Difference between revisions of "Atomic Heart"
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|key remap notes = | |key remap notes = | ||
|acceleration option = false | |acceleration option = false | ||
− | |acceleration option notes = | + | |acceleration option notes = Removed in patch 1.3.4.0<ref>{{Refcheck|user=Yobson|date=2023-02-21|comment=Tests were conducted of the in-game camera movements by moving the physical mouse at different speeds across the same real-world distance to conclude the game does not have mouse acceleration at all. This was the conclusion found as the tests performed showed that the in-game movements were exactly the same regardless of how fast the physical mouse were moved across the real-world distance. If it had positive mouse acceleration, the in-game distance moved would be much more when the physical mouse was moved quickly. If it had negative mouse acceleration, the in-game distance would have been less. These tests were performed both with and without "Enhanced mouse precision" enabled in Windows in the rare chance that the developers were incompetent enough not to use raw input data, as suggested by the initial erroneous reports of it using acceleration.}}</ref><ref>{{Refcheck|user=Aemony|date=2023-02-21|comment=Exact same testing method were performed, though only with "Enhanced mouse precision" enabled in Windows since I was too lazy to bother disabling it when the test results clearly showed the use of raw input data and complete lack of mouse acceleration.}}</ref><ref name="1.3.4.0 changelog"/> |
|mouse sensitivity = true | |mouse sensitivity = true | ||
|mouse sensitivity notes = Separate sliders available for '''X-axis''' and '''Y-axis''' as well as overall '''Mouse Sensitivity'''. | |mouse sensitivity notes = Separate sliders available for '''X-axis''' and '''Y-axis''' as well as overall '''Mouse Sensitivity'''. |
Revision as of 19:54, 10 March 2023
Developers | |
---|---|
Mundfish | |
Publishers | |
Focus Entertainment | |
CIS | VK Play |
Asia | 4Divinity |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | February 20, 2023 |
Reception | |
Metacritic | 75 |
OpenCritic | 74 |
IGDB | 72 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Open world, FPS |
Art styles | Realistic |
Themes | Eastern Europe, Sci-fi |
Atomic Heart is a singleplayer first-person action, open world and FPS game.
The game received several patches which added field of view option, improved stability, improved performance, achievement fixes, fixed some crashes and fixed many other issues.[1] Alongside these patches came reiteratied promises of upcoming updates that will add FoV, UI and subtitle size settings, improved Steam Deck support and controller input remapping.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | CIS version. | |||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Included with Xbox Game Pass for PC. | |||
Steam |
- All versions require Denuvo Anti-Tamper DRM.
Version differences
- Standard Edition includes the base game, Swede skinn and Electro skin.
- Gold Edition includes everything from the Standard Edition plus Glove skin and four post-launch story DLC.
- Premium Edition includes everything from the Gold Edition plus AK skin, Zvezdochka skin and a digital artbook.
Monetization
Type | Notes |
---|---|
DLC | Skins and post-launch story DLC.[3] |
One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Labor & Science Weapon Skin pack | Contains Swede weapon skin and Electro weapon skin. Free for pre-orders. | |
Midas Glove skin | Cosmetic. Included with the Gold Edition and Premium Edition | |
Golden Age Weaspon Skin Pack | Contains golden skins for AK and Zvezdochka Axe Included with the Premium Edition. | |
04 DLC | 4 pieces of upcoming post-launch story DLC. Included with the Gold Edition and Premium Edition. |
Essential improvements
Skip intro videos
Remove, rename or move the intro video files[4][5] |
---|
|
Download the No Startup Videos - pak version mod and put it into <path-to-game>\AtomicHeart\Content\Paks
|
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\AtomicHeart\Saved\Config |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/668580/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\AtomicHeart\Saved\SaveGames |
Microsoft Store | %LOCALAPPDATA%\Packages\FocusHomeInteractiveSA.579645D26CFD_4hny5m903y3g0\SystemAppData\wgs\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/668580/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Saves and all settings. | |
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Flawless Widescreen plugin exists to fix culling and aspect ratio. | ||
4K Ultra HD | |||
Field of view (FOV) | FoV option was added through patch 1.3.4.0 on March 10, 2023.[2] | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Labeled as Texture Anisotropy. Disabled, 2x, 4x and 8x options available in-game. No 16x anisotripic filtering can be set in-game. | ||
Anti-aliasing (AA) | TAA with Disabled, Medium and High presets available.. | ||
High-fidelity upscaling | DLSS 3.1, FSR 1.0 [6]DLSS Frame Generation is supported. |
||
Vertical sync (Vsync) | On/Off toggle. On some systems, this option could be greyed out and thus cannot be turned on. Use AMD/Nvidia Control Panel to force Vsync externally instead.[7] |
||
60 FPS and 120+ FPS | Frame rate cap options of 30, 60, 90, 120, 144, 165, 240 and 300 available. An extra 500 FPS cap option was added through update 1.3.0 on February 25, 2023.[1] No way in-game to fully unlock the frame-rate. Some distant animations play back at a noticable lower frame-rate. |
||
High dynamic range display (HDR) | [8] | ||
Ray tracing (RT) | Game will support ray-traced direct illumination in a post-launch update.[9] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Removed in patch 1.3.4.0[10][11][2] | |
