Difference between revisions of "Returnal"
(Initial introduction. More improvements to be added when DF video releases and images to follow when my new computer gets back from repair.) |
(First pass) |
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Line 146: | Line 146: | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = Named as '''Windowed | + | |borderless windowed notes = Named as '''Windowed Fullscreen'''. '''Exclusive Fullscreen''' also available. |
− | |anisotropic = | + | |anisotropic = always on |
− | |anisotropic notes = | + | |anisotropic notes = Scales with the '''Texture Quality''' setting. |
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = [[TAA]] forced on with ''' | + | |antialiasing notes = [[TAA]] forced on with '''Low''', '''Medium''', '''High''' and '''Epic''' presets. |
|upscaling = true | |upscaling = true | ||
|upscaling tech = DLSS 2.4, FSR 2, NIS, XeSS | |upscaling tech = DLSS 2.4, FSR 2, NIS, XeSS | ||
Line 163: | Line 163: | ||
|hdr notes = | |hdr notes = | ||
|ray tracing = true | |ray tracing = true | ||
− | |ray tracing notes = Ray- | + | |ray tracing notes = Ray-Traced Shadows and Reflections.<ref name="blog">{{Refurl|url=https://blog.playstation.com/2023/01/18/returnal-launches-on-pc-february-15/|title=Returnal launches on PC February 15 - PlayStation.Blog|date=2023-01-18}}</ref> |
|color blind = true | |color blind = true | ||
− | |color blind notes = Support for ''' | + | |color blind notes = Support for '''Deuteranopia''', '''Protanopia''' and '''Rritanopia''' with adjustable '''Filter Strength''', '''UI Tone''' and '''Collectible Colors'''. |
}} | }} | ||
{{++}} Gameplay visible in the background while at the graphics menu, allowing to see the effects of settings adjustments in real-time. | {{++}} Gameplay visible in the background while at the graphics menu, allowing to see the effects of settings adjustments in real-time. | ||
Line 175: | Line 175: | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = '''Left- | + | |key remap notes = '''Left-Handed''' and '''Right-Handed''' presets also available. |
|acceleration option = unknown | |acceleration option = unknown | ||
|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = Separate ''' | + | |mouse sensitivity notes = Separate '''Aim Sensitivity''' and '''Look Sensitivity''' sliders available. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
Line 191: | Line 191: | ||
|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = '''Adaptive''' and ''' | + | |controller remap notes = '''Adaptive''', '''Classic''' and '''Custom''' presets available. |
|controller sensitivity = true | |controller sensitivity = true | ||
− | |controller sensitivity notes= Separate ''' | + | |controller sensitivity notes= Separate '''Look Speed''' and '''Aim Speed''' sliders available separately for each axis. |
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= X-axis can also be inverted. | |invert controller y-axis notes= X-axis can also be inverted. | ||
Line 218: | Line 218: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 239: | Line 239: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Separate '''Master''', '''Music''', '''SFX''' and '''Dialogue''' volume sliders available. | + | |separate volume notes = Separate '''Master''', '''Music''', '''SFX''' and '''Dialogue''' volume sliders available. |
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = '''Stereo''', '''5.1''', '''7.1''', '''Dolby Atmos''', '''Auro 3D''' (3D audio), ''' | + | |surround sound notes = '''Stereo''', '''5.1''', '''7.1''', '''Dolby Atmos''', '''Auro 3D''' (3D audio), '''Resonance Audio''' (3D audio) and '''Ray-Traced''' audio options available.<ref name="blog"/> |
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = On/Off toggle. Adjustable ''' | + | |subtitles notes = On/Off toggle. Adjustable '''Size''', '''Color''', '''Speaker Name''', '''Speaker Color''' and '''Background Opacity''' available. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
Line 250: | Line 250: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
− | |royalty free audio = | + | |royalty free audio = false |
|royalty free audio notes = | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = |
Revision as of 22:04, 15 February 2023
Developers | |
---|---|
Housemarque | |
Windows | Climax Studios[1] |
Publishers | |
PlayStation PC | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | February 15, 2023 |
Reception | |
Metacritic | 87 |
OpenCritic | 86 |
IGDB | 91 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Roguelike, Shooter |
Vehicles | Space flight |
Art styles | Realistic |
Themes | Sci-fi, Space |
Returnal is a singleplayer and multiplayer third-person action, roguelike and shooter game. It makes use of a modified version of Unreal Engine 4.[2]
It was developed originally by Housemarque and Climax Studios and published by Sony Interactive Entertainment for the PlayStation 5, which got released on April 30, 2021. The PC version was developed by Climax Studios and published by PlayStation PC. The PC version got released on February 15, 2023, almost 2 years after its initial release. Notable additions to the PC release compared to the original PlayStation 5 release are ray traced reflections and ray traced shadows. Additionally it added support for DLSS 2.4, FSR 2.0, XeSS and NIS.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Essential improvements
