Difference between revisions of "Dark Souls Remastered"
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(Added reference in 60 FPS notes to the recently added 'simulated 30 FPS' section that was just made) |
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{{Infobox game/row/reception|IGDB|dark-souls-remastered|87}} | {{Infobox game/row/reception|IGDB|dark-souls-remastered|87}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
{{Infobox game/row/taxonomy/perspectives | Third-person }} | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Action, RPG }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
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|official site= https://en.bandainamcoent.eu/dark-souls/dark-souls-remastered | |official site= https://en.bandainamcoent.eu/dark-souls/dark-souls-remastered | ||
|hltb = 56677 | |hltb = 56677 | ||
+ | |lutris = dark-souls-remastered | ||
|strategywiki = Dark Souls | |strategywiki = Dark Souls | ||
|mobygames = dark-souls-remastered | |mobygames = dark-souls-remastered | ||
Line 41: | Line 42: | ||
'''Key points''' | '''Key points''' | ||
− | {{--}} Game speed is tied to frame rate.<ref> | + | {{--}} Game speed is tied to frame rate.<ref>{{Refurl|url=https://www.reddit.com/r/darksouls/comments/8lr2g6/remaster_game_speed_is_tied_to_frame_rate_with_60/|title=Remaster game speed is tied to frame rate with 60 fps as base|date=17 May 2023}}</ref> |
{{--}} Certain bugs that occur when running [[Dark Souls: Prepare to Die Edition]] at 60 FPS are still in this version. | {{--}} Certain bugs that occur when running [[Dark Souls: Prepare to Die Edition]] at 60 FPS are still in this version. | ||
Line 89: | Line 90: | ||
==Video== | ==Video== | ||
− | {{Image|DSR General settings.jpg|General settings | + | {{Image|DSR General settings.jpg|General settings}} |
− | {{Image|Dark Souls Remastered Video settings.jpg|Graphics settings | + | {{Image|Dark Souls Remastered Video settings.jpg|Graphics settings}} |
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 115: | Line 116: | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[FXAA]] and [[TAA]]. | |antialiasing notes = [[FXAA]] and [[TAA]]. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = If option is grayed out, force in the graphics card control panel. | |vsync notes = If option is grayed out, force in the graphics card control panel. | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = |
|120 fps = false | |120 fps = false | ||
|120 fps notes = Capped at 60 FPS with slowdowns below ~45 FPS.<ref>[https://www.pcgamer.com/dark-souls-remastered-pc-requirements-60-fps-on-any-hardware/ Dark Souls Remastered PC requirements: 60 fps on any hardware | PC Gamer]</ref> | |120 fps notes = Capped at 60 FPS with slowdowns below ~45 FPS.<ref>[https://www.pcgamer.com/dark-souls-remastered-pc-requirements-60-fps-on-any-hardware/ Dark Souls Remastered PC requirements: 60 fps on any hardware | PC Gamer]</ref> | ||
Line 130: | Line 134: | ||
===Field of view (FOV)=== | ===Field of view (FOV)=== | ||
− | {{Fixbox|description=Use DaS Remastered FOV table|ref=<ref> | + | {{Fixbox|description=Use DaS Remastered FOV table|ref=<ref>{{Refurl|url=http://fearlessrevolution.com/viewtopic.php?t=6856|title=Dark Souls Remastered - FearLess Cheat Engine|date=May 2023}}</ref>|fix= |
# Open the game. | # Open the game. | ||
# Download and run [https://cheatengine.org/downloads.php Cheat Engine]. | # Download and run [https://cheatengine.org/downloads.php Cheat Engine]. | ||
Line 138: | Line 142: | ||
# Use {{key|Ctrl|PageUp}} and {{key|Ctrl|PageDown}} to control FOV. | # Use {{key|Ctrl|PageUp}} and {{key|Ctrl|PageDown}} to control FOV. | ||
{{ii}} Also available as a standalone executable on [https://www.nexusmods.com/darksouls/mods/1063 Nexus Mods]. | {{ii}} Also available as a standalone executable on [https://www.nexusmods.com/darksouls/mods/1063 Nexus Mods]. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
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{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = In-game controls and menu controls can be remapped separately.<br | + | |key remap notes = Two bindings per action.<br>In-game controls and menu controls can be remapped separately.<br>Arrow keys are locked to cursor movement, but can be double-mapped to other menu actions, with conflict issues.<br>{{key|Esc}} is locked to Open Menu action and cannot be mapped to anything else. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 168: | Line 163: | ||
