Difference between revisions of "Azure Striker Gunvolt 2"
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{{Infobox game | {{Infobox game | ||
|title = Azure Striker Gunvolt 2 | |title = Azure Striker Gunvolt 2 | ||
Line 11: | Line 10: | ||
|reception = | |reception = | ||
|taxonomy = | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
Line 33: | Line 33: | ||
}} | }} | ||
− | ''' | + | {{Introduction |
− | {{ | + | |introduction = '''''Azure Striker Gunvolt 2''''' is an {{Glossary:Anime}} {{Glossary:Action}} {{Glossary:Platform}} game developed by [[Company:Inti Creates|Inti Creates]]. It is the sequel to ''[[Azure Striker Gunvolt]]''. |
+ | |||
+ | |release history = After a 4-year gap between games, ''Azure Striker Gunvolt 2'' was eventually released onto PC through [[Store:Steam|Steam]] on June 22, 2020. Compared to its predecessor, the PC port of ''Azure Striker Gunvolt 2'' features most of the enhancements from its Nintendo Switch port, which includes higher resolution cutscene graphics, widescreen presentation, 60 FPS gameplay, and includes all of the additional DLC content from the 3DS version. The PC version also retains a unique feature from the 3DS version for the final boss battle in Gunvolt's campaign which involved the 3DS's microphone, which can be disabled by disabling or disconnecting any microphones from the computer and cause the final boss to play similarly to the Switch version. Unfortunately, the PC version does not include the ''[[Shovel Knight: Treasure Trove|Shovel Knight]]'' amiibo-exclusive boss battle from the 3DS and Switch versions, which rewarded players with an unique item for defeating the titular Shovel Knight, and as of the latest Simplified Chinese support update, also introduced a number of game-breaking bugs that were not present in the initial PC release or the console and handheld versions. The game also has no audio settings whatsoever. | ||
+ | |||
+ | |current state = The game has not seen any patches since October 2, 2020. | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
Line 43: | Line 48: | ||
{{Availability/row| Steam | 1065180 | Steam | | | Windows }} | {{Availability/row| Steam | 1065180 | Steam | | | Windows }} | ||
}} | }} | ||
− | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|game}}\win\save\gv_config.ini}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\win\save\gv2_save.bin|{{p|game}}\win\save\gv2_sys_save.bin}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = Stores up to 128 KB of game save online (maximum of 16 save files). |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
==Video== | ==Video== | ||
+ | {{Image|Azure Striker Gunvolt 2 - Video settings.png|Video settings.}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 81: | Line 86: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = limited |
− | |widescreen resolution notes= | + | |widescreen resolution notes= 16:9 resolutions only.<ref name="AmethystViper">{{Refcheck|user=AmethystViper|date=2020-06-24|comment=}}</ref> |
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = n/a |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Run the game in windowed mode at your display's native resolution and use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]].<ref name="AmethystViper" /> |
− | |anisotropic = | + | |anisotropic = n/a |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = n/a |
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |upscaling = unknown |
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
+ | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = | + | |120 fps notes = Capped at 60 FPS.<ref name="AmethystViper" /> |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |ray tracing = unknown |
+ | |ray tracing notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
==Input== | ==Input== | ||
+ | {{Image|Azure Striker Gunvolt 2 - Key remapping.png|Keyboard remapping settings.}} | ||
+ | {{Image|Azure Striker Gunvolt 2 - Controller remapping.png|Controller remapping}} | ||
+ | {{Image|Azure Striker Gunvolt 2 - Controller configuration.png|Controller calibration.}} | ||
+ | {{--}} Xbox One prompts are always shown, regardless of input device. | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
− | |key remap notes = | + | |key remap notes = Some keys such as {{key|Shift}} or {{key|Alt}} cannot be used.<ref name="AmethystViper" /> If you want to assign {{key|Shift}} to any action, for example "dash", just open gv_config.ini in save folder and change value of "dash" to 16 |
− | |acceleration option = | + | |acceleration option = n/a |
− | |acceleration option notes = | + | |acceleration option notes = Mouse movement not used at all.<ref name="AmethystViper" /> |
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = false |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = true |
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = | + | |controller remap notes = '''Button Calibration''' function from the Options menu remaps buttons to other buttons; there's a tab in the in-game pause menu that allows remapping of buttons to in-game functions. |
