Difference between revisions of "Glossary:Virtual reality headset"
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'''Key points''' | '''Key points''' | ||
− | {{ii}} '''Virtual reality''' ('''VR''' in short) means simulated enviroment experienced by user, with PC gaming, this means usage of virtual reality headset with games. | + | {{ii}} '''Virtual reality''' ('''VR''' in short) means simulated enviroment experienced by user, with PC gaming, this means usage of virtual reality headset with games. This replaces monitor as window for the game and places the player inside the game instead. |
==General== | ==General== | ||
− | + | Current standards that are being utilized by the games are following: | |
+ | * SteamVR (also known as OpenVR, which is not to be confused with OSVR) | ||
+ | * Oculus SDK | ||
+ | * Open Source VR (OSVR) | ||
+ | * Windows Mixed Reality (WMR) | ||
+ | * OpenXR | ||
+ | Currently compatibility is up to what standard the game is utilizing and what headsets the standard supports. With compatibility layers, it is possible to make game use another standard or headset to work with another standard, but compatibility is not always quaranteed. | ||
+ | |||
+ | OpenXR is standardization effort to fix this fragmentation. Stable version was released in July 29, 2019, meaning adaptation will take for a while | ||
==Software== | ==Software== | ||
+ | ===Official software=== | ||
+ | ====[https://store.steampowered.com/app/250820/?utm_source=PCGamingWiki&utm_medium=PCGamingWiki&utm_campaign=PCGamingWiki SteamVR]==== | ||
+ | {{ii}} Steam is required to install the software, however Steam is not required to run SteamVR. | ||
+ | |||
+ | ====[https://www.oculus.com/setup/ Oculus]==== | ||
+ | {{ii}} Oculus or Facebook account is required. | ||
+ | |||
+ | ====[http://microsoft.msafflnk.net/c/1395635/465310/7794?prodsku=9ng1h8b3zc7m&u=https://www.microsoft.com/store/apps/9ng1h8b3zc7m Mixed Reality Portal]==== | ||
+ | {{ii}} Windows 10 is required. | ||
+ | |||
+ | ====[http://www.osvr.org/getting-started.html OSVR HDK]==== | ||
+ | {{ii}} Natively supports SteamVR. | ||
+ | |||
===Compatibility layers=== | ===Compatibility layers=== | ||
====[https://github.com/LibreVR/Revive Revive]==== | ====[https://github.com/LibreVR/Revive Revive]==== | ||
− | {{ii}} Compatibility layer to play Oculus games using | + | {{mm}} Open source. |
+ | {{ii}} Compatibility layer to play Oculus games using SteamVR compatible headset. | ||
+ | {{++}} Supports OpenXR but can can be used in combination of other compatibility layers e.g. WMR for SteamVR to play Oculus games. | ||
====[https://store.steampowered.com/app/719950/Windows_Mixed_Reality_for_SteamVR/ Windows Mixed Reality for SteamVR]==== | ====[https://store.steampowered.com/app/719950/Windows_Mixed_Reality_for_SteamVR/ Windows Mixed Reality for SteamVR]==== | ||
− | {{ii}} Compatibility layer to use any Windows Mixed Reality headset with | + | {{mm}} Free. |
+ | {{ii}} Compatibility layer to use any Windows Mixed Reality headset with SteamVR. | ||
====[https://riftcat.com/vridge RiftCat VRidge]==== | ====[https://riftcat.com/vridge RiftCat VRidge]==== | ||
− | {{ii}} Allows utilizing mobile VR headsets as | + | {{mm}} Shareware. |
+ | {{ii}} Allows utilizing mobile VR headsets as SteamVR compatible headset. | ||
====[https://www.trinusvirtualreality.com/ Trinus]==== | ====[https://www.trinusvirtualreality.com/ Trinus]==== | ||
− | {{ii}} Allows using Google Cardboard, Daydream or PlayStation VR headset as | + | {{mm}} Shareware. |
+ | {{ii}} Allows using Google Cardboard, Daydream or PlayStation VR headset as SteamVR compatible headset. | ||
===VR drivers=== | ===VR drivers=== | ||
{{ii}} VR drivers mean software which can take games designed to be played with traditional monitor and make them playable with VR headsets, including stereoscopic vision and head movement. | {{ii}} VR drivers mean software which can take games designed to be played with traditional monitor and make them playable with VR headsets, including stereoscopic vision and head movement. | ||
