Azure Striker Gunvolt

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Azure Striker Gunvolt
Azure Striker Gunvolt cover
Developers
Inti Creates
Release dates
Windows August 28, 2015
Taxonomy
Monetization DLC
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Action, Platform, Shooter
Art styles Anime
Themes Cyberpunk, Sci-fi, Supernatural
Series GUNVOLT
Azure Striker Gunvolt guide on StrategyWiki
Azure Striker Gunvolt on MobyGames
Azure Striker Gunvolt on Wikipedia
GUNVOLT
Azure Striker Gunvolt 2015
Mighty Gunvolt 2015
Mighty Gunvolt Burst 2019
Gunvolt Chronicles: Luminous Avenger iX 2019
Azure Striker Gunvolt 2 2020

Azure Striker Gunvolt is an anime action platforming game developed by Inti Creates. It is the spiritual successor to the Mega Man Zero sub-series in the Mega Man franchise and the company's first independent title.

The game was initially developed for the Nintendo 3DS as a downloadable eShop title, however, its overseas version received a number of cut story elements and removed most of the game's voice-acting. A Steam version, released on August 28, 2015, was initially released to combat this issue with the 3DS version while adding some additional modes, however, at the time of its release the PC port was mostly a direct port of the 3DS version, complete with dual simulated screens and some actions requiring input from the mouse to use the clickable bottom screen. The initial localization issue in the 3DS version was later circumvented with a patch, and the game later received an updated compilation re-release with its sequel on the Nintendo Switch as the Azure Striker Gunvolt: Striker Pack in 2017. The PC version would eventually get a similar update from the Nintendo Switch port with Build 2765014 on May 11, 2018.[1] It does, however, retain the lower resolution art assets and the reversed Confirm/Cancel button layout from the initial PC port; see Widescreen resolution and Input settings for more information. Some of the PC version's non-Japanese localizations are still based on the cutdown versions from the 3DS.

Unfortunately, an issue that has still yet to be addressed in the PC version is its broken Steam DRM implementation, which causes the game to not function at all if Steam is in Offline Mode.[2][3][4]

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Always online (requires a constant internet connection to play)
Game does not work with Steam in offline mode.
Windows
All versions require Steam DRM.

Monetization[edit]

Type Notes
DLC Soundtracks.

DLC and expansion packs

Name Notes
AZURE STRIKER GUNVOLT OFFICIAL SOUNDTRACK The game's original soundtrack. Contains 42 pieces of music in MP3 format.
Windows
AZURE PHOSPHORESCENCE Extra vocal tracks from the game. Contains 8 pieces of music in MP3 format.
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\save\gv_config.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/388800/pfx/[Note 2]

Save game data location[edit]

System Location
Windows <path-to-game>\save\*.bin[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/388800/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video[edit]

Launcher graphics settings.
Launcher graphics settings.

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
2D game.
Windowed
1024x576, 1280x720 or 1920x1080 only.
Borderless fullscreen windowed
Use Borderless Gaming. The launcher window will be stretched, however the game window will confine itself to the selected resolution.[5]
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
In-game V-sync however may cause frame-rate issues. See Very low frame-rate.
60 FPS
Frame rate cap has been raised to 60 FPS as of Build 2765014.
120+ FPS

Widescreen resolution[edit]

Build 2765014 features support for 16:9 widescreen and the menus all fit in a single screen similarly to the Nintendo Switch port.
Some assets are directly ported from 3DS version while others are remade in much higher resolution. Some pixel artwork assets are upscaled using bilinear filtering. See in-game general screenshot for demonstration, where buttons and text on sides are higher quality than the rest of the assets. Build 2765014 also does not include the higher quality art assets from the Switch version.

Input[edit]

In-game general settings.
In-game general settings.
Launcher controller rebinding. Keyboard rebinding is identical, excluding right stick skill activation as regular buttons can be used.
Launcher controller rebinding. Keyboard rebinding is identical, excluding right stick skill activation as regular buttons can be used.
Xbox/Nintendo button prompts are always shown with keyboard prompts for special skills only.
Esc is used to instantly close the game in fullscreen mode, while a confirm prompt appears for windowed mode.
Controller uses Japanese style/Nintendo layout where secondary button (DualShock O, Xbox B) is used as an confirmation while primary button (DualShock X, Xbox A) as cancel.[6]

