Key points
- The Sneaky Upgrade adds widescreen/multi-monitor support and fixes various issues. Includes the Gold Mod, which removes loading zones and fixes mission bugs.
General information
- TTLG Forums - Thief Series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Essential improvements
Patches
Patch v1.1 is the latest retail patch. Digital distribution versions already include this patch.
Skip intro videos
Change ShowIntroMovies in DEFAULT.INI[citation needed]
|
- Go to the installation folder.
- Go to the
System folder and open DEFAULT.INI .
- Go to the
[PCStartup] section.
- Change
ShowIntroMovies=True to ShowIntroMovies=False
- Save your changes.
|
Modifications
- A detailed tweak guide for gameplay, graphics and other aspects is available.
- Includes "Thief 3 Gold", "The Minimalist Project" and "John P.'s texture pack" (all optional).
- Adds native widescreen/multi-monitor support and fixes compatibility issues.
- Gold mod removes most of the loading zones in the levels, expands maps and fixes bugs.
- Minimalist Project aims to provide an experience more like Thief: The Dark Project and Thief II. Increases the difficulty of the game.
AI upscaled textures & cinematics for Thief: Deadly Shadows. Requires Sneaky Upgrade to play.
Not only all the textures upscaled but also modified MatLib (material library) file included to add or restore normal maps for all the materials lacking them.
Comes in two versions:
- Full pack - all the upscaled textures and modified MatLib. With this pack, the game may be slower to load
- Light pack - downscaled version of the full pack but with all the MatLib and normal files improvements. Loads much faster with better visuals than the original game
Game data
Configuration file(s) location
Save game data location
Video
- This game uses vertical FOV. See FOV Calculator for help.
Set Sneaky Upgrade VerticalFOV[citation needed]
|
- Install the Sneaky Upgrade.
- Run the game and set your resolution.
- Go to the
SAVES\SaveGames\User Options folder in the installation folder.
- Open
SneakyOptions.ini .
- Change
VerticalFOV to the vertical FOV you want and save your changes.
|
Input
Set horizontal and vertical mouse sensitivities
|
- Install Sneaky Upgrade.
- Open the SneakyTweaker and go to Sneaky Upgrade/Tweaks.
- Change the Mouse Sensitivity Factor to your liking, with 1.0 being the default value.
- Press Apply and start the game.
|
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Sound Effects and Music |
Surround sound |
|
Up to 7.0 output with DirectSound3D restoration software. |
Subtitles |
|
Subtitles for all speech (disabled by default). |
Closed captions |
|
|
Mute on focus lost |
|
|
EAX support |
|
EAX 3,[3] EAX 4[4] |
Localizations
Issues fixed
Intro movie keeps repeating
- This problem occurs on multi-core systems and is fixed by the Sneaky Upgrade.
Garrett gets stuck when lock picking or using ladders
- This is caused by high frame rates; enable Vsync and use a refresh rate no higher than 60 Hz.
Enable Vsync[5]
|
- Enable Vsync in-game.
- Ensure your in-game resolution has a refresh rate no higher than 60Hz.
- If problems persist disable Vsync in-game and force in the graphics card control panel instead.[6]
|
Game freezes or crashes when trying to load a save file
Lower the resolution[citation needed]
|
- Lowering the game's resolution is reported to have solved this issue for some users.
|
Temporary switch to desktop or black screen when loading
Use Sneaky Upgrade[citation needed]
|
- Run the Sneaky Upgrade installer.
- When shown the installation options, enable the desktop effects fix.
- Continue installing normally. The game will now load without interruption.
- A black screen may be seen momentarily at the start of loading a save when switching resolution.
|
Use MultiSampling and Bloom together
- Deadly Shadows doesn't allow you to set both MultiSampling and Bloom in-game; enabling either will disable the other one.
Enable both settings[7]
|
- Enable Bloom in-game (leaving MultiSampling disabled).
- Force anti-aliasing through your graphics card's control panel. Both effects will now display together.
|
Use Reshade provided Bloom without original game Bloom bluriness
- If you enable Bloom in-game, the image became blurry because of the original shader code. This can be bypassed using ReShade.
Enabling ReShade effect[8]
|
- Install latest d3d8to9. Original games work on DirectX 8. This library translates game API calls to DirectX 9. That will allow ReShade to work.
- Install latest ReShade to
<Game Directory>\System\ using DX9 API. Download standard shader packages.
- Edit
<Game Directory>\System\reshade.ini and edit following parameters
[DX9_BUFFER_DETECTION]
PreserveDepthBuffer=1
[GENERAL]
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0,RESHADE_DEPTH_MULTIPLIER=2
- Enable and tune any Bloom effect you like (PPFX Bloom for example). This will allow to use better quality Bloom without blurring the picture.
- You can also enable FXAA antialiasing and PPFX SSDO (Ambient Occlusion) in Reshade
- MXAO, RayTracing and some other shaders crash game. Choose wisely.
|
Vsync option not working on Windows10
|
Use dgVoodoo2
- Download dgVoodoo2.
- Copy D3D8.DLL from the \MS\x86\ folder to the game install directory.
|
VR support
Other information
Enabling HBAO+ on Nvidia graphics cards
- Use the Ambient Occlusion flag
0x0000001E
with Quality
or High Quality
.
Using Ambient Occlusion flag 0x0000001E [9]
|
- Install the Sneaky Upgrade and enable the 'Mouse Improvements' option.
- Download and run Nvidia Profile Inspector.
- Under
Profiles select Thief 3 Deadly Shadows .
- Under
Ambient Occlusion compatibility insert the flag 0x0000001E .
- Under
Ambient Occlusion usage select Enabled .
- Under
Ambient Occlusion setting select a quality level. In order to use HBAO+ you must use Quality or High Quality .
- Click
Apply changes .
- Introduces "bleeding", which affects certain game/HUD elements.
|
API
Technical specs |
Supported |
Notes |
Direct3D |
8 |
|
Shader Model support |
1.1 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
Havok |
|
Audio |
DirectSound3D |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
2000 |
XP |
Processor (CPU) |
Intel Pentium 4 1.5 GHz
| Intel Pentium 4 2.0 GHz |
System memory (RAM) |
256 MB |
512 MB |
Hard disk drive (HDD) |
3 GB | |
Video card (GPU) |
ATI Radeon 8500 Nvidia GeForce 3 Ti 64 MB of VRAM DirectX 9.0 compatible Shader model 1.1 support |
ATI Radeon 9500 Nvidia GeForce FX 5500 128 MB of VRAM |
Sound (audio device) |
DirectX 9 device |
EAX 4 compatible device (SoundBlaster Audigy/X-FI) |
Notes
References