Difference between revisions of "Metal Gear Solid: Integral"
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− | |widescreen resolution notes= Only 4:3 resolutions are supported. The GOG.com version's DirectX Configuration tool can increase the rendering resolution, while the graphics can be displayed {{Term|pillarboxed}} to 4:3, {{Term|Pixel-perfect}} scaling, or {{Term|stretched}} to the aspect-ratio. See [[#Widescreen resolution|Widescreen resolution]].<ref name="GOG configuration settings">{{Refcheck|user=AmethystViper|date=2020-09-26|comment=}}</ref | + | |widescreen resolution notes= Only 4:3 resolutions are supported. The GOG.com version's DirectX Configuration tool can increase the rendering resolution, while the graphics can be displayed {{Term|pillarboxed}} to 4:3, {{Term|Pixel-perfect}} scaling, or {{Term|stretched}} to the aspect-ratio.<br> See [[#Widescreen resolution|Widescreen resolution]].<ref name="GOG configuration settings">{{Refcheck|user=AmethystViper|date=2020-09-26|comment=}}</ref>Software rendering mode is limited to 640x480 only.<ref>{{Refcheck|user=SirYodaJedi|date=2020-09-27|comment=}}</ref> |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
Revision as of 20:51, 26 October 2023
This page is for the original Integral release. For the Master Collection re-release, see Metal Gear Solid - Master Collection Version.
Developers | |
---|---|
Konami Computer Entertainment Japan | |
Windows | Digital Dialect |
Publishers | |
Konami | |
Windows | Microsoft |
Release dates | |
Windows | September 24, 2000 |
Reception | |
Metacritic | 83 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person, Top-down view |
Controls | Direct control |
Genres | Action, Stealth |
Art styles | Realistic |
Themes | Contemporary, North America, Sci-fi |
Series | Metal Gear |
Metal Gear Solid: Integral is a singleplayer first-person and third-person and top-down view action stealth game developed by Konami Computer Entertainment Japan and published by Konami. It is part of the Metal Gear series.
The original game, Metal Gear Solid, was released on PlayStation in 1998, and chronologically takes place after the events of Metal Gear 2: Solid Snake and before Metal Gear Solid 2: Sons of Liberty. The expanded re-release, Integral, was released in 1999 on the same platform, and added new features such as a Very Easy diffculty setting, first-person game mode, among others. It was later ported to PC by Digital Dialect and released on September 24, 2000, but a few PlayStation-specific features were removed. The PC version's music and sound effect quality is below that of the PlayStation version, and certain sound clips play back at the wrong pitch. Some framebuffer effects such as motion blur and depth of field are not displayed correctly.[1]
Unlike the PlayStation version, the PC port separates the main game (mgsi.exe
) and the VR Missions (mgsvr.exe
) into two executables. Some localizations previously available on PlayStation are not available on the PC version.[2].
General information
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- Demo of the original Retail release can be found here.
- When prompted to check the back of the CD case, check the CD case of the retail version or the GOG store page, or call Colonel a couple of times.[5]
Version differences
- The GOG.com version fixes compatibility issues of the original Retail release running under modern Windows operating systems.[6]
Essential improvements
MGSILauncher
- Compatible with the GOG.com release (also compatible with the English retail release, if SafeDisc has been removed)
- Save file manager.
- Automatic core affinity switching (can reduce likelihood of crashes).
- Settings file backup and automatic restore.
- Patch installer that includes:
- PSX-style music restoration with fixed looping.
- Gamepad selector when multiple pads are plugged in.
- Support for 360° analog stick controls and diagonal d-pad directions.
- Directions must be mapped to the d-pad for these control fixes to work.
Restore the original pixelated font
- By default, the PC port uses Arial for its subtitles and its resolution is tied to the one the game is running at. The PlayStation release uses Helvetica rendered at the same resolution as the rest of the artwork.
Use the -notruetype command line argument
|
---|
Disable bilinear filtering
- Removes the filtering from all textures making the game look the way it does on PlayStation.
Use the -nofilter command line argument
|
---|
Restore higher quality music
- This music in this port often does not start or loop correctly, and in some cases plays the wrong track
- Music pack with an accompanying IPS patch. Can also be installed via MGSILauncher's automated patch installer.
- Replaces most music tracks with higher quality versions and appropriate loop points
- Patches the game to play the correct track in all areas, and restores missing tracks
- Tracks are still 22KHz 8-bit WAV files
- No restoration of special PSX music effects (e.g. Alert/Evasion music transitions)
- No SFX restoration
MDX Audio Restoration
- An alternative on-going project to fix the issues with the game's music and sound effects.
- Music is significantly higher quality and tracks that did not loop properly now do.
- Does not restore the boss fight theme and a few other tracks that remains unused in the game's files.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\*.cfg[Note 2] <path-to-game>\dxcfg.ini[Note 2] |
-
dxcfg.ini
is used by the GOG.com version's DirectX Configuration tool. -
*.cfg
configuration files are encrypted.[7]
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SavedGames\[Note 2] <path-to-game>\records.vr[Note 2] |
- Pictures taken by the in-game camera are stored in
<path-to-game>\photos\
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Only 4:3 resolutions are supported. The GOG.com version's DirectX Configuration tool can increase the rendering resolution, while the graphics can be displayed pillarboxed to 4:3, Pixel-perfect scaling, or stretched to the aspect-ratio. See Widescreen resolution.[7]Software rendering mode is limited to 640x480 only.[8] |
||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | Launch the game with -w command line argument for the original Retail release. For the GOG.com release, set Presentation to Windowed mode via the DirectX Configuration tool. |
||
Borderless fullscreen windowed | Only available for the GOG.com release. Set the Display Mode to your display's native resolution and Presentation to Windowed via the DirectX Configuration tool.[7] | ||
Anisotropic filtering (AF) | Only available for the GOG.com release. Only application defaults, 16 samples, or Disabled in the DirectX Configuration tool.[7] | ||
Anti-aliasing (AA) | Only available for the GOG.com release. Can be set to application defaults, 2x-8x MSAA, or Disabled in the DirectX Configuration tool.[7] | ||
Vertical sync (Vsync) | Only available for the GOG.com release with its DirectX Configuration tool.[7] For the original Retail release, force through GPU control panel. | ||
60 FPS and 120+ FPS | Capped at 30 FPS. Cutscenes are capped at 24 FPS. | ||
High dynamic range display (HDR) |
Widescreen resolution
Widescreen fix[9] |
---|
|
Combining the Widescreen fix with dgVoodoo 2
Specify the path to the dgVoodoo 2 dll |
---|
Note:
|
Notes
- It is recommended not to change the in-game resolution setting to avoid conflicts.