Skip intro videos
Delete, rename or move intro video files[3] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | %LOCALAPPDATA%\Returnal\Steam\Saved\Config |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1649240/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Steam | %LOCALAPPDATA%\Returnal\Steam\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1649240/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:10 resolutions are officially supported.[4] | ||
Multi-monitor | |||
Ultra-widescreen | 21:9 and 32:9 resolutions are officially supported.[4] | ||
4K Ultra HD | [5] | ||
Field of view (FOV) | -10 to +15 degrees FOV bias slider.[6] | ||
Windowed | |||
Borderless fullscreen windowed | Named as Windowed Fullscreen. Exclusive Fullscreen also available. | ||
Anisotropic filtering (AF) | Scales with the Texture Quality setting. | ||
Anti-aliasing (AA) | TAA forced on with Low, Medium, High and Epic presets. | ||
High-fidelity upscaling | DLSS 2.4, FSR 2.0, NIS, XeSS [7][8] |
||
Vertical sync (Vsync) | On/Off toggle. | ||
60 FPS and 120+ FPS | Fully adjustable frame rate cap slider available with increments of one and lowest value of ten. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) | Ray-Traced Shadows and Reflections.[7] | ||
Color blind mode | Support for Deuteranopia, Protanopia and Rritanopia with adjustable Filter Strength, UI Tone and Collectible Colors. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
- Gameplay visible in the background while at the graphics menu, allowing to see the effects of settings adjustments in real-time.
- Features option to display an in-game performance UI.
- Features option to run an in-game benchmark with detailed results overview after about any possible performance bottlenecks.
- Features optional variable rate shading (VRS) option under Screen optimizations with several presets available. Cannot be activated while using any of the available upscaling techniques.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Left-Handed and Right-Handed presets also available. | |
Mouse acceleration | ||
Mouse sensitivity | Separate Aim Sensitivity and Look Sensitivity sliders available. | |
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Adaptive, Classic and Custom presets available. | |
Controller sensitivity | Separate Look Speed and Aim Speed sliders available separately for each axis. | |
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense controller is fully supported. Haptic feedback and adaptive triggers support requires wiring the DualSense controller to the PC.[7] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate Master, Music, SFX and Dialogue volume sliders available. | |
Surround sound | Stereo, 5.1, 7.1, Dolby Atmos, Auro 3D (3D audio), Resonance Audio (3D audio) and Ray-Traced audio options available.[7] | |
Subtitles | On/Off toggle. Adjustable Size, Color, Speaker Name, Speaker Color and Background Opacity available. | |
Closed captions | ||
Mute on focus lost | On/Off toggle. When on, it pauses the game on focus loss. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Indonesian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Thai | ||||
Vietnamese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 2 | Co-op |
- Cross-play with PlayStation 5 is not supported.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX, APEX | PhysX v3.4.0.0, APEX v1.4.0.0 |
Audio | XAudio, Wwise | XAudio v2.9 |
Input | LibScePad | V1.0.4.1, support for DualSense controller |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (build 1903) | |
Processor (CPU) | Intel Core i5-6400 AMD Ryzen 5 1500X |
Intel Core i7-8700 AMD Ryzen 7 2700X |
System memory (RAM) | 16 GB | |
Hard disk drive (HDD) | 60 GB (HDD) | 60 GB (SSD) |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB (Nvidia), 8 GB (AMD) of VRAM | Nvidia GeForce RTX 2070 Super AMD Radeon RX 6700 XT 8 GB (Nvidia), 12 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.25.1.0
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1649240/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1649240) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Returnal is coming to PC – PlayStation.Blog - last accessed on 2022-12-09
- "Returnal PC has been created with help and delicate care from our friends at Climax Studios."
- ↑ Can We Do It with Particles?: VFX Learnings from 'Returnal' - GDC - YouTube - last accessed on 2023-02-15
- ↑ Verified by User:Mrtnptrs on 2023-02-15
- Checked by removing the files myself
- ↑ 4.0 4.1 Steam - Returnal - last accessed on 2023-01-18
- "16:10, Ultrawide (21:9) and Super Ultrawide (32:9) aspect ratios offer an expanded field of view throughout Atropos..."
- ↑ Steam - Returnal - last accessed on 2023-01-18
- "All this in stunning 4K."
- ↑ Returnal - Features Trailer | PC Games - PlayStation- YouTube - last accessed on 2023-01-18
- ↑ 7.0 7.1 7.2 7.3 Returnal launches on PC February 15 - PlayStation.Blog - last accessed on 2023-01-18
- ↑ SteamDB Unknown Depot 1649241 - Displaying change M:2048765008969678509 - Returnal - SteamDB - last accessed on 2023-02-10