|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = In-game controls and menu controls can be remapped separately. Menu/Start button is locked to Open Menu action. D-pad in menu controls is locked to cursor movement.<br />The game has issues with swapping the A and B buttons in any capacity. Swapping the Confirm and Cancel buttons to Japanese style doesn't function as intended. Swapping Roll and Interact doesn't function as intended. | + | |controller remap notes = In-game controls and menu controls can be remapped separately.<br>Menu/Start button is locked to Open Menu action. D-pad in menu controls is locked to cursor movement.<br />The game has issues with swapping the A and B buttons in any capacity. Swapping the Confirm and Cancel buttons to Japanese style doesn't function as intended. Swapping Roll and Interact doesn't function as intended. |
|controller sensitivity = true | |controller sensitivity = true | ||
|controller sensitivity notes= '''Camera Speed''' with separate values for the Y-axis and the X-axis (0-10). | |controller sensitivity notes= '''Camera Speed''' with separate values for the Y-axis and the X-axis (0-10). | ||
Line 191: | Line 186: | ||
|tracked motion prompts = false | |tracked motion prompts = false | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
|controller hotplug = true | |controller hotplug = true | ||
Line 199: | Line 194: | ||
|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = XInput only. | |haptic feedback notes = XInput only. | ||
− | |simultaneous input = | + | |simultaneous input = true |
− | |simultaneous input notes = While moving you can't attack, sprint or block with shield.<br />When attempting to roll | + | |simultaneous input notes = While moving, you can't attack, sprint or block with a shield properly.<br />When attempting to roll while moving, the game often executes a backstep.<br />Switches rapidly between controller and KB/M prompts.<br />Mouse acts like an analogue stick when used simultaneously, limiting turn speed. |
|steam input api = false | |steam input api = false | ||
|steam input api notes = | |steam input api notes = | ||
Line 213: | Line 208: | ||
}} | }} | ||
<gallery> | <gallery> | ||
− | + | Dark_souls_remastered_controller_bindings.png|Controller remapping | |
− | + | Dark_souls_remastered_kbm_bindings.png|Keyboard and mouse remapping | |
− | |||
− | |||
− | |||
− | |||
</gallery> | </gallery> | ||
===PlayStation button prompts=== | ===PlayStation button prompts=== | ||
Line 240: | Line 231: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 297: | Line 290: | ||
|audio = false | |audio = false | ||
|subtitles = hackable | |subtitles = hackable | ||
− | |notes = [ | + | |notes = [https://www.trc-playground.hu/forditasok/#darksoulsremastered Fan translation.] |
|fan = true | |fan = true | ||
}} | }} | ||
Line 305: | Line 298: | ||
|audio = hackable | |audio = hackable | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Fan dub | + | |notes = Fan dub by [http://www.unite101.it/ds.html Unite101] |
|fan = true | |fan = true | ||
}} | }} | ||
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|audio = false | |audio = false | ||
|subtitles = hackable | |subtitles = hackable | ||
− | |notes = Fan translation by David Pires, [https://www.nexusmods.com/darksoulsremastered/mods/438 download] | + | |notes = Fan translation by David Pires, [https://www.nexusmods.com/darksoulsremastered/mods/438 download]. |
− | |fan = | + | |fan = true |
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 363: | Line 356: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Latin American Spanish | ||
+ | |interface = false | ||
+ | |audio = hackable | ||
+ | |subtitles = false | ||
+ | |notes = Fan dub by [https://www.nexusmods.com/darksoulsremastered/mods/552 Unite101 and Primera Llamada]. | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 375: | Line 376: | ||
==Network== | ==Network== | ||
− | {{Image|DSR network settings.jpg|Network settings | + | {{Image|DSR network settings.jpg|Network settings}} |
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = false | |local play = false | ||
Line 424: | Line 425: | ||
|native 3d notes = | |native 3d notes = | ||
|nvidia 3d vision = hackable | |nvidia 3d vision = hackable | ||
− | |nvidia 3d vision notes = | + | |nvidia 3d vision notes = [https://helixmod.blogspot.com/2019/09/dark-souls-remastered.html new Geo-11 3D Driver (RTX3000/4000 compatible)] |
|tridef 3d = unknown | |tridef 3d = unknown | ||
|tridef 3d notes = | |tridef 3d notes = | ||
Line 462: | Line 463: | ||
===Broken roll and feet animations=== | ===Broken roll and feet animations=== | ||
