Psychonauts
Developers | |
---|---|
Double Fine Productions | |
macOS (OS X) | Ryan C. Gordon |
macOS (OS X) | TransGaming Inc. |
Linux | Ryan C. Gordon |
Publishers | |
Former | Majesco |
Current | Double Fine Productions |
Microsoft Store | Xbox Game Studios |
Russia | Buka Entertainment |
Release dates | |
Windows | April 26, 2005 |
macOS (OS X) (Cider) | September 29, 2011 |
Linux | May 31, 2012 |
macOS (OS X) | April 23, 2013 |
Reception | |
Metacritic | 87 |
IGDB | 85 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Supernatural |
Series | Psychonauts |
Psychonauts | |
---|---|
Psychonauts | 2005 |
Psychonauts in the Rhombus of Ruin | 2018 |
Psychonauts 2 | 2021 |
Psychonauts is a singleplayer third-person platform game in the Psychonauts series.
General information
- Psychopedia - Wiki
- Double Fine Action Forums - Psychonauts
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 7 DRM disc check.[1] | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
itch.io | ||||
Mac App Store | ||||
Microsoft Store | Does not require Xbox Live log-in.[2] Included with Xbox Game Pass for PC. | |||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Xbox Game Pass for PC. |
Essential improvements
Patches
- Patch 1.04 is available for the retail version.
Skip intro videos
Delete/rename video files[citation needed] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Microsoft Store | %LOCALAPPDATA%\Psychonauts\ |
macOS (OS X) | $HOME/Library/Application Support/Psychonauts/ |
Linux | $XDG_DATA_HOME/Psychonauts/ |
-
AudioSettings.ini
stores audio settings. -
DisplaySettings.ini
stores video settings.
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Profiles\[Note 1] |
Microsoft Store | %LOCALAPPDATA%\Psychonauts\Profiles\ |
macOS (OS X) | $HOME/Library/Application Support/Psychonauts/Profiles/ |
Linux | $XDG_DATA_HOME/Psychonauts/Profiles/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | Does not support cross-platform save games. Unknown if save files are compatible across platforms. | |
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FSAA on/off toggle. Causes shimmering and seams on some objects. | ||
Vertical sync (Vsync) | |||
60 FPS | Pre-rendered cutscenes and loading screens are capped at 30 FPS. | ||
120+ FPS | Requires capping frame rate. See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Fix the HUD, menu, and FMV stretching from 4:3[3] |
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Install Psychonauts Widescreen Fix. |
Set custom resolution[4] |
---|
[DisplaySettings] ScreenWidth=1920 ScreenHeight=1080 |
Borderless fullscreen windowed
Run in borderless mode |
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|
High frame rate
- FPS over 120 may significantly affect physics; doors may open slower, trampolines are less effective, and Raz may not grab onto poles or dismount ladders without issue.[5][6] Capping framerate can help issues.
Limit the Framerate to 60FPS[citation needed] |
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|
Enable Vsync in the graphics options and set refresh rate on 60hz. |
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Cannot be disabled. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Native XInput support for all platforms. Install Patch 1.04 for the retail version. | |
Full controller support | Does not work in options menu. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Use the Dualshock 4 Button Prompts mod | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
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Additional information | ||
---|---|---|
Button prompts | For Dualshock 4 button prompts See Dualshock 4 Button Prompts mod or 2021 HD AI Upscale | |
Controller hotplugging | ||
Haptic feedback | See Haptic feedback. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Mouse aiming can't be used if controller is enabled (Windows only). |
Haptic feedback
Set controller vibration[citation needed] |
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|
Dualshock 4 Button Prompts mod
- Replaces all (Xbox) input prompts with Dualshock 4 prompts without requiring a separate texture injection program
- Only the face button prompts are stylized to match how the original prompts were, the rest are standard DS4 prompts
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Remove OPENAL32.DLL in game folder; otherwise, it's 2.0 stereo.[citation needed] HRTF with OpenAL Soft library. |
|
Subtitles | ||
Closed captions | ||
Mute on focus lost | Game pauses on focus lost. | |
EAX support | Change UseEAX to true in AudioSettings.ini |
HRTF
- May cause crashes during certain boss fights. Revert file for the fight and then restore after completion.
Use OpenAL Soft |
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|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | Fan translation, download. | |||
Polish | Fan translation, download. | |||
Brazilian Portuguese | Fan translation, download. | |||
Russian | Local retail release only. Patch for digital release here. | |||
Spanish | Fan translation by Clan Dlan, download (Patch 1.04 needed for retail). |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues unresolved
Smart camera option does not work
The smart (automatic) camera stays on, even if you disable it in the game options or through the game's configuration files.[7]
Thermometer bar in wrong location
When using resolutions above 640x480, the 'thermometer' bar for Pyrokinesis will be displayed at the wrong location - likely offscreen at higher resolutions - rather than above the targeted object/creature. There are no known fixes to this bug.
