General information
- Official website
- Official forums
- Steam Community Discussions
- Halo Insider Program
Availability
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.
Essential improvements
Skip intro videos
Remove the video files[1]
|
- Go to
<path-to-game>\MCC\Content\Movies .
- Delete or rename
FMS_logo_microsoft_7_1_.bk2 .
Notes
- Players can use the Anti-Cheat Disabled (Mods and Limited Services) option to speed up the launch even further.[2]
|
Game data
Configuration file(s) location
- Local settings are shared between the Steam and Microsoft Store versions.[3]
Save game data location
- Saves cannot be transferred between the versions.[4]
System |
Native |
Notes |
Steam Cloud |
|
Used to save Mid-Mission Checkpoints in Campaign and Playlists.[5] |
Xbox Cloud |
|
Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[5] |
Video
In-game general video settings.
In-game general gameplay settings.
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
- Graphics quality is limited to presets. Enhanced graphics mode dramatically increases the distance at which models load in and the distance at which lower detailed models are swapped in.
Post-processing effects
Toggle post-process effects[8]
|
- Download Halo: The Master Chief Collection 3D Vision fix.
- Extract the contents to
<path-to-game>\MCC\Binaries\Win64\ .
- Launch the game with Easy Anti-Cheat (EAC) disabled in one of two ways.
- Launch the game with the "MCC Anti-Cheat Disabled" option that Steam offers. This will disable all achievements, but it doesn't require touching any game files.
- Download MCC_EAC_Bypass.rar, and copy the contents to
<path-to-game>\easyanticheat\ . Remember to make a backup of the originals for whenever you want to play multiplayer modes that require EAC.
Hotkeys
- F6: motion blur toggle. Disabled by default.
- 5: depth of field toggle. Not disabled by default. When disabled, things can still look lower res than what wasn't blurred.
- 8: this toggles off HUD helmet textures. Not disabled by default, but recommended for fewer distractions in your view.
- K: HUD toggle. This doesn't disable pause menus and some Forge menus.
- L: help OSD toggle. This shows a block of text with the current state of hotkeys and how to use them.
|
Input
In-game keyboard and mouse control settings.
In-game general gamepad settings.
- The Universal Presets apply to all games in the collection.
In-game "Universal Default (Recon)" gamepad scheme.
In-game "Universal Reclaimer" gamepad scheme.
In-game "Universal Zoom & Shoot" gamepad scheme.
In-game "Universal Bumper Jumper" gamepad scheme.
In-game "Universal Green Thumbs" gamepad scheme.
Audio
In-game general audio settings.
In-game general accessibility settings.
Audio feature |
State |
Notes |
Separate volume controls |
|
Menu Music, Game Music, Effects, and Voice Chat. |
Surround sound |
|
7.1[9] |
Subtitles |
|
In-game cutscenes only. |
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Simplified Chinese |
|
|
|
|
Traditional Chinese |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Italian |
|
|
|
|
Japanese |
|
|
|
|
Korean |
|
|
|
|
Polish |
|
|
|
|
Portuguese |
|
|
|
|
Russian |
|
|
|
|
Spanish |
|
|
|
|
Latin American Spanish |
|
|
|
|
VR support
Network
In-game general network settings.
- Online features require a free Microsoft account.
- Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[7]
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
|
Will be investigated to see if it can be supported post-launch.[7] |
LAN play |
| 16 |
Co-op, Versus Co-op limited to 4 players[10] |
Online play |
| 16 |
Co-op, Versus Co-op limited to 4 players |
Connection types
Type |
Native |
Notes |
Matchmaking |
|
Hosted on 343i's Dedicated Servers. |
Peer-to-peer |
|
Self-hosted lobbies are Peer-to-Peer. |
Dedicated |
|
Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. |
Self-hosting |
|
Can host peer-to-peer Custom Game lobbies. |
Direct IP |
|
|
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP |
4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Issues fixed
Frequent disconnects in co-op
Set the frame rate to 60 FPS in the video settings.[citation needed]
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11.1 |
|
Shader Model support |
5.0 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
Havok |
|
Audio |
FMOD, Miles Sound System, Wwise, iZotope |
Utilizes multiple audio processing systems across the collection.[11] |
Interface |
Unreal Engine 4, Scaleform |
The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[11] |
Cutscenes |
Bink Video |
|
Multiplayer |
Xbox Live, Steamworks |
|
Anti-cheat |
Easy Anti-Cheat |
Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
Shortcut to launch without anti-cheat
Create a custom shortcut (Steam only)[citation needed]
|
- Right-click on the original desktop or start menu shortcut created by Steam, and select 'Properties.
- In the URL textbox change
steam://rungameid/976730 to steam://launch/976730/option1
- Click OK, and launch the game using that link to run it without anti-cheat.
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 |
10 |
Processor (CPU) |
AMD Ryzen 7 2700U 2.20 GHz Intel Core i7 8750H 2.20 GHz |
AMD FX 4100 3.6 GHz Intel Core i7 870 2.93 GHz |
System memory (RAM) |
8 GB | |
Hard disk drive (HDD) |
14.4 GB (Singleplayer only)[Note 2] |
19.1 GB[Note 2] |
Video card (GPU) |
Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
- Support for Windows 8 is still being investigated.[7]
- May be differences in System Requirements between the Windows Store and Steam versions of the game.[5]
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- ↑ 2.0 2.1 Approximately 8.1 GB for Halo 3 singleplayer files, 4.6 GB for multiplayer files and additional 6.4 GB of required to get Master Chief Collection running.
References
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 5.0 5.1 5.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ Halo Waypoint - MCC Development Update - April 2019 - last accessed on 2019-12-03
- ↑ 7.0 7.1 7.2 7.3 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Video Settings:
- Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
- Uncapped framerate is the plan, but the specific level of support will vary by title.
Network:
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
- Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
System Requirements:
- Currently our focus is on Win10 and Win7. Win8 is still being investigated.
"
- ↑ Verified by User:Keith on 2021-01-17
- ↑ Verified by User:Aemony on 2019-12-03
- Determined by using Special K and Razer Surround; basically through the process that is described here.
- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
- ↑ 11.0 11.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09