Path of Exile
From PCGamingWiki, the wiki about fixing PC games
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Grinding Gear Games | |
Release dates | |
Windows | October 23, 2013 |
Reception | |
Metacritic | 86 |
IGDB | 78 |
Taxonomy | |
Monetization | Free-to-play |
Microtransactions | Currency |
Genres | RPG |
Warnings
- This game requires a constant internet connection for all game modes.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Epic Games Store | ||||
Steam | Install with steam://install/238960 |
- All versions require a Path of Exile account and a constant internet connection for all game modes.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Path of Exile\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/238960/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | Approx. 10 MB available. Syncs up to 25 custom item filters (.filter files in %USERPROFILE%\Documents\My Games\Path of Exile\ ).Steam Cloud hidden. |
- All character and save data is synced online with Grinding Gear Games.
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Set with Display Mode in Options, Graphics. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | x4/x8 MSAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No frame rate or refresh rate cap.[1] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Color blind mode | Custom item color filters can be created to partially assist colorblind players, but no native in-game support exists. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | [2] |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Thai |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 6 |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
BSOD with Creative Labs sound cards
Use updated OpenAL libraries[3][citation needed] |
---|
Notes
|
Launch the game with --nosound or --softwareaudio parameters[4][citation needed] |
---|
Performance on low end systems
Edit production_Config.ini[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Vulkan | Added beta on May 28, 2020.[5] | |
Shader Model support | 3, 4 | [6] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Studio | |
Cutscenes | Bink Video 2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 7 SP1/Windows 8 | 7 SP1, 8, 10 |
Processor (CPU) | Single-core 2.6 GHz | Quad-core 3.2 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | NVIDIA® GeForce® GTX 650 Ti ATI Radeon™ HD 7850 DirectX 11 compatible | Nvidia GeForce GTX 1050 Ti AMD Radeon RX560 DirectX 11 compatible |
- Solid state storage is recommended
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/238960/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (238960) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ New 120Hz Games Report
- ↑ Reddit: Grinding Gear Games AMA
- ↑ Forum - Technical & Account Support - Creative X-Fi bug: PoE uses old "hardcoded" OpenAL32.dll (suggestion for fix) - Path of Exile
- ↑ Forum - Technical & Account Support - BSOD with only POE - Path of Exile
- ↑ 3.10.2 Patch with Beta of Vulkan Renderer - last accessed on 2020-05-28
- ↑ Verified by User:Expack3 on 2018-6-29
- Based on "max_PS_shader_model" and "max_VS_shader_model" values in game's config file when using DirectX 11.