− | |controller sensitivity = | + | |controller sensitivity = false |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Digital movement. |
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = hackable |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Native DualShock 4 support is broken and cannot be configured properly. Use Steam's PlayStation 4 controller configuration as a workaround.<ref>{{Refurl|url=https://steamcommunity.com/app/1065180/discussions/0/2576571096293561000/|title=Problem with Dualshock 4 gamepad - Steam Community Discussions|date=2020-07-02}}</ref> |
− | |dualshock prompts = | + | |dualshock prompts = false |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired, Bluetooth |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
− | |tracked motion controllers= | + | |tracked motion controllers= false |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
− | |tracked motion prompts = | + | |tracked motion prompts = false |
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = xbox |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
− | |haptic feedback notes = | + | |haptic feedback notes = Vibration feedback from the console versions is omitted. |
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 176: | Line 190: | ||
==Audio== | ==Audio== | ||
+ | {{Image|Azure Striker Gunvolt 2 - Language settings.png|Language settings.}} | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = false |
− | |separate volume notes = | + | |separate volume notes = No audio settings whatsoever outside of turning off voice-overs during dialogue. |
− | |surround sound = | + | |surround sound = false |
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 199: | Line 216: | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = The game uses different Special Skill terms from the original Japanese language if set game language in English, French, German, Italian, Portuguese and Spanish. In Traditional/Simplified Chinese and Korean languages, Special Skill term is based upon the original Japanese language. |
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Simplified Chinese added in update ver. 20200917, but causes issues in Score Attack mode. | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Traditional Chinese is a specific addition to match up the localization of the game's console versions. | ||
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 266: | Line 301: | ||
|ref = | |ref = | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Bugs introduced in the Simplified Chinese update=== | ||
+ | {{--}} The Simplified Chinese update for the game (Build 5529337) has introduced the following bugs into the game: | ||
+ | * If playing the game in Traditional Chinese, the special attacks of EX Merak, EX Carrera, and EX Jota will cause the game to crash. | ||
+ | * In Score Attack mode, a score-breaking glitch can occur if the player does not defeat any enemies in a regular stage, wait for the 5-star time requirements to expire, then come into contact with a boss's body to intentionally lose Kudos, and defeating it with a normal attack.{{dubious|date=2021-02-22|reason=This bug seems why too speific to trigger in the latest build of the game.}} | ||
+ | {{Fixbox|description=Downgrade the game to the initial release (Build 5609015)|ref={{cn|date=2021-02-22|reason=}}|fix= | ||
+ | Follow [[Store:Steam#Download older game versions|these instructions]] on how to install older versions of Steam games from your account after February 12, 2020. | ||
}} | }} | ||
Line 302: | Line 337: | ||
|shader model versions = 3.0 | |shader model versions = 3.0 | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = false | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 331: | Line 369: | ||
|anticheat = | |anticheat = | ||
|anticheat notes = | |anticheat notes = | ||
+ | }} | ||
+ | |||
+ | ===Change the final boss's ultimate attack in Gunvolt's story (spoilers)=== | ||
+ | {{ii}} The PC port of Azure Striker Gunvolt 2 retains a specific microphone use during the game's final boss battle from the original 3DS version, whereas the Switch port was altered to compensate for lack bult-in microphone support. | ||
+ | {{Fixbox|description=Disable/remove any microphones connected to the computer before launching the game.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1065180/discussions/0/2525904966945412353/|title=You need a mic connected to beat Gunvolt's story, unless you alter some sound settings - Steam Community Discussions|date=2020-10-19}}</ref>|fix= | ||
}} | }} | ||
Line 342: | Line 385: | ||
|minHD = 5 GB | |minHD = 5 GB | ||
|minGPU = | |minGPU = | ||
+ | |minDX = 9.0c | ||
+ | |minSM = 3.0 | ||
|recOS = | |recOS = |
Latest revision as of 15:11, 29 March 2023
Developers | |
---|---|
Inti Creates | |
Release dates | |
Windows | June 22, 2020[1] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Platform, Shooter |
Art styles | Anime |
Themes | Cyberpunk, Sci-fi, Supernatural |
Series | GUNVOLT |
Azure Striker Gunvolt 2 is an anime action platform game developed by Inti Creates. It is the sequel to Azure Striker Gunvolt.
