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Loud House: Outta Control

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Loud House: Outta Control
Loud House: Outta Control cover
Developers
Nickelodeon
Double Stallion Games
Publishers
ViacomCBS
Apple
Engines
Unity 2019[Note 1]
Release dates
macOS (OS X) February 14, 2020
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Point and select
Genres Strategy
Vehicles Automobile
Art styles Cartoon
Themes North America
Series Nickelodeon
Loud House: Outta Control on MobyGames
Loud House: Outta Control on Wikipedia
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Loud House: Outta Control is a singleplayer strategy game in the Nickelodeon series. It is the first PC video game proper to be based on The Loud House, excluding Nickelodeon Kart Racers 2: Grand Prix which only includes characters and stages from the series and was released at a later date in 2020.

The game was released on February 14, 2020 on all Apple Arcade platforms.[2]

The game received its only update, a post-launch update, on March 5, 2020, which fixed some bugs.[3]

General information

The game on The Loud House wiki

Availability

Source DRM Notes Keys OS
Mac App Store (unavailable)
Icon overlay.png
Included with Apple Arcade.
macOS (OS X)

Game data

Configuration file(s) location

System Location
macOS (OS X)

Save game data location

System Location
macOS (OS X)

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Test with a Mac connected to a 4K display
Field of view (FOV)
Top-down perspective
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Unity 2D game does not support anistropic filtering.
Anti-aliasing (AA)
Unity 2D game.
The game utilizes vector images for its sprites which are not anti-aliased by default.
Vertical sync (Vsync)
Probably locked to monitor refresh rate.
60 FPS
120+ FPS
Probably supported but needs further testing.
High dynamic range display (HDR)
Probably supported but needs further testing.
Ray tracing (RT)
Unity 2D game does not support RT
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse State Notes
Remapping
Only the mouse is used in-game.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
Native on iOS and iPadOS
Controller
Controller support
Full controller support
Native with macOS' controller framework
Controller remapping
Uses these controller mappings: B/Circle for path removal, L1/R1/LB/RB to switch controlled character, and left stick to draw path.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
No button prompts in-game.
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
No button prompts in-game.
Light bar support
Uses default device light bar color
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wireless (Bluetooth)
Generic/other controllers
Should work with MFi controllers
Button prompts
No button prompts in-game.
Additional information
Controller hotplugging
Select using desired input method
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
No option to set individual volume, only toggles to enable or disable Music and Sound Effects
Surround sound
Subtitles
As speech bubbles; the actual dialogue itself is short
Closed captions
Mute on focus lost
Play Audio In Background
Royalty free audio
Game uses new arrangements unrelated to the series' existing music pieces.

Localizations

Due to a translation bug(?), the only thing not translated is the Daily Mode prompt on the title screen that shows if it's locked
Non-English dubs will have their voice acting be replaced by grunts due to the appropiate dub not being available, despite the show receiving dubs for some.
Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Dutch
Canadian French
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Turkish

Other information

API

Executable 32-bit 64-bitARM Notes
macOS (OS X)

Middleware

No middleware information; you can edit this page to add it.

System requirements

macOS (OS X)
Minimum
Operating system (OS) 10.15.0
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 550.7 MB
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2019.2.19f1[1]

References