Metal Gear Solid: Integral
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Revision as of 11:44, 14 June 2023 by LukasThyWalls (talk | contribs) (Updating info about languages and localizations / Changing a title in Issues Fixed)
Developers | |
---|---|
Konami Computer Entertainment Japan | |
Windows | Digital Dialect |
Publishers | |
Konami | |
Windows | Microsoft |
Release dates | |
Windows | September 24, 2000 |
Reception | |
Metacritic | 83 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person, Top-down view |
Controls | Direct control |
Genres | Action, Stealth |
Art styles | Realistic |
Themes | Contemporary, North America, Sci-fi |
Series | Metal Gear |
Key points
- Called Metal Gear Solid in packaging but is called Metal Gear Solid: Integral in the title screen.
- Expanded version of Metal Gear Solid, which was previously exclusive to the PlayStation and unavailable outside of Japan, featuring various extras and gameplay enhancements. The PC version has a set of two executables:
mgsi.exe
for the base game andmgsvr.exe
for the VR Missions. - Music and sound effects are lower quality than the PlayStation version, and some tracks are missing. Certain sound clips play back at the wrong pitch, and framebuffer effects such as motion blur or depth of field are not displayed correctly.[1]
- Lacks localizations available in the PlayStation 1 version[2].
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc DRM[Note 1] | |||
GOG.com | English version only. When prompted to check the back of the CD case, check the store page instead. |
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- Demo of the original 2000 release can be found here.
Version differences
- The GOG.com version fixes compatibility issues of the original 2000 release running under modern Windows operating systems.[5]
Essential improvements
MGSILauncher
- Compatible with GOG.com release (also compatible with English retail release if SafeDisc has been patched away)
- A launcher program that contains various fixes and customizability such as:
- Save game manager
- Automatic core affinity switching (can reduce likelihood of crashes)
- Settings file backup and automatic restore
- Patch installer with:
- PSX-style music restoration with fixed looping
- Gamepad selector when multiple pads are plugged in
- Support for 360° analog stick controls and diagonal d-pad directions
- Directions must be mapped to the d-pad for these control fixes to work
Restore original pixelated font
- By default, the PC port uses Arial for its subtitles and its resolution is tied to the one the game is running at. The PS1 original uses Helvetica rendered at the same resolution as the rest of the artwork.
Use the -notruetype command line argument
|
---|
Disable bilinear filtering
- Removes the filtering from all textures making the game look the way it does on PlayStation.
Use the -nofilter command line argument
|
---|
Restore higher quality music
- This music in this port often does not start or loop correctly, and in some cases plays the wrong track
- Music pack with an accompanying IPS patch. Can also be installed via MGSILauncher's automated patch installer.
- Replaces most music tracks with higher quality versions and appropriate loop points
- Patches the game to play the correct track in all areas, and restores missing tracks
- Tracks are still 22KHz 8-bit WAV files
- No restoration of special PSX music effects (e.g. Alert/Evasion music transitions)
- No SFX restoration
MDX Audio Restoration
- An alternative on-going project to fix the issues with the game's music and sound effects.
- Music is significantly higher quality and tracks that did not loop properly now do.
