Difference between revisions of "Nickelodeon All-Star Brawl"
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(HLTB and IGDB IDs added, removed DLC from the infobox as plans change, fixed the reference in the introduction, slightly expanded, Metacritic link added) |
(→Video: Updated and clarified Ultra-widescreen note and added a fixbox.) |
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Line 103: | Line 103: | ||
|multimonitor notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-10-07|comment= Tested on a multi-monitor setup.}}</ref> | |multimonitor notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-10-07|comment= Tested on a multi-monitor setup.}}</ref> | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = By using the ultrawide fix for [[Battletoads]], you can get ultrawide displays working in borderless | + | |ultrawidescreen notes = By using the ultrawide fix for [[Battletoads]], you can get ultrawide displays working in windowed or borderless windowed mode.<br>See [[#Ultra-widescreen|Ultra-widescreen]]. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-10-07|comment= Tested at 3840x2160 resolution.}}</ref> | |4k ultra hd notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-10-07|comment= Tested at 3840x2160 resolution.}}</ref> | ||
Line 128: | Line 128: | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | {{Fixbox|description=Use a hex editor|ref=<ref>{{Refcheck|user=MasterBlaster|date=2021-10-09|comment= Tested by playing the game at 2560x1080 resolution after applying the ultrawide fix for [[Battletoads]] by editing UnityPlayer.dll file in HxD, as found on WSGF [https://www.reddit.com/r/widescreengamingforum/comments/ie153d/battletoads_ultrawide_fix/g2mu57f/ here].}}</ref>|fix= | ||
+ | <ol> | ||
+ | <li>Open <code>UnityPlayer.dll</code> in a hex editor.</li> | ||
+ | <li>Find and replace <code>0F 10 02 0F 11 81 04 04 00 00</code> with <code>0F 10 02 90 90 90 90 90 90 90</code> and <code>44 38 91 00 02 00 00 74 03 B0 01 C3 32 C0 C3</code> with <code>44 38 91 00 02 00 00 74 03 B0 01 C3 B0 01 C3</code>.</li> | ||
+ | <li>Find and replace <code>8B 44 24 28 89 41 14 89 51 08 44 89 41 0C 44 89 49 10 C3 CC CC CC CC CC CC CC</code> with the following based on the desired resolution:</li> | ||
+ | * <code>8B 44 24 28 89 41 14 C7 41 08 00 0A 00 00 C7 41 0C 38 04 00 00 44 89 49 10 C3</code> for 2560x1080 | ||
+ | * <code>8B 44 24 28 89 41 14 C7 41 08 70 0D 00 00 C7 41 0C A0 05 00 00 44 89 49 10 C3</code> for 3440x1440 | ||
+ | * <code>8B 44 24 28 89 41 14 C7 41 08 00 0F 00 00 C7 41 0C 38 04 00 00 44 89 49 10 C3</code> for 3840x1080 | ||
+ | * <code>8B 44 24 28 89 41 14 C7 41 08 00 0F 00 00 C7 41 0C 40 06 00 00 44 89 49 10 C3</code> for 3840x1600 | ||
+ | <li>Set the Search Direction to <code>All</code>.</li> | ||
+ | <li>Select <code>Replace All</code>.</li> | ||
+ | <li>Click '''OK''' to confirm and then click '''Save''' ({{key|Ctrl}}+{{key|S}}).</li> | ||
+ | </ol> | ||
+ | {{--}} Menus outside of gameplay will appear glitched and display improperly when applied. | ||
}} | }} | ||
Revision as of 10:02, 9 October 2021
Developers | |
---|---|
Ludosity | |
Fair Play Labs | |
Publishers | |
GameMill Entertainment | |
Engines | |
Unity 2020[Note 1] | |
Release dates | |
Windows | October 5, 2021 |
Reception | |
OpenCritic | 59 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Fighting |
Sports | American football, Football (Soccer) |
Art styles | Cartoon |
Themes | Fantasy |
Series | Nickelodeon |
⤏ Go to series page | |
Rugrats (series) | |
Blue's Clues (series) | |
Nicktoons (series) | |
Nickelodeon Director's Lab | 1994 |
The Wild Thornberrys: Rambler | 2000 |
SpongeBob SquarePants (series) | |
Jimmy Neutron (series) | |
Nickelodeon Party Blast | 2002 |
Toon Twister 3-D | 2003 |
The Fairly OddParents (series) | |
Lemony Snicket's A Series of Unfortunate Events | 2004 |
Avatar (series) | |
Barnyard | 2006 |
Charlotte's Web | 2006 |
The Backyardigans: Mission to Mars | 2006 |
Nick DVD Bingo | 2006 |
The Spiderwick Chronicles | 2008 |
iCarly: iDream in Toons | 2009 |
Loud House: Outta Control | 2020 |
Nickelodeon Kart Racers (series) | |
Nickelodeon All-Star Brawl (series) | |
Nickelodeon Extreme Tennis | 2022 |
Nickelodeon All-Star Brawl is a singleplayer and multiplayer fighting game in the Nickelodeon series.
The game was released on October 5, 2021 on Steam.
The developers plan to support the game with post-launch DLC in the form of additional characters.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1414850/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1414850/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 1280x720, 1920x1080, 2560x1440 and 3840x2160 available. | ||
Multi-monitor | [3] | ||
Ultra-widescreen | By using the ultrawide fix for Battletoads, you can get ultrawide displays working in windowed or borderless windowed mode. See Ultra-widescreen. |
||
4K Ultra HD | [4] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Changes with the "Quality" setting. For manual adjustment, force in GPU control panel. |
||
Anti-aliasing (AA) | Options for x2, x4, and x8. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS in Exclusive Fullscreen. Menus update at monitor's refresh rate in Borderless Windowed, while gameplay is internally capped at 60 FPS. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Ultra-widescreen
Use a hex editor[5] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Keys can be rebound on character select screen. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Buttons can be remapped on character select screen. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Music, SFX, and Announcer. Can be set in intervals of 10, from 0-100. |
|
Surround sound | Stereo only.[6] | |
Subtitles | Character dialogue in Arcade Mode is text-only. Play-by-play announcer dialogue is not subtitled. |
|
Closed captions | ||
Mute on focus lost |
Localizations
- All character dialogue is text-only. The only voice that is heard in-game is the play-by-play announcer.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op |
||
LAN play | ||||
Online play | 4 | Versus, Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5-4430 AMD FX-6300 |
Intel Core i5-6600K AMD Ryzen 5 1600 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon R7 370 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 3 GB (Nvidia), 4 GB (AMD) of VRAM |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2020.3.15f2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1414850) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:MasterBlaster on 2021-10-07
- As indicated in the player.log file.
- ↑ Nickelodeon All-Star Brawl Q&A With Ludosity CEO Joel Nyström - last accessed on 2021-10-08
- ↑ Verified by User:MasterBlaster on 2021-10-07
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2021-10-07
- Tested at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2021-10-09
- Tested by playing the game at 2560x1080 resolution after applying the ultrawide fix for Battletoads by editing UnityPlayer.dll file in HxD, as found on WSGF here.
- ↑ Verified by User:MasterBlaster on 2021-10-07
- Tested using Orban Loudness Meter in conjunction with Razer Surround.