Difference between revisions of "Hades"
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{{Infobox game/row/taxonomy/perspectives | Bird's-eye view, Scrolling, Isometric }} | {{Infobox game/row/taxonomy/perspectives | Bird's-eye view, Scrolling, Isometric }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | ARPG, Roguelike }} | + | {{Infobox game/row/taxonomy/genres | ARPG, Hack and slash, Roguelike }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
Line 149: | Line 149: | ||
|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
Line 215: | Line 215: | ||
===16:10 (Steam Deck)=== | ===16:10 (Steam Deck)=== | ||
− | {{ii}} Hades has a 16:9 {{Term|static aspect}} ratio and is {{Term|letterboxed}} | + | {{ii}} Hades has a 16:9 {{Term|static aspect}} ratio and is {{Term|letterboxed}} at resolutions taller than 16:9 (e.g. the Steam Deck's 16:10). |
{{Fixbox|description={{Term|Letterboxing}} can be bypassed using third-party mod, see [[#Hephaistos|Hephaistos]].|ref=|fix=}} | {{Fixbox|description={{Term|Letterboxing}} can be bypassed using third-party mod, see [[#Hephaistos|Hephaistos]].|ref=|fix=}} | ||
<gallery> | <gallery> | ||
− | Hades_Steam_Deck_1280x800_vanilla_letterboxes.png|16:10 at 1280x800 (Steam Deck), showing | + | Hades_Steam_Deck_1280x800_vanilla_letterboxes.png|16:10 at 1280x800 (Steam Deck), showing {{term|letterboxing}} |
Hades Steam Deck 1280x800 fixed.png|16:10 at 1280x800 (Steam Deck), after fix | Hades Steam Deck 1280x800 fixed.png|16:10 at 1280x800 (Steam Deck), after fix | ||
</gallery> | </gallery> | ||
Line 229: | Line 229: | ||
{{++}} '''[Scaling]''' {{Term|Hor+}} for wider aspect ratios (e.g. 21:9) / {{Term|Vert+}} for taller aspect ratios (e.g. 16:10). {{Term|Pixel-based}} also available. | {{++}} '''[Scaling]''' {{Term|Hor+}} for wider aspect ratios (e.g. 21:9) / {{Term|Vert+}} for taller aspect ratios (e.g. 16:10). {{Term|Pixel-based}} also available. | ||
{{++}} '''[HUD]''' Expanded horizontally / vertically by default, can also be kept in the center. | {{++}} '''[HUD]''' Expanded horizontally / vertically by default, can also be kept in the center. | ||
− | {{--}} '''[Static assets / FMV]''' Not resized, will stay at 16:9 in the center of the screen. | + | {{--}} '''[Static assets / {{term|FMV}}]''' Not resized, will stay at 16:9 in the center of the screen. |
{{++}} '''[Custom resolution]''' Patches a custom resolution in the [[#Configuration file(s) location|{{file|ProfileX.sjson}} configuration file]] (useful for custom window sizes and multi-monitor without Eyefinity / Surround). | {{++}} '''[Custom resolution]''' Patches a custom resolution in the [[#Configuration file(s) location|{{file|ProfileX.sjson}} configuration file]] (useful for custom window sizes and multi-monitor without Eyefinity / Surround). | ||
}} | }} | ||
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|playstation prompts notes = | |playstation prompts notes = | ||
|light bar support = true | |light bar support = true | ||
− | |light bar support notes = Lightbar only works for DualShock 4 | + | |light bar support notes = Lightbar only works for DualShock 4 controllers when connected via Wired. <br/><br/>The light color varies depending on power-ups. |
|dualsense adaptive trigger support = false | |dualsense adaptive trigger support = false | ||
|dualsense adaptive trigger support notes = | |dualsense adaptive trigger support notes = | ||
Line 281: | Line 281: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = limited |
− | |other controllers notes = | + | |other controllers notes = The Switch Pro controller is compatible; however, it still shows Xbox prompts and swaps the X/Y and A/B buttons, both within the menu and during gameplay. |
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
Line 289: | Line 289: | ||
|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = | |haptic feedback notes = | ||
+ | |digital movement supported = true | ||
+ | |digital movement supported notes= | ||
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
Line 294: | Line 296: | ||
|steam input api notes = | |steam input api notes = | ||
