Difference between revisions of "Sublevel Zero Redux"
From PCGamingWiki, the wiki about fixing PC games
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = false |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
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|play area seated = true | |play area seated = true | ||
|play area seated notes = | |play area seated notes = | ||
− | |play area standing = | + | |play area standing = unknown |
|play area standing notes = | |play area standing notes = | ||
− | |play area room-scale = | + | |play area room-scale = unknown |
|play area room-scale notes = | |play area room-scale notes = | ||
}} | }} |
Revision as of 03:04, 28 August 2021
Developers | |
---|---|
Sigtrap Games | |
Publishers | |
Mastertronic | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | October 8, 2015 |
macOS (OS X) | November 19, 2015 |
Linux | November 19, 2015 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Oculus Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Soundtrack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\PlayerData\Settings[Note 2] <path-to-game>\PlayerData\Control[Note 2] HKEY_CURRENT_USER\Software\SIGTRAP Games\Sublevel Zero |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\PlayerData\Save[Note 2] |
macOS (OS X) | <path-to-game>/PlayerData/Save |
Linux | <path-to-game>/PlayerData/Save |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | In fullscreen mode, setting only affects the renderer resolution and the game always upscales to desktop resolution.[2] | ||
Multi-monitor | |||
Ultra-widescreen | [3] | ||
4K Ultra HD | |||
Field of view (FOV) | Slider under Video Options. 70° - 100° Hor+. | ||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA (Low) and SMAA (High) + GUI anitaliasing. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No noticable framerate cap.[2] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Slider. There is a limit on how fast the player can turn, making it seem like there is negative mouse acceleration.[2] | |
Mouse sensitivity | Mice tend to be less responsive on Linux. Developer recommends increasing sensitivity in the control options for now. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate option present for a controller. | |
Controller | ||
Controller support | Supports XInput and DirectInput controllers. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Separate option present for a mouse. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | All story is told via text only. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Sublevel Zero. |
Headsets | |||
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
Tobii Eye Tracking |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues unresolved
(Linux) Crash when using antialiasing
Some AMD cards and drivers (particularly, in our experience, the proprietary drivers) crash when using antialiasing in Unity.
- If you experience this, try to run the game with
-screen-quality noaa
(Linux) Issues when switching resolutions
- Some users may have issues with switching resolutions. Developer reports it may be a Unity-wide issue.[citation needed]
(Linux) Volumetric lighting is bugged
- Volumetric lighting is bugged on most cards/drivers. It's turned off by default in the Linux version but you can still try it from the Video menu if you like. You're likely to get white flashes and/or strange black triangles appearing. Developer is looking into solving this.
Sounds stops playing when transitioning to the next level
When transitioning to the next level, often sounds stops playing. May be related to windowed mode.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | |
OpenGL | ||
Shader Model support | 3, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, 7, 8, 10 | |
Processor (CPU) | 2.5 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | Nvidia GeForce GT 520 ATI Radeon HD 3850 DirectX 9.0c compatible Shader model 3.0 support |
|
Sound (audio device) | DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.9.0+ | |
Processor (CPU) | 2.5 GHz Dual Core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | Nvidia GeForce GT 520 ATI Radeon HD 3850 Shader model 3.0 support |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 14.04 | |
Processor (CPU) | 2.5 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | Nvidia GeForce GT 520 ATI Radeon HD 3850 Shader model 3.0 support |
Notes
- ↑ Unity engine build: 5.4.5f1[1]
- ↑ 2.0 2.1 2.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Vetle on 2018-05-13
- ↑ 2.0 2.1 2.2 Verified by User:Suicide machine on August 13, 2016
- ↑ 21x9 resolution :: Sublevel Zero General Discussions