- Higher resolutions might cause slowdowns when fullscreen effects are being applied, i.e in menus or while underwater.
- Proper 16:9 widescreen, with option to disable letterboxing for cutscenes similar to Metal Gear Solid HD Collection; the HUD is stretched.
The default font will maintain aspect ratio but the PlayStation font will be stretched. - Removes the black bar that's usually at the bottom of the screen, allowing the game to stretch to the bottom.
- Widescreen is not supported in software rendering mode. Set the resolution in
mgs1w.ini
to 640x448 to remove the black bar. Lower resolutions may crash the game, while higher resolutions will have the game appear in the top left corner of the screen. - Causes upscaling artifacts on some text in software rendering mode.
- Text in "Previous Operations" in the Extra menu gets progressively more bugged at 720p and higher.
- Supported exe size: 2,883,584 bytes, 1,008,640 bytes; supported VR-Disc exe size: 2,940,928 bytes, 1,013,248 bytes.
- For those who are having FMVs appear glitchy (pink and green) in the GOG.com version, use windowed or borderless windowed mode. FMV screens will be smaller than other cutscenes, but they will look a lot better than before.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Mouse can optionally be mapped to the cardinal movement directions (instead of the controller). | |
Mouse input in menus | Mouse movement triggers digital Up/Down/Left/Right inputs in menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Movement controls can be mapped to only one of D-pad, analog stick or mouse.[7] | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | The trigger inputs for "Inventory items" and "Inventory weapon" are swapped on XInput. Map "Inventory items" to RT and "Inventory weapon" to LT. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | Game will select the first controller it detects on launch. | |
Haptic feedback | Missing vibration feedback from the PlayStation version.[7] | |
Digital movement supported | ||
Simultaneous controller+KB/M | One set of input mappings for keyboard, and another for gamepad/mouse. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Supports only 3.0 surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only possible for the GOG.com version.[10] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Retail only[2]. Version with a dub is rare. | |||
German | Retail only[2]; download for digital release. | |||
Japanese | Not PC release in Japanese[2]. | |||
Spanish | Only in PlayStation 1 release[2]. | |||
Italian | Retail only in PlayStation 1 release[2]; Patch for PC Here. |
Issues fixed
Missing Hardware rendering mode and/or graphical issues on Windows 10 and/or modern GPUs
- Fixed in the GOG.com release.
Instructions for the original Retail release[11] |
---|
|
"Software rendering mode" error
- The game's software rendering mode does not work properly with modern Windows operating systems.
- Fixed in the GOG.com release.
Use dgVoodoo 2 |
---|
Instructions for the original Retail release[citation needed] |
---|
|
Captions flicker/make the game slower in Hardware mode
- The slowdown caused by the captions can also be worked around by turning off the captions in settings.
- Fixed in the GOG.com release.
Use dgVoodoo 2 |
---|
Use DXGL for the original Retail release[citation needed] |
---|
Notes
|
Real-life footage shown in the game during certain cutscenes are replaced with a green rectangle
- The real-life footage cutscenes does not work properly on modern Windows due to the format used by the video files.
- Fixed in the GOG.com release.
Game crashes on "Game Over" screen when using software rendering
- Happens with Retail and initial GOG release; does not occur in hardware rendering mode.[13]
- Fixed in the 1.0 hotfix update of the GOG.com release.[14]
Use dgVoodoo 2 |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium II 266 MHz | Intel Pentium II 400 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 4 MB of VRAM | 8 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[3] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[4]
- ↑ 2.0 2.1 2.2 2.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Metal Gear Solid: Integral - Metal Gear Wiki on Fandom - last accessed on [unknown]
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Talk:Metal Gear Solid: Integral about Languages
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:Averygoodperson on 2023-07-23
- ↑ Fixes for METAL GEAR SOLID implemented by GOG.COM and fan-made mods recommendations - last accessed on May 2023
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Verified by User:AmethystViper on 2020-09-26
- ↑ Verified by User:SirYodaJedi on 2020-09-27
- ↑ Verified by User:AmethystViper on 2020-09-28
- Tested with the GOG.com version, and even with MSAA disabled through its DirectX configuration tool, some of the game's text would get stray pixels from upscaling the game to a resolution it wasn't designed for (e.g. 1080p).
- ↑ Verified by User:AmethystViper on 2020-09-26
- Tested with the GOG.com version set to windowed mode and switched tabs, which muted the audio when out of focus with that version.
- ↑ Verified by User:Eddmanx on 2023-10-25
- ↑ https://www.dxgl.info/bugzilla/show_bug.cgi?id=48
- ↑ MGS1 - crashing when using Software rendering in options, page 1 - Forum - GOG.com - last accessed on May 2023
- ↑ Gonna Post every single issue with MGS 1 here Version 1.0, page 2, post 23 - Forum - GOG.com - last accessed on May 2023