Difference between revisions of "X-COM: Enforcer"
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{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
{{Infobox game/row/taxonomy/perspectives | Third-person }} | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | Action, TPS | + | {{Infobox game/row/taxonomy/genres | Action, Shooter, TPS }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | Robot }} | {{Infobox game/row/taxonomy/vehicles | Robot }} | ||
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
{{Infobox game/row/taxonomy/themes | Sci-fi }} | {{Infobox game/row/taxonomy/themes | Sci-fi }} | ||
− | {{Infobox game/row/taxonomy/series | X-COM}} | + | {{Infobox game/row/taxonomy/series | X-COM }} |
|steam appid = 7770 | |steam appid = 7770 | ||
|gogcom id = 1445249599 | |gogcom id = 1445249599 | ||
+ | |official site= https://web.archive.org/web/20030409134353/http://www.us.infogrames.com/games/x_com_enf/ | ||
|hltb = 11364 | |hltb = 11364 | ||
|igdb = x-com-enforcer | |igdb = x-com-enforcer | ||
Line 137: | Line 138: | ||
'''Notes''' | '''Notes''' | ||
{{ii}} If fullscreen mode does not work when using dgVoodoo 2, increase the DirectX VRAM value with {{file|dgVoodooCpl.exe}}. | {{ii}} If fullscreen mode does not work when using dgVoodoo 2, increase the DirectX VRAM value with {{file|dgVoodooCpl.exe}}. | ||
+ | {{--}} {{term|Vert-}}: Field of view is cropped on resolutions wider than 4:3. Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]]. | ||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
{{++}} The fixes below affect both the gameplay and cutscene FOVs. | {{++}} The fixes below affect both the gameplay and cutscene FOVs. | ||
+ | |||
{{Fixbox|description=Set default FOV in-game|ref=<ref name="AlphaYellow">{{Refcheck|user=AlphaYellow|date=2024-03-23}}</ref>|fix= | {{Fixbox|description=Set default FOV in-game|ref=<ref name="AlphaYellow">{{Refcheck|user=AlphaYellow|date=2024-03-23}}</ref>|fix= | ||
# While in game, open the console with {{key|~}}. | # While in game, open the console with {{key|~}}. | ||
Line 316: | Line 319: | ||
==Issues fixed== | ==Issues fixed== | ||
===Game hangs at startup with Direct3D renderer=== | ===Game hangs at startup with Direct3D renderer=== | ||
− | {{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/68-creative-alchemy/ Creative ALchemy]|ref=<ref name="AlphaYellow"/> | + | {{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/68-creative-alchemy/ Creative ALchemy]|ref=<ref name="AlphaYellow"/>}} |
− | }} | ||
{{Fixbox|description=Use the default Glide renderer|ref=<ref name="AlphaYellow"/>|fix= | {{Fixbox|description=Use the default Glide renderer|ref=<ref name="AlphaYellow"/>|fix= | ||
Line 351: | Line 353: | ||
{{API | {{API | ||
|direct3d versions = 7 | |direct3d versions = 7 | ||
− | |direct3d notes = <ref>{{Refcheck|user=Eddmanx|date=2022-12-01}}</ref> | + | |direct3d notes = <ref>{{Refcheck|user=Eddmanx|date=2022-12-01}}</ref><ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").}}</ref> |
− | |directdraw versions = | + | |directdraw versions = 2 |
− | |directdraw notes = | + | |directdraw notes = Software renderer.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=dgVoodoo2's API tracing points to DirectDraw 2.}}</ref> |
|opengl versions = | |opengl versions = | ||
|opengl notes = | |opengl notes = | ||
− | |glide versions = | + | |glide versions = 2 |
− | |glide notes = | + | |glide notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=According to dgVoodoo2's API tracing in DebugView and System Informer, dgVoodoo2 hooks into glide2x.dll.}}</ref> |
|software mode = true | |software mode = true | ||
|software mode notes = | |software mode notes = |
Latest revision as of 01:56, 2 June 2024
Developers | |
---|---|
MicroProse | |
Publishers | |
Retail | Infogrames |
Digital | 2K Games |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | April 19, 2001 |
Reception | |
Metacritic | 65 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Shooter, TPS |
Vehicles | Robot |
Art styles | Realistic |
Themes | Sci-fi |
Series | X-COM |
X-COM | |
---|---|
X-COM: UFO Defense | 1994 |
X-COM: Terror from the Deep | 1995 |
X-COM: Apocalypse | 1997 |
X-COM: Interceptor | 1998 |
X-COM: Email games | 1999 |
X-COM: Enforcer | 2001 |
XCOM: Enemy Unknown | 2012 |
The Bureau: XCOM Declassified | 2013 |
XCOM 2 | 2016 |
XCOM: Chimera Squad | 2020 |
Warnings
X-COM: Enforcer is a singleplayer and multiplayer third-person action, shooter and TPS game in the X-COM series.