Keyboard and mouse State Notes
Remapping
Added with Build 795287.[7] Buttons are bound into controller buttons. Skill activation keys are bound to F1-F4 and cannot be remapped.
Mouse acceleration
Mouse not used in game.
Mouse sensitivity
Mouse input in menus
The screen is no longer clickable due to the game being resigned for a single screen.
Mouse Y-axis inversion
Controller
Controller support
DirectInput only. Remove/disable all DirectInput controllers to use XInput compatible controller.
Full controller support
Quitting the game requires Esc or Alt+F4.
Controller remapping
Both launcher (bind controller buttons into Xbox 360 controller buttons) and in-game (change buttons in game action).
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Prompts however do not reflect on remapped bindings configured from the launcher.
Impulse Trigger vibration
DualShock 4 controllers
Game recognizes DualShock 4 controllers as generic DirectInput controllers. Use DS4Windows or Steam Input as a workaround.[8]
DualShock button prompts
Light bar support
Connection modes Bluetooth, wired
V2 controller tested.
Generic/other controllers
Button prompts
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Lacks vibration feedback features from the console versions.
Simultaneous controller+KB/M

Audio[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Audio is stero.
Subtitles
Can be toggled in some circumstances with a button when Japanese Voice Mode is enabled.
Closed captions
Mute on focus lost

Localizations

Launcher language settings.
Launcher language settings.
Most localization options besides English (Japanese Voice Mode), Japanese, Korean, and Traditional Chinese are missing nearly all of cutscene dialogue and voice-overs similarly to the 3DS version (pre-v1.3).[9]
Language UI Audio Sub Notes
English
English and English (Japanese Voice Mode) uses different text localizations and the former is missing most of the cutscene dialogue. The latter option is recommended.
French
Italian
German
Korean
Spanish
Japanese
Fully-voiced cutscene dialogue are only available in English (Japanese Voice Mode), Japanese, Korean, and Traditional Chinese.
Portuguese
Russian
Traditional Chinese

Issues unresolved[edit]

Game does not launch in Steam Offline Mode[edit]

The game will run in the background but will not actually play or even show the configuration launcher if the game is being played when Steam is set of Offline. This issue has not been officially fixed.

Issues fixed[edit]

Very low framerate[edit]

This should have been dealt with update Build 756226[10] and Build 760608.[11] Developer suggests turning off Vsync if the issue remains. Alternatively, force Vsync externally from your GPU's respective control panel instead.

Game process running in background after closing the game[edit]

The game would remain running in the background despite closing the game down. This issue should be addressed with Build 2770885.[12]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum
Operating system (OS) XP, 7, 8, 8.1, 10
Processor (CPU) 2 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce
512 MB of VRAM
DirectX 9.0c compatible
Other Microsoft Xbox 360 Controller

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/388800/ in addition to or instead of this directory. The app ID (388800) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Update (Build 2765014) - last accessed on May 12, 2018
  2. Fix Azure Striker Gunvolt - Steam Community Discussions - last accessed on 2019-12-01
  3. Game does not start even in Online mode - Steam Community Discussions - last accessed on 2019-12-01
  4. Verified by User:AmethystViper on 2019-12-01
    Tested Steam Offline Mode with Build 2814291 and the game's process runs in the background, but the game does not actually play, much less opens the configuration launcher, after running the game in Steam while set to offline.
  5. Verified by User:AmethystViper on Decemember 10, 2016
    Tested Borderless Gaming on the game, and despite the initial launcher being stretched, the game window rendered properly running in the native desktop resolution.
  6. Verified by User:AmethystViper on January 30, 2017
    Although its possible to swap A and B buttons for better menu controls, not all modes and menus will work with the changes made in the configuration launcher nor changes from in-game Options.
  7. Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Steam Ver. September Update (Build 795287) - last accessed on December 10, 2016
  8. Verified by User:AmethystViper on 2020-08-22
  9. AZURE STRIKER GUNVOLT VER. 1.3 PATCH ADDS JAPANESE VOICE MODE TO 3DS DIGITAL VERSION - Inti Creates - last accessed on 2020-08-22
    "For those of you who are not familiar with Japanese Voice Mode, this was a mode that we created for Azure Striker Gunvolt 1 that adds in content that was regrettably removed from the initial release of the 3DS version of the game. Not only does this patch restore the voices to each and every one of the characters, but the entire game has been re-localized to better match with the addition of these voices."
  10. Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 756226) - last accessed on December 10, 2016
  11. Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 760608) - last accessed on December 10, 2016
  12. Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 2770885) - last accessed on May 14, 2018