- Does not restore the boss fight theme and a few other tracks that remains unused in the game's files.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\*.cfg[Note 2] <path-to-game>\dxcfg.ini[Note 2] |
-
dxcfg.ini
is used by the GOG.com version's DirectX Configuration tool. -
*.cfg
configuration files are encrypted.[6]
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SavedGames\[Note 2] <path-to-game>\records.vr[Note 2] |
- Pictures taken by the in-game camera are stored in
<path-to-game>\photos\
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Only 4:3 resolutions are supported. The GOG.com version's DirectX Configuration tool can increase the rendering resolution, while the graphics can be displayed pillarboxed to 4:3, Pixel-perfect scaling, or stretched to the aspect-ratio. See Widescreen resolution.[6] Software rendering mode is limited to 640x480 only.[7] |
||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | Launch the game with -w command line argument for the original 2000 release. For the GOG.com release, set Presentation to Windowed mode via the DirectX Configuration tool. |
||
Borderless fullscreen windowed | Only available for the GOG.com release. Set the Display Mode to your display's native resolution and Presentation to Windowed via the DirectX Configuration tool.[6] | ||
Anisotropic filtering (AF) | Only available for the GOG.com release. Only application defaults, 16 samples, or Disabled in the DirectX Configuration tool.[6] | ||
Anti-aliasing (AA) | Only available for the GOG.com release. Can be set to application defaults, 2x-8x MSAA, or Disabled in the DirectX Configuration tool.[6] | ||
Vertical sync (Vsync) | Only available for the GOG.com release with its DirectX Configuration tool.[6] For the original 2000 release, force through GPU control panel. | ||
60 FPS and 120+ FPS | Capped at 30 FPS. | ||
High dynamic range display (HDR) |
Widescreen resolution & black bar removal
Widescreen fix[8] |
---|
For GOG.com version:[9]
For further graphical settings, for retail versions see:
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Mouse can optionally be mapped to the cardinal movement directions (instead of the controller). | |
Mouse input in menus | Mouse movement triggers digital Up/Down/Left/Right inputs in menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Movement controls can be mapped to only one of D-pad, analog stick or mouse.[6] | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | The trigger inputs for "Inventory items" and "Inventory weapon" are swapped on XInput. Map "Inventory items" to RT and "Inventory weapon" to LT. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | Game will select the first controller it detects on launch. | |
Haptic feedback | Missing vibration feedback from the PlayStation version.[6] | |
Digital movement supported | ||
Simultaneous controller+KB/M | One set of input mappings for keyboard, and another for gamepad/mouse. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Supports only 3.0 surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only possible for the GOG.com version.[10] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Retail only[2]. Version with a dub is rare. | |||
German | Retail only[2]; download for digital release. | |||
Japanese | Not PC release in Japanese[2]. | |||
Spanish | Only in PlayStation 1 release[2]. | |||
Italian | Retail only in PlayStation 1 release[2]; Patch for PC Here |
Issues fixed
No Hardware Acceleration on Windows 10 / Graphics issues with GeForce/Radeon GPUs
- Fixed in the GOG.com release.
Instructions for the original 2000 release[citation needed] |
---|
|
"Software rendering mode" error
- The game's software rendering mode does not work properly with modern Windows operation systems.
- Fixed in the GOG.com release.
Instructions for the original 2000 release[citation needed] |
---|
|
Captions flicker/make the game slower in Hardware mode
- The slowdown caused by the captions can also be worked around by turning off the captions in settings.
- Fixed in the GOG.com release.
Use DXGL for the original 2000 release[citation needed] |
---|
|
Real-life footage shown in the game during certain cutscenes are replaced with a green rectangle
- The real-life footage cutscenes does not work properly on modern Windows due to the format used by the video files.
- Fixed in the GOG.com release.
Game crashes on "Game Over" screen when using software rendering
- This issue is caused by a bug in GOG.com's Direct3D wrapper and does not occur in hardware rendering mode.[12]
- Fixed in the 1.0 hotfix update of the GOG.com release.[13]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium II 266 MHz | Intel Pentium II 400 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 4 MB of VRAM | 8 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[3] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[4]
- ↑ 2.0 2.1 2.2 2.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Metal Gear Solid: Integral | Metal Gear Wiki | Fandom
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Talk:Metal Gear Solid: Integral about Languages
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Fixes for METAL GEAR SOLID implemented by GOG.COM and fan-made mods recommendations - last accessed on May 2023
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Verified by User:AmethystViper on 2020-09-26
- ↑ Verified by User:SirYodaJedi on 2020-09-27
- ↑ Verified by User:AmethystViper on 2020-09-28
- Tested with the GOG.com version, and even with MSAA disabled through its DirectX configuration tool, some of the game's text would get stray pixels from upscaling the game to a resolution it wasn't designed for (e.g. 1080p).
- ↑ Widescreen fix by Manu270891 - last accessed on 2021-04-12
- ↑ Verified by User:AmethystViper on 2020-09-26
- Tested with the GOG.com version set to windowed mode and switched tabs, which muted the audio when out of focus with that version.
- ↑ https://www.dxgl.info/bugzilla/show_bug.cgi?id=48
- ↑ MGS1 - crashing when using Software rendering in options, page 1 - Forum - GOG.com - last accessed on May 2023
- ↑ Gonna Post every single issue with MGS 1 here Version 1.0, page 2, post 23 - Forum - GOG.com - last accessed on May 2023