Difference between revisions of "Quake II"
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Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste. | Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste. | ||
{{Source ports table|content= | {{Source ports table|content= | ||
− | {{Source ports table/row| Fruitz of Dojo Quake II | url=https://github.com/fruitz-of-dojo/Quake2/releases | + | {{Source ports table/row| Fruitz of Dojo Quake II | url=https://github.com/fruitz-of-dojo/Quake2/releases | A Cocoa port of the engine, '''it allows Quake II to be played on modern Macs.''' |OS X }} |
− | {{Source ports table/row| KMQuake II | url=http://www.markshan.com/knightmare/ | + | {{Source ports table/row| KMQuake II | url=http://www.markshan.com/knightmare/ | Enhanced client, allows for customization of textures, game interface etc. | Windows }} |
− | {{Source ports table/row| QuakeIIxp | url=http://quake2xp.sourceforge.net/ | + | {{Source ports table/row| QuakeIIxp | url=http://quake2xp.sourceforge.net/ | Enhanced port with improved graphics using an updated rendering engine. | Windows, Linux }} |
− | {{Source ports table/row| LWJake2 | url=https://github.com/flibitijibibo/LWJake2 | + | {{Source ports table/row| LWJake2 | url=https://github.com/flibitijibibo/LWJake2 | A '''LWJGL based''' source port focusing on compatibility and bug fixes. | Windows, OS X, Linux }} |
− | {{Source ports table/row| Q2DOS | url=https://bitbucket.org/neozeed/q2dos | + | {{Source ports table/row| Q2DOS | url=https://bitbucket.org/neozeed/q2dos | A port that features DLL loading through DJGPP, Online play with a packet driver, Intel HD audio support, HTTP downloading with libCURL, Yamagi Quake II's game dll code enhancements and all of the v3.24 unofficial patch. | DOS }} |
− | {{Source ports table/row| Q2PRO | url=http://skuller.net/q2pro/ | + | {{Source ports table/row| Q2PRO | url=http://skuller.net/q2pro/ | '''Multiplayer focused''' source port, available with [https://antiche.at/ r1ch.net anticheat module]. It is also used for '''speedrunning'''. | Windows, OS X, Linux }} |
− | {{Source ports table/row| Quake II Starter| url=http://q2s.tastyspleen.net/ | + | {{Source ports table/row| Quake II Starter| url=http://q2s.tastyspleen.net/ | '''Free and standalone''' installer that uses the Quake II demo and patch, along with Q2PRO, to create a fully functional and multiplayer enabled version of the game. | Windows }} |
− | {{Source ports table/row| R1Q2 | url=https://web.archive.org/web/20161016062333/http://old.r1ch.net:80/stuff/r1q2/ | + | {{Source ports table/row| R1Q2 | url=https://web.archive.org/web/20161016062333/http://old.r1ch.net:80/stuff/r1q2/ | '''Multiplayer focused''' source port, available with [https://antiche.at/ r1ch.net anticheat module]. | Windows, Linux }} |
− | {{Source ports table/row| Ultimate Quake II Patch| url=https://web.archive.org/web/20141205145343/http://forums.steampowered.com/forums/showthread.php?t=1756937 | + | {{Source ports table/row| Ultimate Quake II Patch| url=https://web.archive.org/web/20141205145343/http://forums.steampowered.com/forums/showthread.php?t=1756937 | Designed for the '''Steam version''' but is also compatible with retail versions. It includes KMQuake 2 (Albeit outdated) along with the soundtrack. | Windows }} |
− | {{Source ports table/row| Unofficial v3.24 Patch | url=http://www.markshan.com/knightmare/downloads.htm | + | {{Source ports table/row| Unofficial v3.24 Patch | url=http://www.markshan.com/knightmare/downloads.htm | This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use. | Windows }} |
− | {{Source ports table/row| Yamagi Quake II | url=http://www.yamagi.org/quake2/ | + | {{Source ports table/row| Yamagi Quake II | url=http://www.yamagi.org/quake2/ | Enhanced client focusing mainly on bug-fixes and code improvements. | Windows, OS X, Linux }} |
}} | }} | ||
Revision as of 22:14, 3 December 2017
Developers | |
---|---|
id Software | |
The Reckoning (Expansion) | Xatrix Entertainment |
Ground Zero (Expansion) | Rogue Entertainment |
Publishers | |
Activision | |
Engines | |
id Tech 2 | |
Release dates | |
Windows | December 9, 1997 |
Mac OS (Classic) | 1997 |
Linux | May 20, 1999 |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Enhanced | 2021 |
Quake Champions | 2022 |
Quake II Enhanced | 2023 |
Key points
- Engine is open source with modern multi-platform ports available; see Source ports
- Modding community
- The Steam version lacks the soundtrack, but this can be fixed.