− | {{--}} Strange animations when rolling or shifting feet unique to the Remastered version.<ref> | + | {{--}} Strange animations when rolling or shifting feet unique to the Remastered version.<ref>{{Refurl|url=https://www.reddit.com/r/darksouls/comments/8nhczl/you_are_looking_at_a_broken_animation_every/|title=You are looking at a broken animation every single time you roll in Dark Souls Remastered|date=17 May 2023}}</ref> |
===Missing ambient sound=== | ===Missing ambient sound=== | ||
− | {{--}} Ambient sound sometimes does not load for example when changing areas.<ref> | + | {{--}} Ambient sound sometimes does not load for example when changing areas.<ref>{{Refurl|url=https://www.reddit.com/r/darksouls/comments/9w6cm8/the_dsr_sound_glitch_that_youve_most_likely/|title=The DSR Sound Glitch that you've Most Likely Encountered but Didn't Notice...|date=17 May 2023}}</ref> |
Reloading fixes temporarily. | Reloading fixes temporarily. | ||
==Issues fixed== | ==Issues fixed== | ||
− | === | + | ===Reduce occurrence of enemies teleporting when using jumping attacks [citation needed]=== |
− | {{ | + | {{Fixbox|description=Use Riva Tuner Statistics Server to cap frame rate at 45-48 FPS|fix= |
+ | # Download [https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html RivaTuner Statistics Server] (RTSS) and install. | ||
+ | # Open RTSS. | ||
+ | # Make sure Framerate Limit is selected (click on Frametime Limit, if shown, to toggle between the two settings) and set the value to 45-48 FPS, depending on preference. Most other RTSS settings may be left at default. | ||
+ | # Leave RTSS running in the background or minimized while playing. | ||
+ | {{ii}} FPS cap of 45 FPS does not excessively slow down gameplay or animations. | ||
+ | }} | ||
+ | |||
+ | ===The game doesn't detect Xbox One (and newer) gamepads=== | ||
+ | {{Fixbox|description=Disable configurations support in Steam controller settings and use devreorder to hide XInput device(s) |fix= | ||
+ | # Download [https://github.com/briankendall/devreorder devreorder] and unpack it into a temporary folder | ||
+ | # Run <code>DeviceLister.exe</code>, copy the GUIDs of all available controllers | ||
+ | # Open <code>devreorder.ini</code> for editing and paste the GUIDs into [hidden] section, save the file | ||
+ | # Put the edited <code>devreorder.ini</code> and the <code>dinput8.dll</code> from x64 folder into game's installation folder (where <code>DarkSoulsRemastered.exe</code> is) | ||
+ | # Go to Steam settings, Controller, General Controller Settings | ||
+ | # Disable all "configuration support" options and save Steam settings | ||
+ | # Xbox One/Series gamepads should be detected properly now | ||
+ | }} | ||
+ | |||
+ | ===Mouse sensitivity increases after launching/closing a game in Windows=== | ||
+ | |||
+ | {{ii}} Game for some reason turns off enhanced pointer precision option in OS when you start the game | ||
+ | |||
+ | {{Fixbox|description=Install Enhanced PP Fix |fix= | ||
+ | # Download [https://github.com/Nordgaren/Enhanced-PP-Fix/releases Fix] from Github | ||
+ | # Put <code>DINPUT8.dll</code> in your DSR directory with <code>DarkSoulsRemastered.exe</code> and launch the game. | ||
}} | }} | ||
Line 498: | Line 524: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 524: | Line 553: | ||
===Modding=== | ===Modding=== | ||
− | {{ii}} Dark Souls: Prepare to Die Edition mods are not directly compatible and require porting.<ref> | + | {{ii}} Dark Souls: Prepare to Die Edition mods are not directly compatible and require porting.<ref>{{Refurl|url=https://www.reddit.com/r/DarkSoulsMods/comments/a8qap6/are_mods_compatible_with_the_remastered_version/|title=Are mods compatible with the remastered version?|date=17 May 2023}}</ref> Many of the popular mods have Dark Souls Remastered versions. |
+ | |||
+ | ====[https://www.nexusmods.com/darksoulsremastered/mods/642 Re-Remastered]==== | ||
+ | {{++}} Adds dynamic shadows to whole game, removes almost all baked lighting, fixes graphical issues and restores visual atmosphere from PtDE. | ||
+ | {{++}} Makes whole world visible from almost anywhere. | ||
+ | {{++}} Improves water reflections, trees and adds new landscape meshes. | ||
+ | |||
+ | ====[https://www.nexusmods.com/darksoulsremastered/mods/703 Some PtDE Common Effects]==== | ||
+ | {{++}} Replaces some common particle effects with their equivalent from the Prepare to Die Edition. | ||
+ | {{ii}} Fully compatible with Re-Remastered mod. | ||
+ | |||
+ | ====[https://www.nexusmods.com/darksoulsremastered/mods/652 DSR Shader Overhaul]==== | ||
+ | {{++}} Reworks lighting, increases contrast, makes metals more vibrant (like in PtDE), fixes SSAO not affecting point lights and improves light blending. | ||
==System requirements== | ==System requirements== |
