Difference between revisions of "Deus Ex: Invisible War"
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(→Ambient occlusion (AO): figured out how to fix depth buffer) |
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===Ambient occlusion (AO)=== | ===Ambient occlusion (AO)=== | ||
− | {{ii}} If using dgVoodoo2, trying to add AO using Reshade may not work properly because the game constantly resizes the depth buffer when moving the camera. | + | {{ii}} If using dgVoodoo2, trying to add AO using Reshade may not work properly because the game constantly resizes the depth buffer when moving the camera. This can be fixed by either forcing HBAO+ through the Nvidia Profile Inspector if you're using an Nvidia graphics card, or modifying a setting to prevent depth buffer scaling. |
+ | |||
+ | {{Fixbox|description=Set up Reshade and game config values|ref=|fix= | ||
+ | # Make sure you have set up dgVoodoo2 already, as explained [[#Low_FPS_.2F_Game_not_using_GPU|here]]. | ||
+ | # Open one of the below files: | ||
+ | #* If using the Visible Upgrade with Unified Texture Pack, open <code>{{P|programdata}}\Deus Ex 2 Visible Upgrade\Installed Mods\Unified Texture Pack\System\Default.ini</code> | ||
+ | #* Otherwise, open <code>{{P|game}}\System\Default.ini</code> | ||
+ | # Whichever file you opened, find the lines for <code>StaticVPScale</code> and <code>DynVPScale</code>. Set both values to <code>100</code>, then save the file. To prevent the game from overwriting the file, also set the file to read-only. This prevents the game from resizing the depth buffer.<ref name=guru3dao>{{Refurl|url=https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-92|title=Guru 3D HBAO+ Compatibility Flags Thread|date=2021-05-14}}</ref> | ||
+ | # In-game, open the Reshade UI, and click the "Edit global preprocessor definitions" button. | ||
+ | # Check that the value <code>RESHADE_DEPTH_MULTIPLIER</code> exists and is set to <code>2</code>. If it's not set properly, update the value. If the value doesn't exist, you can add it by clicking the "+" button in the popup. Once you enter the value and click out of the popup, Reshade will register the depth buffer correctly. | ||
+ | # You can now use MXAO (or any other depth buffer based shader). | ||
+ | }} | ||
+ | |||
+ | OR | ||
{{Fixbox|description=Set up HBAO+|ref=|fix= | {{Fixbox|description=Set up HBAO+|ref=|fix= | ||
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## Make sure you have set up dgVoodoo2 already, as explained [[#Low_FPS_.2F_Game_not_using_GPU|here]]. | ## Make sure you have set up dgVoodoo2 already, as explained [[#Low_FPS_.2F_Game_not_using_GPU|here]]. | ||
## In the dgVoodoo2 Control Panel (dgVoodooCpl.exe), under the '''General''' tab, change the game's '''Output API''' setting to '''Direct3D 11 (feature level 11.0)'''. Press the OK button to apply the settings and close the control panel. | ## In the dgVoodoo2 Control Panel (dgVoodooCpl.exe), under the '''General''' tab, change the game's '''Output API''' setting to '''Direct3D 11 (feature level 11.0)'''. Press the OK button to apply the settings and close the control panel. | ||
+ | # Open one of the below files: | ||
+ | #* If using the Visible Upgrade with Unified Texture Pack, open <code>{{P|programdata}}\Deus Ex 2 Visible Upgrade\Installed Mods\Unified Texture Pack\System\Default.ini</code> | ||
+ | #* Otherwise, open <code>{{P|game}}\System\Default.ini</code> | ||
+ | # Whichever file you opened, find the lines for <code>StaticVPScale</code> and <code>DynVPScale</code>. Set both values to <code>100</code>, then save the file. To prevent the game from overwriting the file, also set the file to read-only. This prevents the game from resizing the depth buffer.<ref name=guru3dao /> | ||
# Download the [[Nvidia Profile Inspector]] and open it. | # Download the [[Nvidia Profile Inspector]] and open it. | ||
# Select the profile for the game. | # Select the profile for the game. | ||
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#* If you are using the Visible Upgrade, and you've previously added the Visible Upgrade's <code>DeusEx2.exe</code> in the Nvidia Control Panel, there should be a profile listed as the path to that <code>DeusEx2.exe</code>. If so, select that profile. | #* If you are using the Visible Upgrade, and you've previously added the Visible Upgrade's <code>DeusEx2.exe</code> in the Nvidia Control Panel, there should be a profile listed as the path to that <code>DeusEx2.exe</code>. If so, select that profile. | ||
