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Azure Striker Gunvolt 2

From PCGamingWiki, the wiki about fixing PC games
Azure Striker Gunvolt 2
Azure Striker Gunvolt 2 cover
Inti Creates
Release dates
Windows June 22, 2020[1]
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Action, Platform, Shooter
Art styles Anime
Themes Cyberpunk, Sci-fi, Supernatural
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Azure Striker Gunvolt 2 is an anime action platform game developed by Inti Creates. It is the sequel to Azure Striker Gunvolt.

After a 4-year gap between games, Azure Striker Gunvolt 2 was eventually released onto PC through Steam on June 22, 2020. Compared to its predecessor, the PC port of Azure Striker Gunvolt 2 features most of the enhancements from its Nintendo Switch port, which includes higher resolution cutscene graphics, widescreen presentation, 60 FPS gameplay, and includes all of the additional DLC content from the 3DS version. The PC version also retains a unique feature from the 3DS version for the final boss battle in Gunvolt's campaign which involved the 3DS's microphone, which can be disabled by disabling or disconnecting any microphones from the computer and cause the final boss to play similarly to the Switch version. Unfortunately, the PC version does not include the Shovel Knight amiibo-exclusive boss battle from the 3DS and Switch versions, which rewarded players with an unique item for defeating the titular Shovel Knight, and as of the latest Simplified Chinese support update, also introduced a number of game-breaking bugs that were not present in the initial PC release or the console and handheld versions. The game also has no audio settings whatsoever.

The game has not seen any patches since October 2, 2020.

General information

Steam Community Discussions


Source DRM Notes Keys OS
Icon overlay.png

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\win\save\gv_config.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1065180/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\win\save\gv2_save.bin[Note 1]
<path-to-game>\win\save\gv2_sys_save.bin[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1065180/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud
Stores up to 128 KB of game save online (maximum of 16 save files).


Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
16:9 resolutions only.[2]
4K Ultra HD
Field of view (FOV)
Borderless fullscreen windowed
Run the game in windowed mode at your display's native resolution and use Borderless Gaming.[2]
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
120+ FPS
Capped at 60 FPS.[2]
High dynamic range display (HDR)
See the glossary page for potential alternatives.


Keyboard remapping settings.
Keyboard remapping settings.
Controller remapping
Controller remapping
Controller calibration.
Controller calibration.
Xbox One prompts are always shown, regardless of input device.

Keyboard and mouse State Notes
Some keys such as Shift or Alt cannot be used.[2] If you want to assign Shift to any action, for example "dash", just open gv_config.ini in save folder and change value of "dash" to 16
Mouse acceleration
Mouse movement not used at all.[2]
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
Full controller support
Controller remapping
Button Calibration function from the Options menu remaps buttons to other buttons; there's a tab in the in-game pause menu that allows remapping of buttons to in-game functions.
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Native DualShock 4 support is broken and cannot be configured properly. Use Steam's PlayStation 4 controller configuration as a workaround.[3]
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Vibration feedback from the console versions is omitted.
Digital movement supported
Simultaneous controller+KB/M


Language settings.
Language settings.

Audio feature State Notes
Separate volume controls
No audio settings whatsoever outside of turning off voice-overs during dialogue.
Surround sound
Closed captions
Mute on focus lost
Royalty free audio


Language UI Audio Sub Notes
The game uses different Special Skill terms from the original Japanese language if set game language in English, French, German, Italian, Portuguese and Spanish. In Traditional/Simplified Chinese and Korean languages, Special Skill term is based upon the original Japanese language.
Simplified Chinese
Simplified Chinese added in update ver. 20200917, but causes issues in Score Attack mode.
Traditional Chinese
Traditional Chinese is a specific addition to match up the localization of the game's console versions.

Issues fixed

Bugs introduced in the Simplified Chinese update

The Simplified Chinese update for the game (Build 5529337) has introduced the following bugs into the game:
  • If playing the game in Traditional Chinese, the special attacks of EX Merak, EX Carrera, and EX Jota will cause the game to crash.
  • In Score Attack mode, a score-breaking glitch can occur if the player does not defeat any enemies in a regular stage, wait for the 5-star time requirements to expire, then come into contact with a boss's body to intentionally lose Kudos, and defeating it with a normal attack.[dubious – discuss]
Downgrade the game to the initial release (Build 5609015)[citation needed]

Follow these instructions on how to install older versions of Steam games from your account after February 12, 2020.

Other information


Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes


No middleware information; you can edit this page to add it.

Change the final boss's ultimate attack in Gunvolt's story (spoilers)

The PC port of Azure Striker Gunvolt 2 retains a specific microphone use during the game's final boss battle from the original 3DS version, whereas the Switch port was altered to compensate for lack bult-in microphone support.
Disable/remove any microphones connected to the computer before launching the game.[4]

System requirements

Operating system (OS) 7, 8.1, 10
Processor (CPU) 2 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) DirectX 9.0c compatible
Shader model 3.0 support
A 64-bit operating system is required.


  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1065180/ in addition to or instead of this directory. The app ID (1065180) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.