Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Key points
- Jedi Academy's source code was initially released in 2013, however it was quickly pulled off by Raven Software. A mirror of the source code is available.
- Active modding community.
General information
- Wookieepedia - A huge wiki dedicated to the Star Wars universe
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- The Steam release does not include a manual; digital scans can be downloaded from ReplacementDocs.
- A demo is available for both Windows and OS X.
- Linux compatibility is only achieved via the unofficial source port.
Essential improvements
Patches
- The most recent patch for the Windows version is 1.01. It can be downloaded from Star Wars Support. It is already included in the GOG.com and Steam versions.
- The most recent patch for the OS X version is 1.03 Rev F (currently in beta). It can be downloaded from Aspyr.
Skip intro videos
Higher quality music and sound effects
- Even after selecting "High quality" in Sound Options, music and sound effects play at only half their original quality.
Use console command[citation needed]
|
- Start the console with ⇧ Shift+~.
- Type
s_kHz 44 to restore full playback quality.
- Type
snd_restart to reset the sound engine.
--or--
Add this line to autoexec.cfg :
seta s_kHz "44"
|
Main menu music and more
- Unlike the Xbox version, the main menu doesn’t have any background music. Despite this, the track used on the main menu of the Xbox version still exists in the game files and is used in multiplayer.
Use this mod[citation needed]
|
- This mod also adds optional projected shadows and full voiceover subtitles, as well as the option to equip a red lightsaber.
|
Game data
In-game general settings.
Configuration file(s) location
-
jaconfig.cfg
contains single player settings.
-
jampconfig.cfg
contains multiplayer settings.
Save game data location
- Game has a maximum limit of 100 save files, not including the quicksave and last checkpoint slots. This includes 28 level autosaves and 72 manual saves.
Video settings
In-game general video settings.
In-game advanced video settings.
Template:Video settings
Running the game in widescreen resolution[3]
|
- Go to
<path-to-game>\GameData\base\ .
- Create and open
autoexec.cfg .
- Add
seta r_customwidth X where X is width of your desired resolution (e.g. seta r_customwidth 1680 ).
- Add
seta r_customheight Y where Y is height of your desired resolution (e.g. seta r_customheight 1050 ).
- Add
seta cg_fov Z to set the FOV. For 16:9 screens use a value of 97, and for 16:10 screens use a value of 90.
- Add
seta r_mode -1 to make the game use custom resolutions.
- See the WSGF entry to fix the weapon FOV.
- For multiplayer, use the replacement jamp.exe (otherwise the game will crash) Scroll down till you find "JAMP.zip" Direct link.
Notes
- Running the game in widescreen mode will cause the HUD, menus and aiming crosshair to appear horizontally stretched; the Elegance HUD is a good HUD for widescreen resolutions.
- Your arms may occasionally appear to be floating in midair when using the lightsaber or force powers in first-person view.
|
Set FPS and refresh rate[4]
|
- Open the console with ⇧ Shift+~
- Enter
/com_maxfps "120"
- Enter
/r_displayRefresh "120"
- Close the console.
- The game is now capped at 120 FPS (instead of the default of 85 FPS) and uses 120Hz for the resolution.
- The new FPS cap has a minor effect on physics calculations, e.g. characters jump slightly higher.
|
Input settings
In-game key map settings.
In-game mouse/joystick settings.
Template:Input settings
Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option in Controls Menu to enable Mouse Smoothing. Mouse Acceleration can be activated using console command cl_mouseAccel 1
.
Audio settings
Template:Audio settings
Localizations
Network
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
UDP |
28060-28062, 28070-28081 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Issues fixed
Multiplayer crash to desktop when using custom resolutions
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
1.4 |
[citation needed] |
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
|
Middleware
|
Middleware |
Notes |
Audio |
OpenAL |
EAX must be enabled in the menu. |
Input |
Immersion Foundation Classes (IFC) |
|
Modding
Total conversions
Enabling full dismemberment
Configuration Files[citation needed]
|
- 1. Navigate to
<path-to-game>/GameData/base .
- 2. Create a file called
autoexec.cfg in the same folder.
- 3. Add the following lines.
helpusobi 1
seta g_sabermorerealistic 3
seta g_dismemberment 3
seta g_dismemberprobabilities 100
seta g_corpseRemovalTime 0
seta broadsword 1
seta g_dismember 100
seta cg_dismember 2
seta g_saberRealisticCombat "1"
Notes
- Works for both single player, as well as multiplayer.
- "broadsword" sets "soft bodies" (rag-doll physics).
0 (disabled), 1 (enabled), 2 (enabled and skips death animation)
- "g_sabermorerealistic" sets the "sharpness" of the lightsaber.
0 (normal), 1 (higher damage), 2 (cuts parts off when damage is fatal), 3 (even touching the blade kills instantly)
|
Source ports
Name |
Description |
|
OpenJK |
- Alternative open-source engine.
- Aims to improve stability and availability on other platforms such as OS X and Linux.
- Fixes a memory leak which causes the game to crash if you load the game too often.[6]
- OpenJK is in development so bugs should be expected, do not use if official version works.
|
|
Jedi Academy Linux |
- Unofficial source port from the released source code, native for Linux users.
- Supports widescreen resolutions.
- Only includes the single player component.
- To run at your monitor's native resolution, you must pick the "2048x1536" resolution option.
|
|
Oculus Rift support for Jedi Academy |
- Branch of Jedi Academy Linux focused on adding VR support.
|
|
- For Linux, Jedi Academy Linux is recommended for single-player, and OpenJK is recommended for multiplayer.
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
98SE |
ME, 2000, XP |
Processor (CPU) |
Intel Pentium III 450 MHz AMD Athlon 450 MHz |
Intel Pentium III 600 MHz AMD Athlon 600 MHz |
System memory (RAM) |
128 MB |
256 MB |
Hard disk drive (HDD) |
1.3 GB |
1.5 GB |
Video card (GPU) |
32 MB of VRAM OpenGL 1.4 compatible DirectX 9.0a compatible | |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.7.5, 10.8.2 |
Processor (CPU) |
Intel Core 2 Duo 2.2 GHz |
System memory (RAM) |
4 GB |
Hard disk drive (HDD) |
2 GB |
Video card (GPU) |
Nvidia GeForce 8800 ATI Radeon HD 2600 256 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
- ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
References