General information
- UFOpaedia - A huge wiki for the XCOM series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | Included in X-COM: Complete Pack, with X-COM: UFO Defense, X-COM: Terror from the Deep, X-COM: Apocalypse and X-COM: Interceptor. | |||
Steam | ||||
GamersGate (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/7770/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\System\User.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/7770/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Some resolutions not listed; see Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 90º by default. See Field of view (FOV). | ||
Windowed | Press Alt+↵ Enter to toggle between fullscreen and windowed mode. See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Widescreen resolution
Set in XCom.ini[1] |
---|
Notes
|
Field of view (FOV)
- The fixes below affect both the gameplay and cutscene FOVs.
Set default FOV in-game[2] |
---|
|
Set in User.ini[1] |
---|
|
Windowed
Edit ini file[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and SFX. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 1.0.[3] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 | GameSpy services have been shut down;[4] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Game hangs at startup with Direct3D renderer
Use Creative ALchemy[2] |
---|
Use the default Glide renderer[2] |
---|
Notes
|
Brightness slider not working
Use dgVoodoo2[2] |
---|
Use nGlide[2] |
---|
Use DDrawCompat[5] |
---|
Camera issues
Instructions[6][2] |
---|
|
Mouse spinning uncontrollably with a forced resolution in dgVoodoo 2
Turn on Free mouse in dgVoodoo 2's control panel[2]
|
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | [7][8] |
DirectDraw | 2 | Software renderer.[9] |
Glide | 2 | [10] |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound3D | |
Cutscenes | Bink Video | |
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 2000, XP, Vista (Steam) |
98, ME, 2000 |
Processor (CPU) | Intel Pentium II 233 MHz (with 3D video card) Intel Pentium II 266 MHz (without 3D video card) |
Intel Pentium II 400 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | 4 MB of VRAM DirectX 8.0 compatible | |
Sound (audio device) | 1 MB Windows compatible sound card |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (7770) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 X-COM: Enforcer | WSGF
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Verified by User:AlphaYellow on 2024-03-23
- ↑ X-COM: Enforcer with 3D spatial sound 🎧 (OpenAL Soft HRTF audio) - last accessed on 9 June 2023
- ↑ Pricing | GameSpy Technology
- ↑ GitHub - last accessed on 2024-03-23
- ↑ Enforcer: Camera bug?, page 1 - Forum - GOG.com - last accessed on 2024-03-23
- ↑ Verified by User:Eddmanx on 2022-12-01
- ↑ Verified by User:AlphaYellow on 2024-04-06
- According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").
- ↑ Verified by User:AlphaYellow on 2024-04-06
- dgVoodoo2's API tracing points to DirectDraw 2.
- ↑ Verified by User:AlphaYellow on 2024-04-06
- According to dgVoodoo2's API tracing in DebugView and System Informer, dgVoodoo2 hooks into glide2x.dll.