Linux version differences
Mouse movement in this game feels entirely different from Windows (no zigzags, smoother; Likely no mouse acceleration).
Fullscreen issues
Fullscreen settings may require the player to disable and enable fullscreen in-game each time the game runs.[citation needed] The Borderless Windowed method may workaround this.
Issues fixed
- Rasputin T-poses in the main menu while walking on the brain. The player cannot interact with menu buttons, and jumping causes his character to fly up indefinitely.
Install game to the C Drive[8] |
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Set Compatibility Mode to Windows 95[9] |
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Game uses incorrect refresh rate
- The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate with dgVoodoo |
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|
Override refresh rate with D3Dx |
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|
Object flickering on AMD hardware
- All AMD drivers after moving from Catalyst to Crimson (16.1) cause objects to flicker constantly, rendering the game almost unplayable.
Modify Game's Crimson Profile[citation needed] |
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|
Crashing
Use compatibility mode[10] |
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|
Exit Rivatuner Statistics Server[citation needed] |
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|
Disable various in-game overlays[11] |
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|
Crash with 0xc0000005 error message
- May be caused by a corrupted/damaged game profile.
Delete save game profile[citation needed] |
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|
Copy save game files to a new profile[citation needed] |
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|
Graphics error preventing startup
Error: "The game was unable to find a 32bpp display mode supported by your system in which to run. Your video card and monitor must minimally support 640x480x32bpp."
Create displaysettings.ini [citation needed]
|
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[DisplaySettings] ScreenWidth=640 ScreenHeight=480 FullScreen=true VSync=true FSAA=true FSFX=true AdvancedShading=true Shadows=true GammaCorrection=1.000000 |
Windows 8.1/10 black screen on startup / Freezes loading screen
Use compatibility mode[citation needed] |
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Run the game in Windows 95 compatibility mode. |
Camera spins when using controller (Linux)
- The Linux version's default gamepad controls may result in the camera rotating constantly with no user input, due to camera rotation being mapped to axes associated with analog triggers such that camera rotation stops only when the triggers are pushed half-way. (This also makes it difficult to remap controls using the in-game menu, as unpushed triggers are interpreted as inputs.)
Edit configuration file[12] |
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Open the settings file associated with your profile ( Find these lines: LookUp_Alt=JoyRotZ LookDown_Alt=JoyRotZ LookLeft_Alt=JoyZ LookRight_Alt=JoyZ Change them to: LookUp_Alt=JoyRotY LookDown_Alt=JoyRotY LookLeft_Alt=JoyRotX LookRight_Alt=JoyRotX (This won't fix the fact that unpushed triggers are interpreted as inputs by the in-game input mapping menu, so editing this file may also be the easiest way to remap other gamepad inputs. Alternatively, you can keep both triggers pushed half-way while assigning inputs in-game.) |
Mouse/keyboard input prompts when using controller (Linux)
- The Linux version of the game will persistently show mouse and keyboard input prompts (e.g. space bar to proceed from the title screen) even when using a controller.
Unmap mouse/keyboard inputs |
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Mouse and keyboard inputs can be unmapped by editing the profile settings file ( [Input] MoveForward= MoveBackward= MoveLeft= MoveRight= Jump= Attack= Use= Cancel= LockOn/Float= PsiPower1= PsiPower2= PsiPower3= InventoryMenu= PsiPowersMenu= FirstPerson= Journal= Stats= LookUp= LookDown= LookLeft= LookRight= This will, of course, disable mouse/keyboard controls for these actions so that the game requires a controller. |
Generic controller button icons (Linux)
- The Linux version of the game may display generic button icons (buttons 1, 2, etc.) even when using an Xbox-style controller (with buttons A, B, etc.).
