|
|
Line 33: |
Line 33: |
| |gogcom id side = | | |gogcom id side = |
| |official site= https://square-enix-games.com/en_US/games/deus-ex-human-revolution | | |official site= https://square-enix-games.com/en_US/games/deus-ex-human-revolution |
| + | |lutris = deus-ex-human-revolution-directors-cut |
| |strategywiki = Deus Ex: Human Revolution - Director's Cut | | |strategywiki = Deus Ex: Human Revolution - Director's Cut |
| |mobygames = deus-ex-human-revolution-directors-cut | | |mobygames = deus-ex-human-revolution-directors-cut |
Revision as of 17:58, 23 July 2022
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Updated version of Deus Ex: Human Revolution with new content and additions.
- Director's Cut has various issues with performance and stability not present in the original release.
- The game's lighting for certain objects is broken compared to the original Wii U version. Read about the Gold Filter Restoration mod.
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Official manual
- Deux Ex Wiki
- Steam Community Discussions
Availability
Version differences
- The Director's Cut includes all Deus Ex: Human Revolution DLC but does not include the Augmented Edition's non-game extras (art book, motion comic, etc.)
Essential improvements
Fixes lighting and/or restore original game's color grading types and bloom[2]
|
- Read more about the topic from the author.
- Download Gold Filter Restoration
- Extract the contents of the archive to
<path-to-game> .
- Select the specific graphics options you want via F11 in-game or edit the values in
DXHRDC-GFX.ini .
- Direct3D 11 only.
- In-game menu that allows to toggle and select customizations.
- Adds the three original variations of the gold filter. The player can pick one, or can manually switch between them.[3]
- Fixes broken lighting, and adds a version from the original release.[4]
- Adds the original bloom effect.
|
Game data
In-game general settings.
Configuration file(s) location
Save game data location
The file naming convention appears to be this:
gameq
- Quicksave file (from pressing F5)
gamea1
and gamea2
- Autosave files. Not sure yet if it alternates or if 2 is always the most recent.
gamer#
(where # is 1 - 99) - Manual save files. A maximum number of 99 different save files are allowed at anytime.
saveindex
- An index to all the save files. The save files will be useless if this file is missing/corrupted from the folder.
System |
Native |
Notes |
GOG Galaxy |
|
|
OneDrive |
|
Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
|
Approx. 100 MB available. |
Video
External general video settings.
External advanced video settings.
In-game general video settings.
In-game advanced video settings (1/2).
In-game advanced video settings (2/2).
Increase FOV to 120°[7]
|
- This requires registry editing
- Open RegEdit
- Go to HKEY_CURRENT_USER/Software/Eidos/Deus Ex: HRDC
- Find g_fov
- Change value data to 71 00 00 00.
- Changing in-menu display settings will revert this change.
- This tweak can possibly fix distortion when using multi-monitors with the game.
|
SMAA Anti-Aliasing with SweetFX[7]
|
- Download custom SweetFX
- Extract archive contents to executable location
|
Input
In-game general control settings.
In-game gamepad settings.
In-game key map settings (1/3).
In-game key map settings (2/3).
In-game key map settings (3/3).
The gamepad layout for the game.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Music, Dialog, Sound Effects. |
Surround sound |
|
Up to 7.1 output.[8] |
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
VR support
Issues unresolved
Broken multi-monitor support
- Multi-monitor resolutions worked correctly in the original version but have an incorrect aspect ratio in the Director's Cut.[5]
No HUD scaling for higher resolutions
Using a 4k monitor or super resolution techniques like Nvidia DSR results in very small HUD elements. No solution is known for this.
Issues fixed
Mouse lag/acceleration
Some users report that the mouse feels laggy and looking around feels unnatural. Some have attributed this to an implementation of mouse acceleration, however Eidos developer Jimo has stated that there is no mouse smoothing (in the original version of the game).[9]
- The problem may simply be input lag which is usually related to V-Sync. Disabling V-Sync seems to fix input lag for most users.
Changing free look speed in registry[10]
|
Other users, under the impression that the game implemented mouse smoothing, seem to have found a registry setting that modifies mouse behavior and have had some success with editing it to fix mouse lag. Edit this specific registry setting:
- Go to
HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HRDC
- Change the value of
g_debugFreeLookSpeedScalingRatio_Pitch from 6e 00 00 00 to 00 00 00 00
- Change the value of
g_debugFreeLookSpeedScalingRatio_Yaw from 86 00 00 00 to 00 00 00 00
- Re-adjust your mouse speed in game, no acceleration
- This will also cause your game to crash when using a controller.
|
Poor performance and stuttering
- Some players have reported poor performance with the Director's Cut version.
Change Vsync to Fast in Nvidia Control panel
|
- Go to Nvidia control-panel → Manage 3D-settings → Deus Ex HRDC → Set Vsync to Fast.
- Press Apply and exit the control panel.
|
Force refresh-rate inside the GPUs control-panel[citation needed]
|
- Go to Nvidia control-panel → Manage 3D-settings → Deus Ex HRDC → Max framerate
- Input a value multiple of your monitor's refresh-rate e.g. 144 or 120
|
Disable Windows 10 throttling[citation needed]
|
- Open windows 10 Group Policy Editor (search for gpedit.msc in the start menu)
- Navigate to Computer Configuration > Administrative Templates > System > Power Management > Power Throttling Settings
- Double click on 'turn off Power Throttling policy', and then click on the 'enabled' option.
|
Crash on start (Windows 8 and later)
- Some players have reported that when starting the game, it crashes outright when the integrated Intel(R) HD Graphics adapter is enabled.
