Tetris Effect: Connected
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Cover image missing, please upload it | |
Developers | |
---|---|
Monstars Inc. | |
Resonair | |
Stage Games | |
Publishers | |
Enhance | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | July 23, 2019 |
Reception | |
Metacritic | 90 |
OpenCritic | 89 |
IGDB | 88 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Falling block, Puzzle |
Art styles | Abstract |
Series | Tetris |
⤏ Go to series page | |
Tetris (AcademySoft) | 1986 |
Tetris (Spectrum Holobyte) | 1987 |
Tetris (MacOS) | 1988 |
Welltris | 1989 |
Tetris (1990) | 1990 |
Faces... Tris III | 1991 |
Super Tetris | 1991 |
Super Tetris 2 + Bombliss | 1994 |
Tetris Jr. | 1996 |
Kids Tetris | 1999 |
The Next Tetris | 1999 |
Tetris Worlds | 2001 |
Tetris Elements | 2004 |
Tetris Zone | 2007 |
Tetris Online Japan | 2007 |
Tetris Blitz | 2013 |
Tetris Ultimate | 2015 |
Puyo Puyo Tetris | 2018 |
Tetris Effect: Connected | 2019 |
Puyo Puyo Tetris 2 | 2021 |
Tetris Beat | 2021 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Epic Games Launcher must be running in order to play the game as of its first update. Without an internet connection, the game crashes before reaching the title screen.[1] | |||
Microsoft Store | Connected version. Included with Xbox Game Pass for PC. | |||
Steam (unavailable) | Set to release in summer 2021. |
- The Connected version will release for purchase on Steam and as a free update on Epic Games Store in summer 2021.[2]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\TetrisEffect\Saved\Config\ |
Microsoft Store | %LOCALAPPDATA%\Packages\48710EnhanceIncorporated.TRIP2.0_63vy8jfbpt4dt\LocalCache\LocalSaveGames\CONF.json |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1003590/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\TetrisEffect\Saved\SaveGames\ |
Microsoft Store | %LOCALAPPDATA%\Packages\48710EnhanceIncorporated.TRIP2.0_63vy8jfbpt4dt\SystemAppData\wgs\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1003590/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | [3] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | FXAA up to 6x, SSAA up to 200% through Rendering Scale. | ||
Vertical sync (Vsync) | When enabled, framerate is capped at up to 200 FPS. | ||
60 FPS and 120+ FPS | Uncapped framerate (with Vsync disabled). | ||
High dynamic range display (HDR) | HDR must be enabled in Windows.[4] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | [5] |
---|
Tracked motion controllers | All tracked motion controllers (ex. Oculus Touch, Valve Index Knuckles, any Windows Mixed Reality controllers) are given the bindings for Vive wands if the game is running in SteamVR mode. The controls cannot be rebound. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish | ||||
Thai |
Network
- Multiplayer is limited to the Connected version of the game.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play | 3 | Versus, Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | Works with WMR Headsets through the SteamVR mode. |
Devices | |||
---|---|---|---|
Tracked motion controllers | All tracked motion controllers (ex. Oculus Touch, Valve Index Knuckles, any Windows Mixed Reality controllers) are given the bindings for Vive wands if the game is running in SteamVR mode. The controls cannot be rebound. See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
- The Microsoft Store version is set to include VR support in a future update.[2]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 | 7, 8, 10 |
Processor (CPU) | Intel Core i3-4340 | Intel Core i5-4590 (required for VR) |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 5 GB | 5 GB |
Video card (GPU) | Nvidia GeForce GTX 750 Ti DirectX 11 compatible | Nvidia GeForce GTX 970 (required for VR) DirectX 11 compatible |
Sound (audio device) | DirectX 11 compatible | DirectX 11 compatible |
- A 64-bit system is required.
- Nvidia GeForce GTX 1070 or greater recommended for VR.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1003590/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1003590) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Pedrovay2003 on 2019-10-09
- The initial release could be played without the Epic Games Store launcher running, effectively making it DRM-free, but this was patched in the first game update.
- ↑ 2.0 2.1 Tetris Effect: Connected FAQ - last accessed on 2020-11-10
- ↑ Tetris Effect - last accessed on July 26, 2019
- "Unlocked resolution and uncapped framerate if Vsync is disabled, increased texture and particle effect options, support for super high-resolution and ultrawide monitors, and more."
- ↑ Verified by User:Rose on 2020-11-10
- The option is grayed out otherwise. Tested on an HDR TV.
- ↑ No Native DS4 / PS4 Controller Support in PC Tetris Effect : /r/Tetris/ - last accessed on 2019-12-20