Journey
From PCGamingWiki, the wiki about fixing PC games
Not to be confused with The Journey.
Developers | |
---|---|
thatgamecompany | |
Santa Monica Studio | |
Windows | Inline Assembly[1] |
Publishers | |
Annapurna Interactive | |
Engines | |
PhyreEngine | |
Release dates | |
Windows | June 6, 2019[2] |
Reception | |
OpenCritic | 93 |
IGDB | 94 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time, Relaxed |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure, Platform |
Art styles | Stylized |
Themes | Fantasy |
Journey is a singleplayer and multiplayer third-person adventure and platform game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Epic Games Launcher is required for saving progress between launches and for multiplayer functionality.[3][4][5][6] | |||
GamersGate | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain any microtransactions. |
Essential improvements
Skip intro logos
Modify the game executable[7] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Annapurna Interactive\Journey\Steam\Journey.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/638230/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam | %LOCALAPPDATA%\Annapurna Interactive\Journey\Steam\SAVE.BIN |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/638230/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | Save files are always stored in the cloud, bypassing the launcher feature.[8] | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Hor+ scaling.[9] | ||
Ultra-widescreen | Hor+ scaling.[10] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Labeled Fullscreen. | ||
Anisotropic filtering (AF) | 1-16x. | ||
Anti-aliasing (AA) | 2x/4x/8x MSAA, and an FXAA toggle. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Some cloth-based physics are tied to the frame rate.[11] | ||
High dynamic range display (HDR) | [12] Hackable via Special K. | ||
Ray tracing (RT) |
Barrel distortion
Use Helix Mod to disable barrel distortion[13] |
---|
|
Vignette
Use Helix Mod to disable vignette[13] |
---|
|
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | Presets are available. | |
Mouse acceleration | [14] | |
Mouse sensitivity | 0-10 in increments of 1. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Use left and right to switch between the presets for each button when an action is selected in the settings. For more in-depth remapping, a third-party controller remapping tool is necessary. | |
Controller sensitivity | [15] | |
Controller Y-axis inversion | X and Y axes inversion options as part of the Camera setting.[16] |
Controller types |
---|
XInput-compatible controllers | [15] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Static yellow during gameplay, static white during cutscenes and dark areas | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wireless (Bluetooth), Wired V2 tested. Bluetooth does not work. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [15] | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | [15] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX, Music | |
Surround sound | ||
Subtitles | No spoken or written dialogue.[17] | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Advertised but is not available. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | Fan translation by David Pires, download. | |||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Thai | ||||
Turkish |
- Arabic, Danish, Finnish, Norwegian and Portuguese official translations are only available on the PlayStation releases.
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | [18] | |||
Online play | 2 | Co-op Drop-in connectivity with no player choice or ability to invite a friend. See this PS video guide for tips on increasing the likelihood of getting matched with a friend. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | [18] | |
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported. See the vorpX game list. |
Issues unresolved
Saved progress lost
- The Epic Games Store version of the game was switched to cloud-based data storage following the release on Steam, resulting in being unable to load existing save files from before the update.[19][20][21]
Issues fixed
Game failing to launch
- Part of the official minimum system requirements listed on the Epic Games Store page is a CPU supporting the AVX instruction set. Meeting the requirement should solve the issue.[22] Reportedly, the game has been updated to remove the AVX requirement.[23]
Game crashes at certain points
- The game can be unstable at framerates higher than 144. Limiting the game FPS through an external program or turning on VSYNC in the game options should mitigate the issue
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Input | libScePad | Used for DualShock 4 support. |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-2120 AMD FX-4350 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GTS 450 AMD Radeon HD 5750 1 GB of VRAM | 2 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/638230/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (638230) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Rose on 2019-06-07
- "Conversion Development by Inline Assembly Ltd." is in the game credits
- ↑ Journey for PC launches June 6 - last accessed on May 28, 2019
- ↑ Verified by User:Future-proof on 2020-07-30
- The Epic Games Store version no longer allows to save progress as of the most recent available version (last checked on 2020-07-30) unless the game is launched through the Epic Launcher.
- ↑ Epic Store games you can play without the Epic Launcher - last accessed on 2020-08-03
- ↑ Verified by User:Rose on 2019-06-06
- Closed the launcher, removed its folder and launched the game without issues.
- ↑ SOLUTION FOR LAG SPIKES ON PC! (INTERNET CONNECTION IS STILL ACTIVE) - last accessed on 2019-06-08
- ↑ Verified by User:Rose on 2020-06-14
- Followed the steps - working as described
- ↑ Verified by User:Rose on 2020-12-10
- Save files were inaccessible without an internet connection. A temporary copy of the cloud SAVE.bin file gets stored in
%LOCALAPPDATA%\Temp\datastorage\lemur\
.
- Save files were inaccessible without an internet connection. A temporary copy of the cloud SAVE.bin file gets stored in
- ↑ Verified by User:Rose on 2019-06-06
- Used a custom resolution of 5760x1080 on a single monitor to notice the extra horizontal FOV.
- ↑ Verified by User:Rose on 2019-06-06
- Tested at the native monitor resolution of 2560x1080
- ↑ Verified by User:Pixelguin on 2021-05-03
- Tested by playing the opening cutscene at multiple framerates, ranging from 10 to 120 FPS. "Correct" physics refers to matching the cloth animations in the original PS3 version.
- ↑ Journey Releases Next Week on the Epic Game Store, Supports 4K (Pre-Order Available Now at $5 through the EpicMega Sale) - last accessed on 2019-06-08
- ↑ 13.0 13.1 Journey 3D Vision fix
- ↑ Verified by User:Rose on 2019-06-06
- ↑ 15.0 15.1 15.2 15.3 Verified by User:Rose on 2019-06-06
- Tested with an Xbox 360 Razer Onza controller.
- ↑ Verified by User:Sharparam on 2021-03-22
- Tested on Steam version with a DualShock 4 (PS4) controller.
- ↑ No Dialogue - last accessed on 2019-06-06
- ↑ 18.0 18.1 Verified by User:Rose on 2019-06-07
- Resource Monitor showed multiple connections to Amazon servers, followed by connections to Russian, Polish and Japanese IPs across multiple sessions, megabytes of data transferred as we moved.
- ↑ Epic Store version doesn't save or load anymore - last accessed on 2020-07-30
- ↑ Verified by User:Future-proof on 2020-07-30
- Last checked on 2020-07-30
- ↑ Verified by User:Rose on 2020-07-30
- Copying the contents of
%USERPROFILE%\Documents\Journey\
to%LOCALAPPDATA%\Annapurna Interactive\Journey\Steam\
and starting the game through Epic Games Launcher did not result in the game displaying Continue in the menu.
- Copying the contents of
- ↑ Journey.exe just stops - last accessed on 2019-06-08
- ↑ Some Good News for People Who Don't Have an AVX CPU - last accessed on 2019-08-04