Mouse sensitivity | Separate sliders available for X-axis and Y-axis as well as overall Mouse Sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Inverted Mouse toggle available. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Will be added through an upcoming update.[2] | |
Controller sensitivity | Separate sliders available for X-axis and Y-axis as well as overall Controller Sensitivity. | |
Controller Y-axis inversion | Controller Inversion option available. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense haptic feedback and adaptive triggers are not supported on PC.[8][12] |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Mouse movements and controller inputs are mixed correctly.[13][14] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate volume sliders available for Master, Music, Dialogue, FX, Environmental Audio FX, Radio and Interface FX. | |
Surround sound | ||
Subtitles | On/Off toggle separately for Art Subtitles (for text, posters etc.) and general Subtitles (for speech). Subtitle size adjustment will be implemented through an upcoming patch.[1][15] | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Streamer Mode option is available, however audio is still present that triggers copyright claims.[16] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Japanese audio is scheduled to be implemented on April 13, 2023.[17] | |||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Polish | ||||
Korean | ||||
Ukrainian |
Issues unresolved
Downsampling / DSR resolutions not applied
- The game allows picking resolutions enabled via DSR, but only actually applies up to the desktop resolution, in both windowed fullscreen & exclusive modes.[18]
- This can be worked around by changing the desktop resolution to the DSR resolution before launching, after that DSR options should apply properly in-game, though desktop resolution will need to be changed each time you want to launch it.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (20H1) | |
Processor (CPU) | Intel Core i5-2500 AMD Ryzen 3 1200 |
Intel Core i7-7700K AMD Ryzen 5 2600X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 90 GB | 90 GB (SSD) |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon R9 380 4 GB of VRAM DirectX 12 compatible | Nvidia GeForce RTX 2070 Super AMD Radeon RX 6700 XT 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2.0
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/668580/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (668580) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 PATCHES 1.3.3.0 / 1.3.3.1 – LIST OF CHANGES - last accessed on 2023-02-27
- ↑ 2.0 2.1 2.2 2.3 PATCHES 1.3.4.0 - 1.3.5.0 – LIST OF CHANGES - Steam - last accessed on 2023-03-10
- ↑ Atomic Heart DLC Will Be Entirely Single-Player, Story-Focused - GameRant - last accessed on 2023-01-27
- ↑ Verified by User:Mrtnptrs on 2023-02-26
- Tested removing the 3 videos from the Steam version and the game booted straight to menu.
- ↑ Verified by User:Cjmaxik on 2023-02-26
- Tested with GamePass version 1.3.3.0.
- ↑ Verified by User:Mrtnptrs on 2023-02-21
- Even though the developers mentioned that the game would include FSR 2, it clearly only includes FSR 1 as it has the typical FSR 1 artifact of spatial upscaling, no temporal artifacts. Other users were also suggesting this. Game also includes DLSS 3.1.1 Super Resolution DLL.
- ↑ Verified by User:Sxp2high on 2023-02-23
- Tested on Windows 11 with the Game Pass version on Nvidia hardware with no special settings applied in the Nvidia Control Panel.
- ↑ 8.0 8.1 Atomic Heart Review in Progress – Polished Soviet BioShock - last accessed on 2023-02-20
- ↑ Atomic Heart Final Q&A Part II – Mundfish ‘Impressed’ by DLSS 3; FSR 2 Confirmed; Old Consoles Will Be Fine - last accessed on 2023-01-05
- ↑ Verified by User:Yobson on 2023-02-21
- Tests were conducted of the in-game camera movements by moving the physical mouse at different speeds across the same real-world distance to conclude the game does not have mouse acceleration at all. This was the conclusion found as the tests performed showed that the in-game movements were exactly the same regardless of how fast the physical mouse were moved across the real-world distance. If it had positive mouse acceleration, the in-game distance moved would be much more when the physical mouse was moved quickly. If it had negative mouse acceleration, the in-game distance would have been less. These tests were performed both with and without "Enhanced mouse precision" enabled in Windows in the rare chance that the developers were incompetent enough not to use raw input data, as suggested by the initial erroneous reports of it using acceleration.
- ↑ Verified by User:Aemony on 2023-02-21
- Exact same testing method were performed, though only with "Enhanced mouse precision" enabled in Windows since I was too lazy to bother disabling it when the test results clearly showed the use of raw input data and complete lack of mouse acceleration.
- ↑ Atomic Heart Bonus Q&A – Exclusive Full PC Specs Reveal & Shader Comp Info; Devs Talk Final Build Improvements - last accessed on 2023-02-09
- ↑ Steam curator review by Gamepad Controls QA - last accessed on 2023-02-24
- "⫸Gyro - Mixed Input, Mouse Smoothing"
- ↑ r/SteamDeck comment in Atomic Heart Megathread (Steam/PC) - last accessed on 2023-02-24
- "Stick + gyro mouse works very well"
- ↑ @Mundfish #AtomicHeart - 10:09 AM · Feb 22, 2023 - Twitter - last accessed on 2023-02-22
- ↑ Steam Community - Atomic Heart - Streamer Mode doesn't work - last accessed on 2023-02-22
- ↑ 『Atomic Heart』がCERO Zの取得と、将来的な日本語吹替の対応を発表PS4/PS5 パッケージ版の店舗別限定特典を公開! - Beep Japan - last accessed on 2023-02-21
- ↑ Verified by User:Infogram1 on 2023-02-21
- Using DLSS with dev overlay shows the resolution actually being rendered by the game, selecting any DSR resolution always kept it at desktop res, despite windowed mode setting & any DPI changes applied to EXE.