Difference between revisions of "Darksiders II"
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===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Delete/rename video files|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Delete/rename video files|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to | + | # Go to {{folder|{{p|game}}\media\video}}. |
− | # Delete or rename | + | # Delete or rename {{folder|2011_THQ_Logo_FadeOut_720p.bik}} and {{folder|Vigil_Logo1280x720.bik}}. |
}} | }} | ||
+ | |||
===Save Game File Corruption Prevention=== | ===Save Game File Corruption Prevention=== | ||
{{Fixbox|description=Patch EXE to fix late-game Save File Corruption issue|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Patch EXE to fix late-game Save File Corruption issue|ref={{cn|date=July 2016}}|fix= |
Latest revision as of 01:06, 26 December 2023
This page is for the original release. For the Deathinitive Edition, see Darksiders II: Deathinitive Edition.
Developers | |
---|---|
Vigil Games | |
Publishers | |
Original | THQ |
From 2013 | Nordic Games |
Russia | Buka Entertainment |
Engines | |
Phoenix Engine | |
Release dates | |
Windows | August 14, 2012 |
Reception | |
Metacritic | 81 |
IGDB | 86 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure, ARPG |
Art styles | Stylized |
Series | Darksiders |
Darksiders | |
---|---|
Darksiders | 2010 |
Darksiders II | 2012 |
Darksiders II: Deathinitive Edition | 2015 |
Darksiders Warmastered Edition | 2016 |
Darksiders III | 2018 |
Darksiders Genesis | 2019 |
Darksiders II is a singleplayer third-person adventure and ARPG game in the Darksiders series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com (unavailable) | DLCs are sold separately in one pack. | |||
Humble Store (unavailable) | ||||
Origin (unavailable) | [1]. A Digital Deluxe version was also available, which bundled Darksiders II with Darksiders. | |||
Steam (unavailable) |
- No longer available digitally. Replaced by Darksiders II: Deathinitive Edition.
- Owners of Darksiders Franchise Pack or Darksiders II with DLC on Steam and Darksiders II with DLC on GOG.com before November 5, 2015 received Darksiders II: Deathinitive Edition for free.
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | ||
Abyssal Forge | ||
Angel of Death | ||
Argul's Tomb | ||
Deadly Despair | ||
Death Rides | ||
The Demon Lord Belial | ||
Fletcher's Crow Hammer | ||
Mace Maximus | ||
Mortis Pack | ||
Rusanov's Axe | ||
Shadow of Death | ||
Van Der Schmash Hammer |
Essential improvements
Skip intro videos
Delete/rename video files[citation needed] |
---|
|
Save Game File Corruption Prevention
Patch EXE to fix late-game Save File Corruption issue[citation needed] |
---|
|
Stutter fix
Instructions |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/50650/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\darksiders 2\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/50650/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | Approx. 100 MB available. |
Video
- Settings are only available after the cinematic introduction displayed when starting a new game. No real "main menu" before starting/loading a game.
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Causes broken minimap. Widescreen Fixer is recommended over native support.[2] | ||
Ultra-widescreen | See the WSGF topic. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Unknown post-process anti-aliasing. Low, Medium, High options. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No frame rate or refresh rate cap. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See Remapping for details. | |
Mouse acceleration | No option to disable. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Remapping
- Key bindings menu can be found via the inventory menu: press O, then navigate to the Move List menu.
Some keyboard keys cannot be mapped to game commands, like Delete, or num_del, Insert keys. Also, Arrow keys, END, HOME, Page Up, Page Down, etc. are displayed as "UNKNOWN KEY" then setting it again displays as NUMPAD keys. The "UNKNOWN KEY" can only be bound once. Arrows are functional still after this binding as NUM keys, but any NUMPAD keys cannot be binded as it is seen as already bound. I is hardbound to PAUSE, so that is also not remappable. E is hard-coded and cannot be bound to certain actions (e.g. Move Horse Forward). Additionally if a key is already bound, the action using that key has to be remapped before it can be used.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | Fan translation, download. | |||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | Use Helix Mod: Darksiders 2 for the best experience. | ||
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues unresolved
Phasewalker can't be used at the first portal after Lilith
Return to the main menu and resume the game.
Karkinos does not react to eggs thrown
Get closer before throwing the egg at the soft part.
This is reportedly an issue with one of the online services that no longer responds[3][4]. Disabling online connection can help to speed up the process.
Alt+Tab ↹ causes the game to crash
Redemption can't be used
Issues fixed
Freezing while exiting pause or inventory screens on some Nvidia GPUs
Enable adaptive vsync[citation needed] |
---|
Force adaptive vsync in the Nvidia Control Panel. |
Stuttering
- Caused by uncapped frame rate.
Enable vsync[citation needed] |
---|
Enable vsync in the video options. |
Use a frame limiter program[citation needed] |
---|
High System Temperatures
- Caused by uncapped frame rate.
Use D3DOverrider[5][citation needed] |
---|
Refer to D3DOverrider to force vsync to limit frame rate and temperatures. |
3D Vision effects not rendering correctly
- Using 3D Vision in the game is subpar to what it could be, with effects and shadows not rendering at the correct depth.
Use Helix Mod[citation needed] |
---|
Use Helix Mod to improve the 3D effects. |
No dialogue voices or subtitles
Region locked copies may lack voices and subtitles when language is changed to anything other than language native for their region.[6]
Change language in Steam[citation needed] |
---|
|
Install d3dcompiler_47 using Protontricks.[7]
|
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0, 4.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Wwise | |
Interface | Scaleform | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3, Vista SP1 | 7 |
Processor (CPU) | Intel Core 2 Duo 2.0 GHz AMD Athlon X2 2.0 GHz |
Quad Core |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce 8800 GT 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce GTX 260 Shader model 4.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/50650/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (50650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ DARKSIDERS II - last accessed on 7 June 2022
- ↑ Darksiders II - The way it is meant to be played (almost) - WSGF - last accessed on May 2023
- ↑ ProtoDB report by Soerensen - last accessed on 2023-03-05
- "The game will soft-lock trying to connect to some offline service when going from titlescreen to main menu (this is also a problem on windows)."
- ↑ Verified by User:Suicide machine on 2023-03-05
- This is however not a soft-lock, but it takes over a minute before the game finally goes into main menu
- ↑ Temp problems - Steam Users' Forums (retrieved)
- ↑ Verified by User:Suicide machine on August 13, 2016
- Polish works without problems, but when changed to English - game lacks both subtitles and voices.
- ↑ {{Refcheck|user=Suicide machine|date=2023-03-05