Star Trek: Bridge Commander
Developers | |
---|---|
Totally Games | |
Publishers | |
Activision | |
Engines | |
NetImmerse | |
Release dates | |
Windows | February 27, 2002 |
Reception | |
Metacritic | 82 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control, Menu-based |
Genres | Action, Adventure, Simulation, Strategy, Vehicle combat |
Vehicles | Space flight |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Star Trek |
Warnings
Star Trek: Bridge Commander is a sci-fi action-adventure game with simulation, strategy, and vehicle combat elements. It was developed by Totally Games on the NetImmerse engine, and published by Activision. The game is set aboard a starship which the player can control directly or by issuing commands to their crew, and can be played from two perspectives; a third-person external view of the ship, or a first-person view of the player on the ship's bridge.
Bridge Commander has a single-player story campaign mode, a "QuickBattle" mode (allowing for custom battle scenarios), and a multiplayer mode with both online and LAN connectivity.
Star Trek: Bridge Commander was physically released in North America on February 27, 2002 and Europe on March 8, 2002. It received generally positive reviews from critics, holding an average score of 82 on Metacritic. The game received a Version 1.1 Patch which fixed various issues in the game and added the ability for multiplayer server hosts to ban players (optionally by IP). Totally Games also released an SDK, giving players access to various tools, scripts, documents, and tutorials to make it easier to modify and add to the game. Consequent to this, the game went on to develop a rich modding scene.
The game has been made available for purchase through GOG.com on August 9, 2021.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com |
- A demo version is available.
Essential improvements
Official patches
- Patch 1.1 is the latest official version, including minor fixes, a multiplayer lobby ban function, and a fix for the E6M5 mission where a crucial mission trigger failed to activate.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saves[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Forcing widescreen output through config file results in stretched output and UI scaling issues. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Can be added through mods | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
- Star Trek: Bridge Commander only supports the following resolutions: 640x480, 800x600, 1024x768, 1280x1024, 1600x1200.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX Volume, Voice Volume, and Music Volume. | |
Surround sound | ||
Subtitles | Enabled by default. | |
Closed captions | ||
Mute on focus lost | ||
EAX support |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | |||
Online play | 8 | GameSpy services have been shut down;[1] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
- No port information; you can edit this page to add it.
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.0a | |
Shader Model support | 1.3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | |
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 95 | Windows XP |
Processor (CPU) | Pentium® II 300Mhz processor | Pentium® II 450Mhz processor Athlon processor |
System memory (RAM) | 64MB RAM | 64MB RAM |
Hard disk drive (HDD) | 750MB | 750MB |
Video card (GPU) | 3D Hardware Accelerator (with 16MB VRAM) DirectX 8.0a compatible | 3D Hardware Accelerator (with 16MB VRAM) DirectX 8.0a compatible |
Sound (audio device) | DirectX 8.0a or higher compatible sound card | DirectX 8.0a or higher compatible sound card |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).