed on 2023-11-26