Difference between revisions of "Spider-Man: Web of Shadows"
From PCGamingWiki, the wiki about fixing PC games
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{{++}} This patch fixes some graphical issues and adds the option to enable/disable shadows, particle effects, and special effects in the launcher. | {{++}} This patch fixes some graphical issues and adds the option to enable/disable shadows, particle effects, and special effects in the launcher. | ||
{{++}} Substantially improves Draw Distance and LOD. | {{++}} Substantially improves Draw Distance and LOD. | ||
− | {{--}} Can introduce stuttering on less-powerful hardware | + | {{--}} Can introduce stuttering on less-powerful hardware. |
==Game data== | ==Game data== | ||
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|acceleration option notes = Negative mouse acceleration. Can't be disabled. | |acceleration option notes = Negative mouse acceleration. Can't be disabled. | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = Mouse sensitivity varies at framerates higher than 30FPS. See [[#High Framerate Issues|High | + | |mouse sensitivity notes = Mouse sensitivity varies at framerates higher than 30FPS. See [[#High Framerate Issues|High framerate issues]]. |
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = |
Revision as of 23:18, 19 September 2023
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Developers | |
---|---|
Shaba Games | |
Treyarch | |
Windows | Aspyr Media |
Publishers | |
Activision | |
Engines | |
Treyarch NGL | |
Release dates | |
Windows | October 21, 2008 |
Reception | |
Metacritic | 52 |
IGDB | 70 |
Taxonomy | |
Series | Spider-Man |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Key points
- Based on the Xbox 360 and PlayStation 3 versions of the game and as such, does not include the alternate suits found in the Nintendo Wii version.
- This port is missing several graphical effects from its console counterparts (bloom, motion blur, character outlines while using Spider Sense, and some particle effects). In addition, this port suffers from a reduced Draw Distance and Level of Detail (LOD) compared to the console releases, resulting in some assets only being drawn when in close proximity to the camera. The 1.1 patch addresses some of these issues, but can also introduce new problems. See Patches.
- Despite the game being designed to run at 30 frames per second (FPS), this port does not include a 30FPS framerate cap. As a result, several mechanics and scripted sequences that are tied to the framerate do not function as intended. See High Framerate Issues.
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- This game has been delisted from digital storefronts.
Essential improvements
Patches
- The 1.1 patch updates the game to the latest version.
- This patch fixes some graphical issues and adds the option to enable/disable shadows, particle effects, and special effects in the launcher.
- Substantially improves Draw Distance and LOD.
- Can introduce stuttering on less-powerful hardware.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Activision\Spider-Man Web of Shadows\Config.xml |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Activision\Spider-Man Web of Shadows\ |
Video
Launcher video options
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | A multi-monitor hack exists, but objects and textures disappear outside the central 16:9 area.[3] | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Use DxWnd | ||
Borderless fullscreen windowed | Use DxWnd | ||
Anisotropic filtering (AF) | Forcing in GPU control panel can cause graphical glitches. | ||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Disabling this option can lead to stuttering and inconsistent frame pacing. | ||
60 FPS | Note that framerates higher than 30FPS can break some mechanics. | ||
120+ FPS | The game has a 60 Hz refresh rate cap which can't be overwritten with GPU control panel. Use DxWnd to overwrite the refresh rate by running the game in windowed or borderless mode while a higher refresh rate is selected; However, double buffered v-sync will be forced and can lead to stuttering if the target frame rate is not always achieved. Due to the game not being able to use multi-core CPUs correctly, high frame rates are difficult to achieve on modern systems. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration. Can't be disabled. | |
Mouse sensitivity | Mouse sensitivity varies at framerates higher than 30FPS. See High framerate issues. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher requires mouse input. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Use DS4Windows. | |
---|---|---|
PlayStation button prompts | Use PS4 Buttons Mod | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Some character dialogues are displayed in dialogue boxes. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | Fan translation by «NeoGame» | |||
Spanish |
- US versions only contain English and French language options.
Issues fixed
High framerate issues
- The removal of the 30FPS cap introduces a number of issues relating to mechanics that tie their function to the framerate. Some examples include:
- The health meter during the gas station defense mission draining much faster than intended, making the mission harder to complete. This bug also affects similar meter-based mechanics, such as Rhino's rage meter later in the game.
- The timing of Web Strikes requiring much more precision due to a shortened window of opportunity.
- Mouse sensitivity and camera control reacting to the variable framerate, leading to inconsistent responses to player input.
- Some 2D elements animating faster than intended while other effects remain locked at 30FPS.
Cap the framerate to 30FPS using RivaTuner |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux | The game performs correctly under Wine 8.0, requiring vcrun2005 (fixing the main menu crash) and dotnet35 (for the launcher only) components |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | Intel Pentium 4 2.0 GHz AMD Athlon XP 2000+ |
Intel Core 2 Duo 2.2 GHz AMD Athlon 64 X2 4600+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 3.5 GB | |
Video card (GPU) | Nvidia GeForce 6600 ATI Radeon X1300 128 MB of VRAM | Nvidia GeForce 7900 ATI Radeon X1950 512 MB of VRAM |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ View topic - Spider-Man Web of Shadows Triplehead fix | WSGF