|steam hook input = true | |steam hook input = true | ||
− | |steam hook input notes = | + | |steam hook input notes = Only available if a DualSense controller is used. |
|steam input presets = limited | |steam input presets = limited | ||
|steam input presets notes = uses default Gamepad Template | |steam input presets notes = uses default Gamepad Template | ||
|steam controller prompts = true | |steam controller prompts = true | ||
− | |steam controller prompts notes = Steam Controller and Steam Deck prompts are supported. <br/><br/> | + | |steam controller prompts notes = Steam Controller and Steam Deck prompts are supported. <br/><br/>It might fall back to either Steam Controller or Xbox 360 button prompts instead of DualShock 4 button prompts if a DualSense Controller is used. |
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = |
Latest revision as of 15:37, 4 June 2024
Developers | |
---|---|
Supergiant Games | |
Engines | |
Early access | MonoGame[1] |
Release | The Forge[2][3][4] |
Release dates | |
Windows | September 17, 2020 |
macOS (OS X) | September 17, 2020 |
Reception | |
Metacritic | 93 |
OpenCritic | 94 |
IGDB | 94 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Scrolling, Isometric |
Controls | Direct control |
Genres | ARPG, Hack and slash, Roguelike |
Art styles | Stylized |
Themes | Classical, Fantasy |
Series | Hades |
Hades | |
---|---|
Hades | 2020 |
Hades II | EA |
Hades is a singleplayer bird's-eye view, scrolling and isometric ARPG, hack and slash and roguelike game in the Hades series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when launched directly from its executable.[5] | |||
Microsoft Store | Xbox Play Anywhere. | |||
Steam | DRM-free when launched directly from its executable.[6] |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain any microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Saved Games\Hades\ |
Microsoft Store | %LOCALAPPDATA%\Packages\SupergiantGamesLLC.Hades_q53c1yqmx7pha\SystemAppData\wgs |
macOS (OS X) | $HOME/Library/Application Support/Supergiant Games/Hades/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1145360/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Saved Games\Hades\ |
Microsoft Store | %LOCALAPPDATA%\Packages\SupergiantGamesLLC.Hades_q53c1yqmx7pha\SystemAppData\wgs |
macOS (OS X) | $HOME/Library/Application Support/Supergiant Games/Hades/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1145360/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
- Cross-save is available with the Nintendo Switch version of the game.[7]
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Native 16:9 support (scaled up/down from the internal viewport of 1920x1080); see 16:10 (Steam Deck) for 16:10 support. | ||
Multi-monitor | See Multi-monitor. | ||
Ultra-widescreen | See Ultra-widescreen. | ||
4K Ultra HD | Upscaled from the internal viewport of 1920x1080. | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
- By default, window size is static; only the resolutions from the main display are offered in the game settings, and the game window cannot be freely resized.
A custom window size / resolution can be manually set, by either: |
---|
(Note: replace
|
Ultra-widescreen
- Hades has a 16:9 static aspect ratio and is pillarboxed at resolutions wider than 16:9.
Pillarboxing can be bypassed using third-party mod, see Hephaistos. |
---|
- By default, Hades is pillarboxed with dedicated artwork[8] rather than plain black bars.
The pillarbox artwork can be disabled and replaced with black bars if desired, by either: |
---|
|
- At any aspect ratio > 21.6:9, the display logic forcefully offsets the pillars to the top[9] leading to the artwork being zoomed in (see the 32:9 example below).
Multi-monitor
- Multi-monitor setups behave identically to ultra-widescreen and are pillarboxed at resolutions wider than 16:9.
Pillarboxing can be bypassed using third-party mod, see Hephaistos. |
---|
- By default, Hades only works on multi-monitor setups emulating a single display (such as Eyefinity / Surround), as it is not possible to freely resize the game window. See Windowed for details and a bypass solution.
