Difference between revisions of "No One Lives Forever 2: A Spy in H.A.R.M.'s Way"
m (→Stuttering when guards are alerted: - I've discovered variable frametimes can cause the "Alert" or "Combat" music timers to run out before they're updated again. At 60fps or lower, this never occurs.) |
m (updated template usage) |
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}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|No One Lives Forever 2 video settings.png|Video settings.}} | {{Image|No One Lives Forever 2 video settings.png|Video settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = https://www.wsgf.org/dr/no-one-lives-forever-2-spy-harms-way | |wsgf link = https://www.wsgf.org/dr/no-one-lives-forever-2-spy-harms-way | ||
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
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|windowed = hackable | |windowed = hackable | ||
|windowed notes = See [[#Windowed|Windowed]]. | |windowed notes = See [[#Windowed|Windowed]]. | ||
− | |borderless windowed = | + | |borderless windowed = false |
− | |borderless windowed notes = | + | |borderless windowed notes = |
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = Level can be forced in the graphics card control panel. | |anisotropic notes = Level can be forced in the graphics card control panel. | ||
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}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|No One Lives Forever 2 input keyboard settings.png|Keyboard settings.}} | {{Image|No One Lives Forever 2 input keyboard settings.png|Keyboard settings.}} | ||
{{Image|No One Lives Forever 2 input mouse settings.png|Mouse settings.}} | {{Image|No One Lives Forever 2 input mouse settings.png|Mouse settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
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}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|No One Lives Forever 2 audio settings.png|Audio settings.}} | {{Image|No One Lives Forever 2 audio settings.png|Audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = |
Revision as of 09:18, 8 June 2020
Developers | |
---|---|
Monolith Productions | |
macOS (OS X) | MacPlay |
Publishers | |
Fox Interactive | |
OS X | MacPlay |
Engines | |
Lithtech Jupiter | |
Release dates | |
Windows | September 30, 2002 |
macOS (OS X) | October 8, 2003 |
Warnings
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
No One Lives Forever | |
---|---|
The Operative: No One Lives Forever | 2000 |
No One Lives Forever 2: A Spy in H.A.R.M.'s Way | 2002 |
Contract J.A.C.K. | 2003 |
Key points
- The official master server for multiplayer was shut down on November 3, 2008
General information
- UnityHQ - A fansite for the series
- UnityHQ Forums
Availability
Demos
Essential improvements
Patches
The official No One Lives Forever website has been shut down so you have to download the patches from a 3rd party. The fansite UnityHQ still host all the files needed to play online.
Official
The latest official patch is v1.3. The patch is available in the following languages: English, French, German, Italian, Spanish. It can be downloaded from the Files section.
Map Packs
- Map Pack 1 - Official map pack.
- Map Pack 2 - Official map pack 2.
Skip intro videos
Skip intro videos[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\*.cfg[Note 1] |
macOS (OS X) |
- Files are
autoexec.cfg
anddisplay.cfg
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\Player\SinglePlayer[Note 1] |
macOS (OS X) |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use No One Lives Forever 2 Widescreen Fix. | ||
Multi-monitor | Use No One Lives Forever 2 Widescreen Fix.[1] | ||
Ultra-widescreen | Set resolution with 21:9 aspect ratio results in crash | ||
4K Ultra HD | Use No One Lives Forever 2 Widescreen Fix. | ||
Field of view (FOV) | Use No One Lives Forever 2 Widescreen Fix. | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Level can be forced in the graphics card control panel. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Recommended cap to 120 fps. |
Windowed
Use a command-line parameter[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Sticks, triggers and D-pads can only be mapped to predefined functions (turn, strafe, etc.) | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 with Creative ALchemy | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 2 |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish | Requires download for some retail versions | |||
Polish | Fan translation download |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | GameSpy services have been shut down;[2] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 2300-2400, 7000-10000 |
UDP | 27888 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Use the R.E.A.L. mod. | ||
Oculus VR (LibOVR) | Use the R.E.A.L. mod. | ||
Windows Mixed Reality | Use the R.E.A.L. mod. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Crash on 64-bit operating systems
Instructions[3] |
---|
|
Stuttering when guards are alerted
- The game has problem with music overlapping when guards enter search mode on framerates higher than 60fps.
Disable music[citation needed] |
---|
Use DX8 to DX9 Convertor to lock your framerate[citation needed] |
---|
|
Too high mouse sensivity
- The ingame mouse sensivity is too high.
Activate VSync[citation needed] |
---|
|
Uncontrollable mouse movement
- Mouse moves in wavelike pattern when attempting y-axis movement.
Decrease mouse polling rate[citation needed] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | 98SE, ME, 2000, XP |
Processor (CPU) | Intel Pentium III 500 MHz | Intel Pentium III 1 GHz |
System memory (RAM) | 128 MB 256 MB (XP) |
256 MB |
Hard disk drive (HDD) | 1.4 GB | 1.7 GB |
Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible | 64 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.2.6 | |
Processor (CPU) | PowerPC G4 700 MHz | |
System memory (RAM) | 256 MB 512 MB (iMacs) |
|
Hard disk drive (HDD) | 1.4 GB | |
Video card (GPU) | 32 MB of VRAM |
- Supported Nvidia chipsets: Nvidia GeForce 4, Nvidia GeForce 3, Nvidia GeForce 2, Nvidia GeForce 256
- Supported ATI chipsets: ATI Radeon 9700, ATI Radeon 9000, ATI Radeon 8500, ATI Radeon 7500, ATI Radeon 7200, ATI Radeon
- Other supported chipsets: Matrox Parhelia 512
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ View topic - No One Lives Forever 2 Widescreen fix WIP | WSGF
- ↑ Pricing | GameSpy Technology
- ↑ Verified by User:CrazyBaldhead on 2018-02-13