Dark Souls Remastered
This page is for remaster of Dark Souls. For the original release of the game, see Dark Souls: Prepare to Die Edition.
Developers | |
---|---|
Original game | FromSoftware |
Remastered | QLOC |
Publishers | |
Bandai Namco Entertainment | |
Japan | FromSoftware |
Release dates | |
Windows | May 24, 2018 |
Reception | |
Metacritic | 84 |
OpenCritic | 85 |
IGDB | 87 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Themes | Fantasy |
Series | Dark Souls |
Dark Souls | |
---|---|
Dark Souls: Prepare to Die Edition | 2012 |
Dark Souls II | 2014 |
Dark Souls II: Scholar of the First Sin | 2015 |
Dark Souls III | 2016 |
Dark Souls: Remastered | 2018 |
Key points
- Game speed is tied to frame rate.[1]
- Certain bugs that occur when running Dark Souls: Prepare to Die Edition at 60 FPS are still in this version.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
Amazon.com | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\FromSoftware\NBGI\DarkSouls\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/570940/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\NBGI\DARK SOULS REMASTERED\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/570940/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Any resolution above 4K, whether it be native monitor resolution or downsampling, will render menus and the in-game UI incorrectly. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA and TAA. | ||
Vertical sync (Vsync) | If option is grayed out, force in the graphics card control panel. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS with slowdowns below ~45 FPS.[2] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Use DaS Remastered FOV table[3] |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Two sets of bindings available. In-game controls and menu controls can be remapped separately. Arrow keys are locked to cursor movement, but can be double-mapped to other menu actions, with conflict issues. Esc is locked to Open Menu action and cannot be mapped to anything else. |
|
Mouse acceleration | ||
Mouse sensitivity | Camera Speed with separate values for the Y-axis and the X-axis (0-10). | |
Mouse input in menus | ||
Mouse Y-axis inversion | Also has X-axis inversion. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | In-game controls and menu controls can be remapped separately. Menu/Start button is locked to Open Menu action. D-pad in menu controls is locked to cursor movement. The game has issues with swapping the A and B buttons in any capacity. Swapping the Confirm and Cancel buttons to Japanese style doesn't function as intended. Swapping Roll and Interact doesn't function as intended. |
|
Controller sensitivity | Camera Speed with separate values for the Y-axis and the X-axis (0-10). | |
Controller Y-axis inversion | Also has X-axis inversion. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter), (tested on V2) |
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | XInput only. | |
Digital movement supported | ||
Simultaneous controller+KB/M | While moving you can't attack, sprint or block with shield. When attempting to roll it often executes a backstep. Switches rapidly between controller and KB/M prompts. Mouse acts like an analogue stick when used simultaneously, limiting turn speed. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection | Mouse acts like an analogue stick when using simultaneous input, limiting turn speed. |
- Dsr keybinds 1.png
Keyboard/Mouse bindings (Movement and Camera)
- Dsr keybinds 2.png
Keyboard/Mouse bindings (Gameplay)
- Dsr keybinds 3.png
Keyboard/Mouse bindings (Menus)
- Dsr pad binds 1.png
Controller bindings (Movement and Camera)
- Dsr pad binds 2.png
Controller bindings (Gameplay)
- Dsr pad binds 3.png
Controller bindings (Menus)
PlayStation button prompts
Use DSR Texture Packer and Unpacker[4] |
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|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Catalan | Fan translation. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | Fan dub available from 14 October 2021 by Unite101 | |||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | Fan translation by David Pires, download. | |||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Ukrainian | Fan translation. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 6 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Password system can bypass the standard matchmaking limitations, but players will be scaled down to the host's level. | |
Peer-to-peer | ||
Dedicated | The game uses dedicated servers to match players together, but gameplay is strictly peer-to-peer. | |
Self-hosting | ||
Direct IP |
DSR Watchpup
- Main thread, NexusMods
- While not as powerful as Dark Souls PVP Watchdog for Dark Souls: Prepare to Die Edition due to Dark Souls Remastered's additional anti-cheat features, DSR Watchpup for Dark Souls Remastered provides tools such as rudimentary player anomaly detection and automatic in-game save backups.
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Dark Souls - REMASTERED - 3D-Vision-Fix - V1.00 or Helix Mod: Dark Souls: REMASTERED. | ||
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues unresolved
Clipping issues with small landscape obstructions
- Slope interactions are slightly different at 60 FPS, may cause getting "stuck" on small obstructions.[5] This bug is not present in Dark Souls: Prepare to Die Edition at 30 fps, see Dark Souls: Prepare to Die Edition#cite note-floor collision-17.
Broken roll and feet animations
- Strange animations when rolling or shifting feet unique to the Remastered version.[6]
Missing ambient sound
- Ambient sound sometimes does not load for example when changing areas.[7]
Reloading fixes temporarily.
Issues fixed
"Fatal error: The system does not meet the minimum memory requirement to run the application"
Install ≥6GB RAM or install DSR.rar fix[8][9] |
---|
Reduce occurrence of enemies teleporting when using jumping attacks [citation needed]
Use Riva Tuner Statistics Server to cap frame rate at 45-48 FPS |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 | [10] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD | 4.44.61 |
Cutscenes | Bink Video | 1.200f |
Modding
- Dark Souls: Prepare to Die Edition mods are not directly compatible and require porting.[11] Many of the popular mods have Dark Souls Remastered versions.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5-2300 2.8 GHz AMD FX-6300 3.5 GHz |
Intel Core i5-4570 3.2 GHz AMD FX-8350 4.2 GHz |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 460 AMD Radeon HD 6870 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/570940/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (570940) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Remaster game speed is tied to frame rate with 60 fps as base
- ↑ Dark Souls Remastered PC requirements: 60 fps on any hardware | PC Gamer
- ↑ Dark Souls Remastered - FearLess Cheat Engine
- ↑ DSR Texture Packer and Unpacker - last accessed on 2021-11-28
- ↑ Dark Souls Remastered 60fps collision regressionVerified by User:Link Satonaka on November 2021
- ↑ You are looking at a broken animation every single time you roll in Dark Souls Remastered
- ↑ The DSR Sound Glitch that you've Most Likely Encountered but Didn't Notice...
- ↑ I need help with a stupid error.
- ↑ Confirmed by Zemper
- ↑ Verified by User:Fds29 on 2021-07-21
- Verified with Special K
- ↑ Are mods compatible with the remastered version?