Disable the integrated display adapter[citation needed]
|
- Right-click the Start corner (or press ⊞ Win+X) and choose Device Manager.
- Expand Display adapters.
- Right-click Intel(R) HD Graphics, choose Disable. Confirm when prompted.
|
Add launch options to Steam[citation needed]
|
An alternative work-around for some users, without disabling their graphics card, is to add "-nosound" to the Steam Launch Options. Some additional testing is needed to verify if this works for the majority of users.
- Open Steam and right-click on the game, selecting Properties.
- Under the General tab, select the button for Set Launch Options...
- Add "-nosound" without quotes into the box, and hit OK.
Despite the wording of the setting being added, this does not disable sound for the game.
|
Weapon zoom and interacting with terminals is laggy
- Caused by long Windows uptime, most notably on Windows 8/10 due to the Fast Startup feature
Uptime Faker[13]
|
- Download Ultimate ASI Loader (not x64 version)
- Copy
dinput8.dll to <path-to-game> and rename it to winmm.dll
- Download UptimeFaker32
- Copy both files to
<path-to-game>
- Rename
UptimeFaker32.dll to UptimeFaker32.asi
- Open
UptimeFaker.ini and change values as noted, then save the file
AddUptimeDays=0
ProcessTime=1
|
Crash/Freeze caused by the telemetry
- The telemetry may crash/freeze the game.
- The Steam and GOG version are both affected by this issue.
Crash on startup on systems with a large number of cores
- The game will crash on systems with large numbers of cores.
Patch the game with hex edit
|
- Open
DXHRDC.exe with a hex editor such as HxD.
- Go to offset
0xD3165 and replace the following bytes E8 46 F0 FF FF with 90 90 90 90 90
|
Crash at the final boss
- The game will crash when the final boss fight begins if you defeat the crowd of enemies on the bridge before the long elevator (the one that asks for confirmation before doing down).
Go past the enemies without fighting them[14]
|
Use the invisibility augmentation to sneak by them, stun them with flash grenades, or simply maneuver around the enemies without killing or incapacitating them.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9, 11 |
|
OpenGL |
|
OS X only. |
Shader Model support |
3, 5 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Middleware
|
Middleware |
Notes |
Audio |
FMOD |
|
Interface |
Scaleform |
|
Access the external setup utility
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP, Vista |
7, 8 |
Processor (CPU) |
2.0 GHz Dual Core
| AMD Phenom II X4 Intel Core 2 Quad |
System memory (RAM) |
2 GB | |
Hard disk drive (HDD) |
17 GB | |
Video card (GPU) |
Nvidia GeForce 8000 series ATI Radeon HD 2000 series DirectX 9.0c compatible
| ATI Radeon HD 5850 DirectX 11 compatible |
Sound (audio device) |
DirectX 9.0c compatible | |
macOS (OS X) |
|
Minimum |
Recommended |
Operating system (OS) |
10.8.5 |
10.9.2 |
Processor (CPU) |
2.0 GHz
| 2.4 GHz |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
25 GB | |
Video card (GPU) |
512 MB of VRAM
| 1 GB of VRAM |
- The following graphics cards are not supported on OS X: ATI Radeon X1xxx series, ATI Radeon HD2xxx series, Intel GMA series, Intel HD3000, Nvidia GeForce 7xxx series, Nvidia GeForce 8xxx series, Nvidia GeForce 9400 and Nvidia GeForce 3xx series. The following cards require you to have 8 GB of system RAM: Intel HD4000.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References
- ↑ The porter for the Windows version of HR:DC is unknown. Nixxes ported the original Human Revolution, but disclaims involvement with the Director's Cut.
- ↑ Verified by User:Blackbird on 2020-04-26
- ↑ Restoring the gold filter in Deus Ex: Human Revolution - Director’s Cut (Color filter) - Silent’s Blog - last accessed on 2020-04-26
- "As you can see, the colors are quite different, which means those attributes are relevant for the final presentation. Sadly, I tried to look for any remains of those attributes in the Director’s Cut and currently did not manage to find anything. While it would be nice to see them working again, for my re-implementation I settled on picking one constant set of colors for the entire game – it doesn’t match the original Human Revolution 1:1, but it looks very close in the majority of scenarios as is."
- ↑ Restoring the gold filter in Deus Ex: Human Revolution - Director’s Cut (Lighting – improved, glitched, or both?) - Silent’s Blog - last accessed on 2020-04-26
- ↑ 5.0 5.1 [BUG] Eyefinity Support Regression :: Deus Ex: Human Revolution - Director's Cut General Discussions
- ↑ New 120Hz Games Report
- ↑ 7.0 7.1 Verified by User:Aday on 15 November 2017
- ↑ PC Gaming Surround Sound Round-up
- ↑ KEYBOARD & MOUSE & CONTROLLER -Key Mapping/Customise, Mouse Lag, Controls -All Issues - Page 3
- ↑ http://smoothmouse.net/forum/topic/143-deus-ex-human-revolution-mouse-acceleration-how-to-disable-it
- ↑ Guru3D.com Forums - View Single Post - Deus Ex: Human Revolution
- ↑ Square Enix Forums - STUTTERING & LAG / FRAME RATE Drop - Video & Audio - All Discussion - Page 43
- ↑ Verified by User:Blackbird on 2021-04-09
- ↑ Deus Ex Human Revolution - Director's Cut General Discussions
- ↑ Changing Graphics Settings :: Deus Ex: Human Revolution - Director's Cut General Discussions - last accessed on 2017-08-12