Difference between revisions of "Celeste"
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{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|{{P|game}}\Saves\*.celeste}} | {{Game data/saves|Windows|{{P|game}}\Saves\*.celeste}} | ||
− | {{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\MattMakesGamesInc. | + | {{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\MattMakesGamesInc.Celeste_79daxvg0dq3v6\SystemAppData\wgs\}} |
{{Game data/saves|OS X|~/Library/Application Support/Celeste/Saves}} | {{Game data/saves|OS X|~/Library/Application Support/Celeste/Saves}} | ||
{{Game data/saves|Linux|{{P|xdgdatahome}}/Celeste/Saves}} | {{Game data/saves|Linux|{{P|xdgdatahome}}/Celeste/Saves}} |
Revision as of 18:59, 3 May 2021
Developers | |
---|---|
Extremely OK Games | |
Linux | Ethan Lee |
Engines | |
Windows, OS X, Linux | Monocle Engine |
Windows, OS X, Linux | FNA |
Windows | XNA |
Release dates | |
Windows | January 25, 2018 |
macOS (OS X) | January 25, 2018 |
Linux | January 25, 2018 |
Reception | |
Metacritic | 88 |
OpenCritic | 91 |
IGDB | 91 |
Key points
- On Windows the OpenGL version supports more controllers than the DirectX version (notably DualShock 4).[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Collector's edition | |||
Epic Games Store | Limited to the OpenGL version on Windows.[2] DRM-free when launched directly from executable. |
|||
Humble Store | ||||
itch.io | ||||
Microsoft Store | Xbox Game Pass for PC, Xbox Play Anywhere. | |||
Steam |
- Celeste Classic can be played through a web browser on itch.io.
DLC and expansion packs
Name | Notes | |
---|---|---|
Chapter 9: Farewell | Free DLC containing over 100 levels released on September 9, 2019.[3] | |
Soundtrack |
- The whole soundtrack is available on Lena Raine's Bandcamp.
Version differences
Windows
- There are two versions available on Windows: a DirectX version and an OpenGL version.
- Discord, itch.io, and Steam includes both versions. Epic Games Store is limited to the OpenGL version.
- The OpenGL version of the game runs on FNA and SDL2, which has more controller support than XNA (DirectX).[1]
Discord: Launch the OpenGL version[4] |
---|
|
itch.io: Download the OpenGL version[4] |
---|
|
Steam: Change to the OpenGL version[1] |
---|
|
Essential improvements
Skip intro logos and autosaving notice
Modify the game executable[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Saves\settings.celeste[Note 1] |
macOS (OS X) | ~/Library/Application Support/Celeste/Saves/settings.celeste |
Linux | $XDG_DATA_HOME/Celeste/Saves/settings.celeste |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\*.celeste[Note 1] |
Microsoft Store | %LOCALAPPDATA%\Packages\MattMakesGamesInc.Celeste_79daxvg0dq3v6\SystemAppData\wgs\ |
macOS (OS X) | ~/Library/Application Support/Celeste/Saves |
Linux | $XDG_DATA_HOME/Celeste/Saves |
-
*
corresponds to the number of the in game save slot from 0 to 2 for a total of 3 slots.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Scaled from 320x180. | ||
Multi-monitor | |||
Ultra-widescreen | 16:9 pillarboxed.[5] | ||
4K Ultra HD | No resolution option in-game. Adjust Screen Size option is for scaling to fit the screen and resolution. |
||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | 3D models in menus are not antialiased. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Game capped at 61 FPS. Menus are uncapped. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | No mouse support. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Only supported natively on Windows by the OpenGL version of the game. DirectX users must use an XInput wrapper. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter) V2 tested. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can be reduced or disabled. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Canadian English. | |||
Simplified Chinese | ||||
French | ||||
German | ||||
Hungarian | Fan translation, download. | |||
Italian | ||||
Japanese | ||||
Korean | Fan translation, download. | |||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
- OpenGL version uses FNA and SDL2. DirectX version uses XNA.[1]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.1, 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux | itch.io DRM-free download offers both executables in one archive. |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Input | SDL2 | OpenGL version only. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3-380M | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1200 MB | |
Video card (GPU) | Intel HD Graphics 4000 DirectX 10 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.7.5 | |
Processor (CPU) | Intel Core i3-380M | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1200 MB | |
Video card (GPU) | OpenGL 2.1 with ARB compatible | OpenGL 3.0 compatible |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | glibc 2.17 | |
Processor (CPU) | Intel Core i3-380M | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1200 MB | |
Video card (GPU) | OpenGL 2.1 with ARB compatible | OpenGL 3.0 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 Steam Community - PS4 Controllers on PC - last accessed on 2018-04-28
- "Alternatively you can use the OpenGL Beta branch (by changing it in Celeste's Steam settings by right clicking the app). The OpenGL version of the game runs on FNA & SDL2, which has more controller support than XNA."
- ↑ Verified by User:Aemony on 2019-08-30
- The DirectX version is nowhere to be found after having downloaded the game.
- ↑ Extremely OK Games - Hello, and Farewell - last accessed on 2019-09-06
- ↑ 4.0 4.1 Verified by User:Aemony on 2019-08-30
- ↑ 21:9 aspect ratio ?? - last accessed on 2020-11-16