General information
- Quake Wiki - A detailed wiki for every Quake game made.
- Func_Msgboard - The mapper hub, new map releases, technique improvements.
- FAQ on Steam forums - A starting point for new Quake II players.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | CD check removed by official patches. Soundtrack is still embedded in the CD. | |||
Amazon.com | ||||
GamersGate | ||||
GOG.com | Quake II: Quad Damage. Not available for purchase in Germany.[1] | |||
Humble Store | ||||
Steam | Does not come with the game soundtrack; see No music playback. |
- The native Linux version has been ported by both iD Software and Macmillan Digital Publishing. The Ryan C. Gordon "Icculus" version can be downloaded from this page, which includes both binary and the source code to compile the software with specific settings.
- Quake II: Quad Damage includes the base game along with all expansions, a soundtrack, and a launcher created by GOG.com.
- This game can also be played on OS X and Linux using a source port.
- GOG.com's launcher for Quake II is fully customizeable by editing
Q2Launcher.ini
allowing you to add more mods or even modify the exe files the launcher should use.
DLC and expansion packs
Name | Notes | |
---|---|---|
Mission Pack: Ground Zero | ||
Mission Pack: The Reckoning | ||
Netpack I: Extremities | Not available for the Steam version. |
Essential improvements
Official patch
- 3.20 - Latest official patch.
Improvements for the original release
Complete list of console commands: [2] FAQ with some technical info: [3]
Texture quality
The game uses non-power of two textures for models, which were supported by the software renderer, but not by the OpenGL renderer. Therefore, textures in OpenGL have to be resized to a power of two; this is controlled through the console command gl_round_down. By default this is set to 1, which downsamples textures to the nearest power of two, reducing quality noticeably in the process. This was used due to limitations of contemporary 3D hardware.
Setting gl_round_down 0 (and doing a vid_restart, or putting it into an autoexec.cfg) improves texture quality noticeably.
Quake II Facelift mod
The ingame method uses a simple linear filter; an alternative exists in the form of the mod "Quake II Facelift", released in 2007, which supports Lanczos upsampling for even further improved texture quality. It also includes several other changes, like an implementation of the water screen distortion effect from the software renderer, an option to toggle texture filtering off (via setting the "8-bit texture" option to "on"), and desktop resolution support (via selecting sub-640x480 resolutions).
This mod also has a few shortcomings; widescreen support is essentially broken as objects disappear at the left and right edges of the screen, so keeping to 4:3 resolutions is recommended. Also, load times between levels are increased, text and HUD elements are forcibly upscaled and look rather ugly, and the brightness setting now affects the skybox.
Source ports
Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste.