Latest revision as of 17:28, 19 February 2024
This page is for remaster of Dark Souls. For the original release of the game, see Dark Souls: Prepare to Die Edition.
Developers | |
---|---|
Original game | FromSoftware |
Remastered | QLOC |
Publishers | |
Bandai Namco Entertainment | |
Japan | FromSoftware |
Release dates | |
Windows | May 24, 2018 |
Reception | |
Metacritic | 84 |
OpenCritic | 85 |
IGDB | 87 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, RPG |
Themes | Fantasy |
Series | Dark Souls |
Dark Souls | |
---|---|
Dark Souls: Prepare to Die Edition | 2012 |
Dark Souls II | 2014 |
Dark Souls II: Scholar of the First Sin | 2015 |
Dark Souls III | 2016 |
Dark Souls: Remastered | 2018 |
Key points
- Game speed is tied to frame rate.[1]
- Certain bugs that occur when running Dark Souls: Prepare to Die Edition at 60 FPS are still in this version.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
Amazon.com | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\FromSoftware\NBGI\DarkSouls\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/570940/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\NBGI\DARK SOULS REMASTERED\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/570940/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Any resolution above 4K, whether it be native monitor resolution or downsampling, will render menus and the in-game UI incorrectly. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA and TAA. | ||
Vertical sync (Vsync) | If option is grayed out, force in the graphics card control panel. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS with slowdowns below ~45 FPS.[2] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Use DaS Remastered FOV table[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Two bindings per action. In-game controls and menu controls can be remapped separately. Arrow keys are locked to cursor movement, but can be double-mapped to other menu actions, with conflict issues. Esc is locked to Open Menu action and cannot be mapped to anything else. |
|
Mouse acceleration | ||
Mouse sensitivity | Camera Speed with separate values for the Y-axis and the X-axis (0-10). | |
Mouse input in menus | ||
Mouse Y-axis inversion | Also has X-axis inversion. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | In-game controls and menu controls can be remapped separately. Menu/Start button is locked to Open Menu action. D-pad in menu controls is locked to cursor movement. The game has issues with swapping the A and B buttons in any capacity. Swapping the Confirm and Cancel buttons to Japanese style doesn't function as intended. Swapping Roll and Interact doesn't function as intended. |
|
Controller sensitivity | Camera Speed with separate values for the Y-axis and the X-axis (0-10). | |
Controller Y-axis inversion | Also has X-axis inversion. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter), (tested on V2) |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | XInput only. | |
Digital movement supported | ||
Simultaneous controller+KB/M | While moving, you can't attack, sprint or block with a shield properly. When attempting to roll while moving, the game often executes a backstep. Switches rapidly between controller and KB/M prompts. Mouse acts like an analogue stick when used simultaneously, limiting turn speed. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection | Mouse acts like an analogue stick when using simultaneous input, limiting turn speed. |
PlayStation button prompts
Use DSR Texture Packer and Unpacker[4] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Catalan | Fan translation. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | Fan dub by Unite101 | |||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | Fan translation by David Pires, download. | |||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | Fan dub by Unite101 and Primera Llamada. | |||
Ukrainian | Fan translation. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 6 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Password system can bypass the standard matchmaking limitations, but players will be scaled down to the host's level. | |
Peer-to-peer | ||
Dedicated | The game uses dedicated servers to match players together, but gameplay is strictly peer-to-peer. | |
Self-hosting | ||
Direct IP |
DSR Watchpup
- Main thread, NexusMods
- While not as powerful as Dark Souls PVP Watchdog for Dark Souls: Prepare to Die Edition due to Dark Souls Remastered's additional anti-cheat features, DSR Watchpup for Dark Souls Remastered provides tools such as rudimentary player anomaly detection and automatic in-game save backups.