Edit icon preferences file |
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Open the file Some lines define icons used for Xbox-style buttons, e.g.: AButton, WorkResource\Textures\icons\UI_Icons\UI_buttonA.tga Meanwhile, other lines define icons used for generic gamepad buttons, e.g.: Joy1, WorkResource\Textures\icons\PC_Icons\Joy1.tga Note that Generic button icons can be replaced with Xbox-style button icons by modifying the Joy1, WorkResource\Textures\icons\PC_Icons\Joy1.tga Joy2, WorkResource\Textures\icons\PC_Icons\Joy2.tga Joy3, WorkResource\Textures\icons\PC_Icons\Joy3.tga Joy4, WorkResource\Textures\icons\PC_Icons\Joy4.tga Joy5, WorkResource\Textures\icons\PC_Icons\Joy5.tga Joy6, WorkResource\Textures\icons\PC_Icons\Joy6.tga Joy7, WorkResource\Textures\icons\PC_Icons\Joy7.tga Joy8, WorkResource\Textures\icons\PC_Icons\Joy8.tga to Joy1, WorkResource\Textures\icons\UI_Icons\UI_buttonA.tga Joy2, WorkResource\Textures\icons\UI_Icons\UI_buttonB.tga Joy3, WorkResource\Textures\icons\UI_Icons\UI_buttonX.tga Joy4, WorkResource\Textures\icons\UI_Icons\UI_buttonY.tga Joy5, WorkResource\Textures\icons\UI_Icons\UI_FlipperLeft01.tga Joy6, WorkResource\Textures\icons\UI_Icons\UI_FlipperRight01.tga Joy7, WorkResource\Textures\icons\UI_Icons\UI_buttonBack.tga Joy8, WorkResource\Textures\icons\UI_Icons\UI_buttonStart.tga or similar depending on numbering of buttons for the gamepad in use. If the above gives the correct mapping of icons to physical buttons, then one may want to edit the input mapping in the profile settings file ( Jump_Alt=Joy1 Attack_Alt=Joy3 Use_Alt=Joy4 Cancel_Alt=Joy2 |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
OpenGL | 2.0 | OS X and Linux only. |
Shader Model support | 2 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [13] Two versions exist: the Cider version released in 2011 by TransGaming Inc, which is a Wine wrapper in an app; and the 2013 native version by Ryan C. Gordon. Most digital outlets post-2015 sell the native version, but not all.[citation needed] |
||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Cutscenes | Bink Video |
2021 HD AI Upscale and Cutscenes
- Upscales the UI textures for HD.
- Upscales the FMVs to 1080p or 4K, increasing the file size by 5 GB or 26 GB respectively.[14]
- Requires the widescreen patch in general while the texture portion is handled by uMod.
- While the dialog portraits were originally just renders of the ingame models, this mod upscales them to look more painterly.
- Features an optional texture pack for replacing Xbox Prompts with PlayStation ones.
- Said PlayStation Prompts pack only replaces the face buttons, for a more complete (but lower resolution) option see Dualshock 4 Button Prompts mod
- The 1080p and 4K AI upscaled Lungfishopolis intro cutscene accidentally lacks audio. Fixed 1080p video clip is available on nexusmods website.[15]
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 SE, ME | 2000, XP |
Processor (CPU) | Intel Pentium III 1.0 GHz AMD Athlon 1.0 GHz |
Intel Pentium 4 2.0 GHz AMD Athlon XP 2000+ |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4 GB 3.75 GB (Steam) |
6 GB |
Video card (GPU) | Nvidia GeForce 3 ATI Radeon 8500 64 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce FX 5600 ATI Radeon 9600 128 MB of VRAM |
Sound (audio device) | DirectX 9.0 compatible | Sound Blaster Audigy 2 |
Other | GeForce 4 MX and Go series GPUs not compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo | Intel Core i Series |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | ATI Radeon X1600 Nvidia GeForce 8600GT Intel HD 3000 128 MB of VRAM | ATI Radeon HD 3870 Nvidia GeForce 8800GT 512 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 128 MB of VRAM OpenGL 2.1 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Reclaim Your Game - RYG's SecuROM 7+ DRM List - last accessed on May 2023
- ↑ Verified by User:Mmachinecodev on 2022-05-02
- ↑ Psychonauts Widescreen Fix - last accessed on May 2023
- ↑ psychonauts invalid format - Steam Users' Forums (retrieved)
- ↑ Psychonauts by demoli in 53:32 - AGDQ 2017 - Part 4 - YouTube - last accessed on May 2023
- ↑ Psychonauts by demoli in 53:32 - AGDQ 2017 - Part 4 - YouTube - last accessed on May 2023
- ↑ Smart Camera option doesn't work? :: Psychonauts General Discussions - last accessed on May 2023
- ↑ Verified by User:Shooterboss on 2022-10-11
- ↑ :: Psychonauts General Discussions - last accessed on May 2023
- ↑ Verified by User:Hman360 on 2021-08-26
- ↑ Verified by User:Hman360 on 2021-08-26
- ↑ FIX for camera problem with xbox 360 type controllers under Linux/Ubuntu :: Psychonauts General Discussions - last accessed on 2023-11-03
- ↑ Psychonauts on the Mac App Store - last accessed on 2020-11-12
- "Update for macOS Catalina support."
- ↑ Youtube - Psychonauts Basic Braining Intro | 4k AI Upscale
- ↑ Small 1080 fix for '2021 HD AI Upscale and Cutscenes' - last accessed on May 2023