Granblue Fantasy: Versus
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Revision as of 01:10, 16 December 2021 by Brownderby (talk | contribs)
Developers | |
---|---|
Cygames | |
Arc System Works | |
Publishers | |
XSEED | |
Marvelous USA | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | March 13, 2020 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Fighting |
Art styles | Anime |
Themes | Fantasy |
Series | Granblue Fantasy |
Granblue Fantasy | |
---|---|
Granblue Fantasy: Versus | 2020 |
Granblue Fantasy Versus: Rising | 2023 |
Granblue Fantasy: Relink | 2024 |
General information
- Official site - English
- Official site - Japanese
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Legendary Edition also available. |
Version differences
- Legendary Edition includes all Additional Character Sets.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Character Pass 1 | Includes characters Beelzebub, Narmaya, Soriz, Djeeta and Zooey. | |
Character Pass 2 | Includes characters Belial, Cagliostro, Yuel, Anre, Eustace and Seox. | |
Additional Character Set (Beelzebub) | Included in Character Pass 1. Can be unlocked in-game by completing RPG Mode. | |
Additional Character Set (Narmaya) | Included in Character Pass 1. | |
Additional Character Set (Soriz) | Included in Character Pass 1. | |
Additional Character Set (Djeeta) | Included in Character Pass 1. | |
Additional Character Set (Zooey) | Included in Character Pass 1. | |
Additional Character Set (Belial) | Included in Character Pass 2. | |
Additional Character Set (Cagliostgro) | Included in Character Pass 2. | |
Additional Character Set (Yuel) | Included in Character Pass 2. | |
Additional Character Set (Anre) | Included in Character Pass 2. | |
Additional Character Set (Eustace) | Included in Character Pass 2. | |
Additional Character Set (Seox) | Included in Character Pass 2. | |
Additional Character Set (Vira & Avatar Belial) | ||
Color Pack Set 1 | ||
Color Pack Set 2 | ||
Color Pack Set 3 | ||
Color Pack Set 4 | ||
Color Pack Set 5 | ||
Color Pack Set 6 | ||
Color Pack Set 7 | ||
Color Pack Set 8 | ||
Color Pack Set 9 | ||
Additional Stage (Lumacie) | ||
Additional Stage (Jewel Resort) | ||
Additional Stage (Dydroit Belt) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GBVS\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1090630/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GBVS\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1090630/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Includes a resolution scaling setting for upsampling. Can be set in intervals of either 1 or 10, from 10%-100% of in-game resolution. | ||
Multi-monitor | |||
Ultra-widescreen | A Cheat Engine table allows to remove pillarboxing and adjust the Vert- field of view. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | In-game Texture Quality option controls anisotropic filtering. See Anisotropic filtering (AF) to manually change the setting.[1] |
||
Anti-aliasing (AA) | Uses FXAA by default. Can be disabled by setting to "Low". See Anti-aliasing (AA) for instructions on how to enable TAA or SSAA. | ||
Vertical sync (Vsync) | Supported as of Patch 1.31.[2] | ||
60 FPS | Gameplay speed is tied to framerate.[3] | ||
120+ FPS | Framerate is capped at 60 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anisotropic filtering (AF)
Modify "Scalability.ini" config file.[4] |
---|
[TextureQuality@x] r.MaxAnisotropy=xx
|
Anti-aliasing (AA)
Enable TAA through "Engine.ini" config file.[5] |
---|
[/Script/Engine.RendererSettings] r.DefaultFeature.AntiAliasing=2
|
Enable Super-Sampling (SSAA)[6] |
---|
[ConsoleVariables] r.ScreenPercentage=200
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | [7] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | [8] | |
Controller sensitivity | Digital movement only. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Appears when using an XInput controller.[9] | |
Impulse Trigger vibration |
PlayStation controllers | Supports Dualshock 4 controllers without needing Steam's built-in PS4 Controller support or XInput wrappers like DS4Windows.[10] | |
---|---|---|
PlayStation button prompts | Appears when using Steam's PS4 controller support, or when using the controller without XInput wrappers.[11] | |
Light bar support | [12] | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | A controller will take priority over keyboard, which will change the keyboard to the last in-game player when a controller is connected on startup. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate sliders for "Master", "Music", "Voice", "Announcer Voice", "Sound Effects", and "Environment". | |
Surround sound | Plays in 5.1.[13] | |
Subtitles | Separate toggles are available for pre and post-battle cutscenes and cutscenes in RPG Mode. | |
Closed captions | ||
Mute on focus lost | [14] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Uses delay-based P2P netcode. | |
Dedicated | ||
Self-hosting | Custom rooms can be created and joined by players. | |
Direct IP |
Issues fixed
Stuck inputs when playing on keyboard
- When playing on a keyboard, there is a chance that inputs stick, which require pressing the key for said action multiple times to stop it from being stuck.[15][16]
Update to Patch 1.13 or higher. |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Direct3D 12 can be forced using the -d3d12 command line argument.[18] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | Intel Core i5-3470 3.2 GHz AMD FX-4350 4.2 GHz |
Intel Core i7-3770 3.4 GHz AMD Ryzen 5 1400 3.2 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon HD 6870 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM |
Sound (audio device) | DirectX compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1090630/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1090630) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:KingKrouch on 2020-03-19
- Checked by adjusting texture setting, and looking at individual console variables being adjusted with the "sg.TextureQuality" setting.
- ↑ Steam Ver. 1.31 Patch Notes - last accessed on 2020-04-27
- ↑ Verified by User:KingKrouch on 2020-03-15
- Tested by uncapping the framerate using "Engine.ini".
- ↑ Verified by User:KingKrouch on 2020-03-14
- Found by tweaking "GameUserSettings.ini" and "Scalability.ini"
- ↑ Verified by User:KingKrouch on 2020-03-15
- Found by tweaking "Engine.ini".
- ↑ SteamAH - last accessed on 2020-03-16
- ↑ Verified by User:KingKrouch on 2020-03-19
- ↑ Verified by User:KingKrouch on 2020-03-19
- ↑ Verified by User:KingKrouch on 2020-03-19
- Tested with both Xbox One controller and HORI RAP4 Kai in XInput mode.
- ↑ Verified by User:KingKrouch on 2020-03-19
- Tested with both Dualshock 4 and with HORI RAP4 Kai in PS4 mode.
- ↑ Verified by User:KingKrouch on 2020-03-14
- Tested with Dualshock 4 with and without using Steam's controller support.
- ↑ Verified by User:KingKrouch on 2020-03-14
- Dualshock 4 light bar doesn't do anything in-game.
- ↑ Verified by User:MasterBlaster on 2020-03-25
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:KingKrouch on 2020-03-19
- ↑ Support & Bug Fixes - last accessed on 2020-03-13
- ↑ Verified by User:KingKrouch on 2020-03-15
- Tested by playing on keyboard. From my testing, this issue isn't present with a controller or fightstick.
- ↑ Steam Ver. 1.13 Patch Notes - last accessed on 2020-03-26
- ↑ Verified by User:KingKrouch on 2020-07-24
- Tested using launch parameters on Steam, and checking the used API with RivaTuner.