+ | ====[https://www.vorpx.com/ vorpX]==== | ||
+ | {{mm}} Commercial. | ||
+ | |||
====[https://www.mtbs3d.com/new-vireio-site Vireio Perception]==== | ====[https://www.mtbs3d.com/new-vireio-site Vireio Perception]==== | ||
{{--}} Currently only games using DirectX 9 are supported. | {{--}} Currently only games using DirectX 9 are supported. | ||
− | + | {{--}} Has not been updated since 2016, no compatibility with newer headsets. | |
− | |||
===Other software=== | ===Other software=== | ||
Line 38: | Line 66: | ||
====[https://github.com/matzman666/OpenVR-InputEmulator OpenVR-InputEmulator]==== | ====[https://github.com/matzman666/OpenVR-InputEmulator OpenVR-InputEmulator]==== | ||
− | |||
==List of VR headsets and peripherals== | ==List of VR headsets and peripherals== | ||
− | === | + | ===SteamVR=== |
* [[Glossary:HTC Vive|HTC Vive]] | * [[Glossary:HTC Vive|HTC Vive]] | ||
** [[Controller:Vive Controller|Vive Controller]] | ** [[Controller:Vive Controller|Vive Controller]] | ||
Line 64: | Line 91: | ||
* [[Glossary:Windows_Mixed_Reality#Samsung_HMD_Odyssey+|Samsung HMD Odyssey+]] | * [[Glossary:Windows_Mixed_Reality#Samsung_HMD_Odyssey+|Samsung HMD Odyssey+]] | ||
* [[Glossary:Windows_Mixed_Reality#Acer_OJO_500|Acer OJO 500]] | * [[Glossary:Windows_Mixed_Reality#Acer_OJO_500|Acer OJO 500]] | ||
+ | |||
+ | ===Open Source VR=== | ||
+ | * [[Glossary:OSVR Hacker Development Kit|OSVR Hacker Development Kit]] | ||
===Sony Playstation=== | ===Sony Playstation=== |
Revision as of 17:09, 12 November 2019
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
For a list of games, see List of VR games.
General information
Key points
- Virtual reality (VR in short) means simulated enviroment experienced by user, with PC gaming, this means usage of virtual reality headset with games. This replaces monitor as window for the game and places the player inside the game instead.
General
Current standards that are being utilized by the games are following:
- SteamVR (also known as OpenVR, which is not to be confused with OSVR)
- Oculus SDK
- Open Source VR (OSVR)
- Windows Mixed Reality (WMR)
- OpenXR
Currently compatibility is up to what standard the game is utilizing and what headsets the standard supports. With compatibility layers, it is possible to make game use another standard or headset to work with another standard, but compatibility is not always quaranteed.
OpenXR is standardization effort to fix this fragmentation. Stable version was released in July 29, 2019, meaning adaptation will take for a while
Software
Official software
SteamVR
- Steam is required to install the software, however Steam is not required to run SteamVR.
Oculus
- Oculus or Facebook account is required.
Mixed Reality Portal
- Windows 10 is required.
OSVR HDK
- Natively supports SteamVR.
Compatibility layers
Revive
- Open source.
- Compatibility layer to play Oculus games using SteamVR compatible headset.
- Supports OpenXR but can can be used in combination of other compatibility layers e.g. WMR for SteamVR to play Oculus games.
Windows Mixed Reality for SteamVR
- Free.
- Compatibility layer to use any Windows Mixed Reality headset with SteamVR.
RiftCat VRidge
- Shareware.
- Allows utilizing mobile VR headsets as SteamVR compatible headset.
Trinus
- Shareware.
- Allows using Google Cardboard, Daydream or PlayStation VR headset as SteamVR compatible headset.
VR drivers
- VR drivers mean software which can take games designed to be played with traditional monitor and make them playable with VR headsets, including stereoscopic vision and head movement.
vorpX
- Commercial.
Vireio Perception
- Currently only games using DirectX 9 are supported.
- Has not been updated since 2016, no compatibility with newer headsets.
Other software
OpenVR Advanced Settings Overlay
OpenVR-InputEmulator
List of VR headsets and peripherals
SteamVR
Oculus
Windows Mixed Reality
- Acer Windows Mixed Reality Headset
- Dell Visor
- HP Windows Mixed Reality Headset
- Lenovo Explorer
- Samsung HMD Odyssey
- Asus Windows Mixed Reality Headset
- Samsung HMD Odyssey+
- Acer OJO 500
Open Source VR
Sony Playstation
Mobile