#* If using the Visible Upgrade, and you haven't added it to the Nvidia Control Panel previously, create a new profile and add <code>DeusEx2.exe</code> to it. | #* If using the Visible Upgrade, and you haven't added it to the Nvidia Control Panel previously, create a new profile and add <code>DeusEx2.exe</code> to it. | ||
− | # Under '''1 - Compatibility''', find '''Ambient Occlusion compatibility'''. If using dgVoodoo2, set this value to <code>0x00060000</code>. Otherwise, you can set it to <code>0x00000003</code><ref | + | # Under '''1 - Compatibility''', find '''Ambient Occlusion compatibility'''. If using dgVoodoo2, set this value to <code>0x00060000</code>. Otherwise, you can set it to <code>0x00000003</code><ref name=guru3dao />. |
# Under '''5 - Common''', set '''Ambient Occlusion setting''' to '''High quality'''. | # Under '''5 - Common''', set '''Ambient Occlusion setting''' to '''High quality'''. | ||
# Under '''5 - Common''', set '''Ambient Occlusion usage''' to '''Enabled'''. | # Under '''5 - Common''', set '''Ambient Occlusion usage''' to '''Enabled'''. |
Revision as of 04:43, 14 May 2021
Developers | |
---|---|
Ion Storm | |
Publishers | |
Eidos Interactive | |
Square Enix | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | December 2, 2003 |
Reception | |
Metacritic | 80 |
IGDB | 80 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Immersive sim, Shooter, Stealth |
Art styles | Realistic |
Themes | Antarctica, Cyberpunk, Egypt, Europe, North America, Sci-fi |
Series | Deus Ex |
Deus Ex | |
---|---|
Deus Ex | 2000 |
Deus Ex: Invisible War | 2003 |
Deus Ex: Human Revolution | 2011 |
Deus Ex: Human Revolution - Director's Cut | 2013 |
Deus Ex: The Fall | 2014 |
Deus Ex: Revision (unofficial mod) | 2015 |
Deus Ex: Mankind Divided | 2016 |
Deus Ex: Breach | 2017 |
Deus Ex: Mankind Divided - VR Experience | 2017 |
Deus Ex GO | 2017 |
Deus Ex | |
---|---|
Deus Ex | 2000 |
Deus Ex: Invisible War | 2003 |
Deus Ex: Human Revolution | 2011 |
Deus Ex: Human Revolution - Director's Cut | 2013 |
Deus Ex: The Fall | 2014 |
Deus Ex: Revision (unofficial mod) | 2015 |
Deus Ex: Mankind Divided | 2016 |
Deus Ex: Breach | 2017 |
Deus Ex: Mankind Divided - VR Experience | 2017 |
Deus Ex GO | 2017 |
- Sometimes referred to as Deus Ex 2: Invisible War[1] or simply Deus Ex 2.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 4 DRM disc check. Patch 1.2 uses SecuROM 5 DRM. | |||
Publisher website | ||||
Amazon.com | ||||
GOG.com | Includes: Manual (pdf), 2 wallpapers in 4 resolutions (jpg), soundtrack (14 tracks, mp3), developer's commentary (7:34 Min. Video, wmv), 2 avatars (jpg), and 24 artworks (jpg). | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Patches
- The v1.2 Patch updates North American retail versions to the latest version. Digital distribution and European retail versions already have this patch.
Visible Upgrade: Unofficial patch for Deus Ex 2
- Requires v1.2 Patch to be installed for North American retail version
- Fixes many issues encountered on modern systems
- Additional tweaks available such as FoV adjustment, HUD options, custom aspect ratios and other display tweaks
- Full version includes John P's Deus Ex Unified Texture Pack as option during installation.
VisibleTweaker.exe
offers a way to toggle on/off certain parts of the mod.
Dgvoodoo2 to force game to use GPU
- Works best with Visible Upgrade.
- Fixes game not detected/using GPU to run the game
- Fixes various performance related issues
Skip intro videos
Use Visible Upgrade: Unofficial patch for Deus Ex 2 and set No Intro Movies via VisibleTweaker.exe in Tweaks section[citation needed]
|
---|
Improve textures
- John P's Deus Ex Unified Texture Pack improves textures and models for most of the game's assets and is a compilation of a variety of mods into a single installer.
- The GOG.com version of Invisible War is treated as the UK version. The Unified Texture Pack's installer will need to be set to UK to work.
Deus Ex: Invisible War ESRGAN Texture Pack
- ESRGAN Texture Pack - AI upscaled textures & cinematics for Deus Ex: Invisible War. Requires Visible Upgrade: Unofficial patch for Deus Ex 2 to play.
