Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- Official Shadowrun Returns Wiki
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Monetization
Game data
Configuration file(s) location
System |
Location |
Windows |
HKEY_CURRENT_USER\Software\Harebrained Schemes\Shadowrun\ |
Microsoft Store |
|
macOS (OS X) |
$HOME/Library/Preferences/unity.Harebrained Schemes.Shadowrun.plist |
Linux |
$HOME/.config/unity3d/Harebrained Schemes/Shadowrun/prefs |
Save game data location
System |
Location |
Windows |
%LOCALAPPDATA%\Harebrained Schemes\Shadowrun Returns\Saves\ |
macOS (OS X) |
$HOME/Library/Application Support/Harebrained Schemes/Shadowrun Returns/Saves/ |
Linux |
$HOME/.config/Harebrained Schemes/Shadowrun Returns/Saves/ |
Steam |
<Steam-folder>/userdata/<user-id>/234650/remote/saves/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
- Hold Alt to highlight interactable objects.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Master, Music, Ambient, SFX |
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
|
Localizations
Issues fixed
Audio hiccups and dropped frames
Start-up crash on Windows
If the game does not start at all, and instead shows the error message:
Oops!
The game crashed!
The crash report folder named <timestamp> next to game executable.
It would be great if you'd send it to the developer of the game!
Start-up crash on OS X
The issue happens since there is a bug in Unity which crashes the game when started in fullscreen. In order to avoid the crash, the game needs to start in windowed mode.
Edit Schemes.Shadowrun.plist[4]
|
- Open
$HOME/Library/Preferences/unity.Harebrained\ Schemes.Shadowrun.plist with a text editor.
- Edit the value for
<key>Screenmanager Is Fullscreen mode</key> and
<key>Settings.IsFullScreen</key> to 0 as seen below:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Screenmanager Is Fullscreen mode</key>
<integer>0</integer>
<key>Screenmanager Resolution Height</key>
<integer>720</integer>
<key>Screenmanager Resolution Width</key>
<integer>1280</integer>
<key>Settings.IsFullScreen</key>
<integer>0</integer>
<key>Settings.ResolutionFullScreen</key>
<integer>7</integer>
</dict>
</plist>
|
VR support
3D modes |
State |
Notes |
vorpX |
| G3D User created profile (DX9), see recommended settings in the vorpx forum profile introduction. |
Other information
Transfer save game between Steam and other versions
Transfer save game between Steam and DRM-free versions[5]
|
- Launch the Steam version once, create a new character, wait for the first autosave (right away in the apartment) and then quit the game.
- Open
<Steam-folder>\userdata\<user-id>\234650\remote\saves\autosave.sav with a hex editor (e.g. HxD) and copy everything from the start to CREATION__ (blocks from 0 to A0).
- Open
%LOCALAPPDATA%\EMU\Steam\remote\saves\autosave.sav and copy over (or copy write in HxD) the same blocks.
- Open
<Steam-folder>\userdata\<user-id>\234650\remote\saves\*.sav (* being the long filename of the file), copy the same blocks (0 to CREATION__ ) and copy them over the other save of the DRM-free version.
- Rename the save file of the DRM-free version so it has the same name as the save file from the Steam version .
- Move the two modified saves to
<Steam-folder>\userdata\<user-id>\234650\remote\saves .
|
API
Technical specs |
Supported |
Notes |
Direct3D |
9.0c |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
[6] |
Linux | |
|
|
System requirements
Windows |
|
Minimum |
Operating system (OS) |
XP SP3, Vista, 7 |
Processor (CPU) |
1.4 GHz, x86 or faster |
System memory (RAM) |
2 GB |
Hard disk drive (HDD) |
2 GB |
Video card (GPU) |
256 MB of VRAM DirectX 9.0 compatible |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.5 |
Processor (CPU) |
Intel-based, 1.4 GHz, x86 or better |
System memory (RAM) |
2 GB |
Hard disk drive (HDD) |
2 GB |
Linux |
|
Minimum |
Operating system (OS) |
Ubuntu 14.04, Linux Mint 17 |
Processor (CPU) |
1.4 GHz, x86 or faster |
System memory (RAM) |
2 GB |
Hard disk drive (HDD) |
2 GB |
Video card (GPU) |
256 MB of VRAM |
Notes
References