Difference between revisions of "VRChat"
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Revision as of 06:06, 10 July 2022
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Developers | |
---|---|
VRChat | |
Engines | |
Unity | |
Release dates | |
Windows | February 1, 2017 |
Windows | Early access |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Can log in via a Steam account or a VRChat account. | |||
Oculus Store | Requires a VRChat account. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/438100/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/438100/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Game uses proprietary account management; all data is saved to a VRChat account. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Launches in a window in Desktop Mode (Non-VR) at desktop resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | Launches in a window in Desktop Mode (Non-VR) at desktop resolution. | ||
Field of view (FOV) | Requires a simple avatar modification or 3rd person avatar found in game | ||
Windowed | Default for Desktop Mode (Non-VR). Hotkey Alt+Enter. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Can be set in-game to 2X, 4X, 8X, or None. Mapmakers can define MSAA/Post Processing levels. | ||
Vertical sync (Vsync) | Forced on. Syncs to monitor or headset refresh rate. | ||
60 FPS and 120+ FPS | Frame rate is capped at headset or monitor's refresh rate. | ||
High dynamic range display (HDR) | Supported if a user creates a map with an HDR profile camera or post-processing stack | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Supported in Desktop Mode (Non-VR). | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Tracked motion controllers | Officially supports Vive controllers, Oculus Touch, and Valve Index controllers. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 80 | Uses instances of maps to connect users. Maximum players in an instance is defined by mapmaker multiplied by 2. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Uses instances of maps to connect users. | |
Peer-to-peer | ||
Dedicated | All instances are hosted on VRChat's own dedicated servers. | |
Self-hosting | Although individual rooms for private play can be created, they are hosted on VRChat's servers. | |
Direct IP |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | No analog stick support. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | Officially supports Vive controllers, Oculus Touch, and Valve Index controllers. See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | Has a toggle to adjust your model's height if sitting in menu. | ||
Standing | Has a toggle to adjust your model's height if standing in menu. | ||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10, 11 | DirectX 12 can be forced using the -force-d3d12 command line argument, but only works when not playing in VR.[1] |
Shader Model support | 4,5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 (no officialy supported), 8.1, 10 | 10 |
Processor (CPU) | Intel Core i5-4590 AMD FX 8350 equivalent or greater | |
System memory (RAM) | 4 GB | 16 GB |
Hard disk drive (HDD) | 1 GB | >10 GB |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon R9 290 equivalent or greater DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (438100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:KingKrouch on 2020-08-04
- Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.