Not only all the textures upscaled, but also modified MatLib (material library) file included to add or restore normal maps for all the materials lacking them.
- ESRGAN Pack competes with John P's Deus Ex Unified Texture Pack so choose one. It retains more upscaled vanilla look to the game but contains valuable MatLib upgrade which improve visual a lot by adding a lot of normal maps.
Deus Ex 2 High Res Fonts by djdarko
- Improves the game's fonts
- Requires the Visible Upgrade
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Deus Ex - Invisible War\user.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6920/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Deus Ex - Invisible War\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6920/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use Visible Upgrade. | ||
Multi-monitor | Use Visible Upgrade. | ||
Ultra-widescreen | Use Visible Upgrade. | ||
4K Ultra HD | Use Visible Upgrade. | ||
Field of view (FOV) | Use Visible Upgrade. | ||
Windowed | Use Visible Upgrade. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | MSAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS |
Ambient occlusion (AO)
- If using dgVoodoo2, trying to add AO using Reshade may not work properly because the game constantly resizes the depth buffer when moving the camera. This can be fixed by either forcing HBAO+ through the Nvidia Profile Inspector if you're using an Nvidia graphics card, or modifying a setting to prevent depth buffer scaling.
Set up Reshade and game config values |
---|
|
OR
Set up HBAO+ |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Toolbelt (keys 1 to 6), Biomods (keys F1 to F6)), Quicksave (F10) and Quickload (F12) can not be rebound. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | see Controller support. | |
Controller remapping | Some buttons/axes may not be recognised. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
- This fix makes Xinput controllers fully navigatable in menus. The game itself has out of the box controller support
for (presumably) the original Xbox controllers , however it isn't fully compatible with Xinput controllers. This fix mostly fixes that.
Go to <path-to-game> |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Speech, Music, Sound effects | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software.[3] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | DirectSound3D. |
- Requires DSOAL v1.1. Using later versions of DSOAL will cause game to crash on startup.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | Retail only. Can be added to digital versions with this mod. | |||
French | Retail only. | |||
Italian | Retail only. | |||
Polish | Retail only. Download. | |||
Spanish | Retail only. Download. |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | ||||
Nvidia 3D Vision |
Issues fixed
Temporary switch to desktop or black screen when loading
- Invisible War temporarily shows the desktop or a black screen prior to the loading screen. The game still works despite this.
Use Visible Upgrade[4] |
---|
Low FPS / Game not using GPU
Fix for Windows 8 or later[citation needed] |
---|
|
Game hangs when loading
Fix for Windows 8 or later[citation needed] |
---|
|
Disable any in-game overlays |
---|
Disable any in-game overlays, such as the ones for Steam, GOG, and Nvidia. |
Logitech Users[citation needed] |
---|
SetPoint software can cause the game to hang while loading stages.
|
Crash when installed in a Storage Space
- The game will refuse to run when installed on a drive which is managed as a storage space on Windows 8 and later. Specifically, the
content\DX2\Maps
folder must not be on a Storage Space.
Install the game on a drive that is not a storage space[citation needed] |
---|
- Windows 10 (and earlier?) desktop scaling prevents mouse from moving.
Use Visible Upgrade. |
---|
Turn down dpi scaling from 150% to 149%. Might need reboot (Setting the compatibility option for the game to ignore desktop scaling does not solve this.)[5][6] |
---|
Vsync option not working on Windows10
|
Choppy camera movement
Set Sensitivity to 0 in the control settings |
---|
Heavy stuttering with Visible Upgrade
Enable multicore mode in Visible Upgrade's advanced settings |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
Shader Model support | 1.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | OpenAL, DirectSound | [3] |
Cutscenes | Bink Video | 1.5v |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 SE | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 1.3 GHz AMD Athlon XP 1300+ |
Intel Pentium 4 1.5 GHz AMD Athlon XP 1500+ |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 32 MB of VRAM DirectX 9 compatible Shader model 1.1 support |
128 MB of VRAM DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (6920) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Deus Ex 2: Invisible War on GOG.com - last accessed on 2020-10-24
- ↑ 2.0 2.1 2.2 Guru 3D HBAO+ Compatibility Flags Thread - last accessed on 2021-05-14
- ↑ 3.0 3.1 PC Gaming Surround Sound Round-up
- ↑ Verified by User:Blackbird on 2017-01-19
- Tested on W10 1607
- ↑ Steam forum user having/solving the problem that mouse does not move
- ↑ Solution post by the Steam forum user who had/solved the problem that mouse does not move