Name | Description | |
---|---|---|
Fruitz of Dojo Quake II | A Cocoa port of the engine, it allows Quake II to be played on modern Macs. | |
KMQuake II | Enhanced client, allows for customization of textures, game interface etc. | |
QuakeIIxp | Enhanced port with improved graphics using an updated rendering engine. | |
LWJake2 | A LWJGL based source port focusing on compatibility and bug fixes. | |
Q2DOS | A port that features DLL loading through DJGPP, Online play with a packet driver, Intel HD audio support, HTTP downloading with libCURL, Yamagi Quake II's game dll code enhancements and all of the v3.24 unofficial patch. | |
Q2PRO | Multiplayer focused source port, available with r1ch.net anticheat module. It is also used for speedrunning. | |
Quake II Starter | Free and standalone installer that uses the Quake II demo and patch, along with Q2PRO, to create a fully functional and multiplayer enabled version of the game. | |
R1Q2 | Multiplayer focused source port, available with r1ch.net anticheat module. | |
Ultimate Quake II Patch | Designed for the Steam version but is also compatible with retail versions. It includes KMQuake 2 (Albeit outdated) along with the soundtrack. | |
Unofficial v3.24 Patch | This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use. | |
Yamagi Quake II | Enhanced client focusing mainly on bug-fixes and code improvements. |
r1ch.net anticheat module
Some multiplayer servers require clients to use the r1ch.net anticheat module, supported source ports are listed on its website.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2320/pfx/[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2320/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | Added on update 1.2 | |
Steam Cloud |
Video settings
Widescreen resolution
Custom resolution (Yamagi port)[citation needed] |
---|
|
Field of view (FOV)
Edit config file[citation needed] |
---|
Notes
|
Console command[citation needed] |
---|
|
Frame rate (FPS)
Edit config file[citation needed] |
---|
|
Console command[citation needed] |
---|
|
Input settings
Mouse acceleration
Disable mouse acceleration (source port)[citation needed] |
---|
|
Disable mouse acceleration (original release)[citation needed] |
---|
Use the MarkC Windows 10 + 8.1 + 8 + 7 Mouse Acceleration Fix. |
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | See the Steam Community guide. | ||
LAN play | 16 | |||
Online play | 16 |
- All official maps are designed for at most 16 players. However, dedicated servers can be set to have the max player limit at 256
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 27910 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Use the Quake2VR mod with the Revive Compatibility Layer. | ||
Oculus VR (LibOVR) | Use the Quake2VR mod. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Issues fixed
Saves not working in The Reckoning and Ground Zero
If you are getting "function pointers have moved" error in console after trying to load game, install fan-patch 3.24. Issue noted in gog.com release.
No music playback
The music plays directly from the game-CD so the Steam version unfortunately lacks it. Try applying the Ultimate Quake II patch mentioned above.
If you prefer to use the original engine you can download the soundtrack from the Steam discussions. Either burn a new CD from the image file or use a CD emulator like WinCDEmu to mount the image.
GOG.com version does not require this method, as the whole soundtrack is in OGG format, which the game was modified to use it instead.
Play the expansions with KMQuake II
Use launch parameters[4] |
---|
|
Other method[citation needed] |
---|
@echo off echo Quake II + expansions echo 1: Quake II echo 2: Mission Pack 1: The Reckoning echo 3: Mission Pack 2: Ground Zero set /p userinp=choose a number (1-3): goto %userinp% :1 goto end :2 set game%=xatrix goto end :3 set game%=rogue goto end :end kmquake2.exe +set game %game% |
See gun with wide FOV
Install Patch 3.24 or KMQuake II[citation needed] |
---|
Apply hex edit[5] |
---|
|
"No Input arguments" when running the launcher (GOG.com)
This problem occurs only if you try to run the main EXE file. It must be ran from the Launch Quake 2 shortcut to make it work. This is due to the fact that it contains a code in the Launch options.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1 | 3DFX and PowerVR MiniGL included. |
Software renderer | Broken by default on Win7 x64 (Rainbow color problems in older games). Tested as working with Win95 compatibility mode on Win7 x64. |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Linux | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound, OSS, ALSA1 | OSS is used in official native Linux version. 1 ALSA support can be added by compiling the source code from Icculus version. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, NT 4.0 | 98, ME, 2000, XP |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 24 MB |
Hard disk drive (HDD) | 25 MB | 400 MB |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.5.3 | |
Processor (CPU) | PowerPC 603e | |
System memory (RAM) | 48 MB | |
Hard disk drive (HDD) | ||
Other | 4X CD-ROM drive |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Linux kernel v2.0.24 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 24 MB |
Hard disk drive (HDD) | 25 MB | 400 MB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2320/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2320) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Windows
- Mac OS
- Linux
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Pages needing references
- Invalid section order
- Local multiplayer games
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (VR support)
- VR games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)