After a 4-year gap between games, Azure Striker Gunvolt 2 was eventually released onto PC through Steam on June 22, 2020. Compared to its predecessor, the PC port of Azure Striker Gunvolt 2 features most of the enhancements from its Nintendo Switch port, which includes higher resolution cutscene graphics, widescreen presentation, 60 FPS gameplay, and includes all of the additional DLC content from the 3DS version. The PC version also retains a unique feature from the 3DS version for the final boss battle in Gunvolt's campaign which involved the 3DS's microphone, which can be disabled by disabling or disconnecting any microphones from the computer and cause the final boss to play similarly to the Switch version. Unfortunately, the PC version does not include the Shovel Knight amiibo-exclusive boss battle from the 3DS and Switch versions, which rewarded players with an unique item for defeating the titular Shovel Knight, and as of the latest Simplified Chinese support update, also introduced a number of game-breaking bugs that were not present in the initial PC release or the console and handheld versions. The game also has no audio settings whatsoever.
The game has not seen any patches since October 2, 2020.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\win\save\gv_config.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1065180/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\win\save\gv2_save.bin[Note 1] <path-to-game>\win\save\gv2_sys_save.bin[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1065180/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Stores up to 128 KB of game save online (maximum of 16 save files). |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:9 resolutions only.[2] | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Run the game in windowed mode at your display's native resolution and use Borderless Gaming.[2] | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped at 60 FPS.[2] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
- Xbox One prompts are always shown, regardless of input device.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys such as ⇧ Shift or Alt cannot be used.[2] If you want to assign ⇧ Shift to any action, for example "dash", just open gv_config.ini in save folder and change value of "dash" to 16 | |
Mouse acceleration | Mouse movement not used at all.[2] | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Button Calibration function from the Options menu remaps buttons to other buttons; there's a tab in the in-game pause menu that allows remapping of buttons to in-game functions. | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Native DualShock 4 support is broken and cannot be configured properly. Use Steam's PlayStation 4 controller configuration as a workaround.[3] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Vibration feedback from the console versions is omitted. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | No audio settings whatsoever outside of turning off voice-overs during dialogue. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | The game uses different Special Skill terms from the original Japanese language if set game language in English, French, German, Italian, Portuguese and Spanish. In Traditional/Simplified Chinese and Korean languages, Special Skill term is based upon the original Japanese language. | |||
Simplified Chinese | Simplified Chinese added in update ver. 20200917, but causes issues in Score Attack mode. | |||
Traditional Chinese | Traditional Chinese is a specific addition to match up the localization of the game's console versions. | |||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Portuguese | ||||
Spanish |
Issues fixed
Bugs introduced in the Simplified Chinese update
- The Simplified Chinese update for the game (Build 5529337) has introduced the following bugs into the game:
- If playing the game in Traditional Chinese, the special attacks of EX Merak, EX Carrera, and EX Jota will cause the game to crash.
- In Score Attack mode, a score-breaking glitch can occur if the player does not defeat any enemies in a regular stage, wait for the 5-star time requirements to expire, then come into contact with a boss's body to intentionally lose Kudos, and defeating it with a normal attack.[dubious – discuss]
Downgrade the game to the initial release (Build 5609015)[citation needed] |
---|
Follow these instructions on how to install older versions of Steam games from your account after February 12, 2020. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Change the final boss's ultimate attack in Gunvolt's story (spoilers)
- The PC port of Azure Striker Gunvolt 2 retains a specific microphone use during the game's final boss battle from the original 3DS version, whereas the Switch port was altered to compensate for lack bult-in microphone support.
Disable/remove any microphones connected to the computer before launching the game.[4] |
---|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | DirectX 9.0c compatible Shader model 3.0 support |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1065180/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1065180) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Azure Striker Gunvolt 2 coming to PC on June 22 - Gematsu - last accessed on 2020-06-09
- ↑ 2.0 2.1 2.2 2.3 2.4 Verified by User:AmethystViper on 2020-06-24
- ↑ Problem with Dualshock 4 gamepad - Steam Community Discussions - last accessed on 2020-07-02
- ↑ You need a mic connected to beat Gunvolt's story, unless you alter some sound settings - Steam Community Discussions - last accessed on 2020-10-19