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | new Geo-11 3D Driver (RTX3000/4000 compatible) | ||
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues unresolved
Clipping issues with small landscape obstructions
- Slope interactions are slightly different at 60 FPS, may cause getting "stuck" on small obstructions.[5] This bug is not present in Dark Souls: Prepare to Die Edition at 30 fps, see Dark Souls: Prepare to Die Edition#cite note-floor collision-17.
Broken roll and feet animations
- Strange animations when rolling or shifting feet unique to the Remastered version.[6]
Missing ambient sound
- Ambient sound sometimes does not load for example when changing areas.[7]
Reloading fixes temporarily.
Issues fixed
Reduce occurrence of enemies teleporting when using jumping attacks [citation needed]
Use Riva Tuner Statistics Server to cap frame rate at 45-48 FPS |
---|
|
The game doesn't detect Xbox One (and newer) gamepads
Disable configurations support in Steam controller settings and use devreorder to hide XInput device(s) |
---|
|
Mouse sensitivity increases after launching/closing a game in Windows
- Game for some reason turns off enhanced pointer precision option in OS when you start the game
Install Enhanced PP Fix |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 | [8] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD | 4.44.61 |
Cutscenes | Bink Video | 1.200f |
Modding
- Dark Souls: Prepare to Die Edition mods are not directly compatible and require porting.[9] Many of the popular mods have Dark Souls Remastered versions.
Re-Remastered
- Adds dynamic shadows to whole game, removes almost all baked lighting, fixes graphical issues and restores visual atmosphere from PtDE.
- Makes whole world visible from almost anywhere.
- Improves water reflections, trees and adds new landscape meshes.
Some PtDE Common Effects
- Replaces some common particle effects with their equivalent from the Prepare to Die Edition.
- Fully compatible with Re-Remastered mod.
DSR Shader Overhaul
- Reworks lighting, increases contrast, makes metals more vibrant (like in PtDE), fixes SSAO not affecting point lights and improves light blending.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5-2300 2.8 GHz AMD FX-6300 3.5 GHz |
Intel Core i5-4570 3.2 GHz AMD FX-8350 4.2 GHz |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 460 AMD Radeon HD 6870 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/570940/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (570940) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Remaster game speed is tied to frame rate with 60 fps as base - last accessed on 17 May 2023
- ↑ Dark Souls Remastered PC requirements: 60 fps on any hardware | PC Gamer
- ↑ Dark Souls Remastered - FearLess Cheat Engine - last accessed on May 2023
- ↑ DSR Texture Packer and Unpacker - last accessed on 2021-11-28
- ↑ Dark Souls Remastered 60fps collision regressionVerified by User:Link Satonaka on November 2021
- ↑ You are looking at a broken animation every single time you roll in Dark Souls Remastered - last accessed on 17 May 2023
- ↑ The DSR Sound Glitch that you've Most Likely Encountered but Didn't Notice... - last accessed on 17 May 2023
- ↑ Verified by User:Fds29 on 2021-07-21
- Verified with Special K
- ↑ Are mods compatible with the remastered version? - last accessed on 17 May 2023