48:9 (triple screen) at 3840x720, showing dedicated pillarbox artwork "zoomed in"
16:10 (Steam Deck)
- Hades has a 16:9 static aspect ratio and is letterboxed at resolutions taller than 16:9 (e.g. the Steam Deck's 16:10).
Letterboxing can be bypassed using third-party mod, see Hephaistos. |
---|
16:10 at 1280x800 (Steam Deck), showing letterboxing
Hephaistos
Hephaistos is a third-party mod for Hades which can be used for bypassing pillarboxing / letterboxing / static window size. |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Configurable deadzone. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | Lightbar only works for DualShock 4 controllers when connected via Wired. The light color varies depending on power-ups. |
|
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter), Wireless (Bluetooth) |
Generic/other controllers | The Switch Pro controller is compatible; however, it still shows Xbox prompts and swaps the X/Y and A/B buttons, both within the menu and during gameplay. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | Only available if a DualSense controller is used. | |
Official controller preset(s) | uses default Gamepad Template | |
Steam Controller button prompts | Steam Controller and Steam Deck prompts are supported. It might fall back to either Steam Controller or Xbox 360 button prompts instead of DualShock 4 button prompts if a DualSense Controller is used. |
|
Cursor detection |
- Hades DualShock controls.png
DualShock controls
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, Voice | |
Surround sound | ||
Subtitles | ||
Closed captions | Subtitles include captions for nonverbal dialogue, such as heavy breathing. General sound effects and music are not captioned. |
|
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Metal support | ||
Vulkan | 1.1 | Added with an update released on October 27, 2020.[10] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
- Older builds had OpenGL 2.1 support, which was removed during the early access period.
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Input | SDL | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | |
Processor (CPU) | 2.4 GHz Dual Core | 3.0 GHz Dual Core |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 15 GB | 20 GB |
Video card (GPU) | 1 GB of VRAM DirectX 10 compatible | 2 GB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.13.6 | 10.14 |
Processor (CPU) | 2.4 GHz Dual Core | 3.0 GHz Quad Core |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 15 GB | 20 GB |
Video card (GPU) | Intel HD Graphics 5000 Metal compatible | Intel UHD Graphics 630 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1145360/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1145360) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Hades - last accessed on 2020-02-29
- ↑ The Forge on GitHub - last accessed on 2021-05-27
- "One of the on-going challenges was that [Supergiant Games] run-time was written in C#. At the beginning of 2019, we suggested to help them in building a new cross-platform game engine in C/C++ from scratch with The Forge."
- ↑ 2020 - A Retrospective - The Forge - last accessed on 2021-05-27
- "One of the on-going challenges was that [Supergiant Games] run-time was written in C#. At the beginning of 2019, we suggested to help them in building a new cross-platform game engine in C/C++ from scratch with The Forge."
- ↑ How 6 Months of COVID-19 Quarantine Affected Life at Supergiant Games - Developing Hell #05 - last accessed on 2021-05-27
- "Talks about Hades engine switch during the "March" section (04:15 - 06:27)"
- ↑ Epic Store games you can play without the Epic Launcher - last accessed on 2020-07-05
- ↑ Verified by User:AmethystViper on 2021-02-27
- I was gifted this game and tried to launch it without Steam running and it was able to play. Tested the x64 and x64vk executables and they were able to play without Steam.
- ↑ Twitter - Supergiant Games: Our Cross-Saves update for HADES is out now on Nintendo Switch! - last accessed on 2020-12-17
- ↑ Has the ultrawide resolution been fixed? - last accessed on 2020-09-24
- "We have artwork to fill the screen edges in ultrawide resolutions. This is an intentional choice."
- ↑ Hades ultrawide mod - last accessed on 2021-09-13
- "If we hex patch the memory value from 2.4 (0x4019999a) to 2.5 (0x40200000), the artwork will be displayed without offset at 3840x1600."
- ↑ Post-Launch Patch - October 27, 2020 - last accessed on 2020-11-03