Difference between revisions of "SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated"
From PCGamingWiki, the wiki about fixing PC games
m (→SteamVR or Oculus client starts when game launches: Updating link in my last edit to point to a developer reply) |
(→Video) |
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Line 100: | Line 100: | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = See [[# | + | |fov notes = See [[#Ultra-widescreen|Ultra-widescreen]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 106: | Line 106: | ||
|borderless windowed notes = "Fullscreen" option is borderless windowed mode. | |borderless windowed notes = "Fullscreen" option is borderless windowed mode. | ||
|anisotropic = always on | |anisotropic = always on | ||
− | |anisotropic notes = Always set to 8.<ref>{{Refcheck|user=Rose|date=2020-06-24|comment=r.maxanisotropy is set to 8, as seen in the [[Engine:Unreal_Engine_4#Enable_developer_console|console]].}}</ref> See [[#Anisotropic filtering|Anisotropic filtering]] to force 16x anisotropic filtering. | + | |anisotropic notes = Always set to 8.<ref>{{Refcheck|user=Rose|date=2020-06-24|comment=r.maxanisotropy is set to 8, as seen in the [[Engine:Unreal_Engine_4#Enable_developer_console|console]].}}</ref> See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]] to force 16x anisotropic filtering. |
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = Using [[FXAA]].<ref>{{Refcheck|user=KingKrouch|date=2020-06-23|comment=Checked the "r.DefaultFeature.AntiAliasing" command using a command console injector.}}</ref> See [[#Anti-aliasing|Anti-aliasing]] to disable it. | + | |antialiasing notes = Using [[FXAA]].<ref>{{Refcheck|user=KingKrouch|date=2020-06-23|comment=Checked the "r.DefaultFeature.AntiAliasing" command using a command console injector.}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] to disable it. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 114: | Line 114: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Capped at 144 FPS.<ref>[https://www.dsogaming.com/articles/spongebob-squarepants-battle-for-bikini-bottom-rehydrated-runs-silky-smooth-on-the-pc/ SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated runs silky smooth on the PC]</ref> 60 FPS during cutscenes.<ref>{{Refcheck|user=KingKrouch|date=2020-06-23|comment=Checked with FPS overlay.}}</ref> | + | |120 fps notes = Capped at 144 FPS.<ref>[https://www.dsogaming.com/articles/spongebob-squarepants-battle-for-bikini-bottom-rehydrated-runs-silky-smooth-on-the-pc/ SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated runs silky smooth on the PC]</ref> 60 FPS during cutscenes.<ref>{{Refcheck|user=KingKrouch|date=2020-06-23|comment=Checked with FPS overlay.}}</ref> Use [https://community.pcgamingwiki.com/files/file/1921-bfbbuw-spongebob-bfbb-ultrawideuncapped-fps-fix/ BFBBUW] to fix. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 132: | Line 132: | ||
}} | }} | ||
− | ===[[Glossary: | + | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== |
− | + | {{Fixbox|description=Modify Engine.ini|ref=<ref name="Hman360">{{Refcheck|user=Hman360|date=2020-06-24|comment=Tested by setting the value in the config file and checking in-game.}}</ref>|fix= | |
− | + | # Go to the [[#Game data|configuration file(s) location]]. | |
− | + | # Open <code>Engine.ini</code>. | |
− | + | # Add the line <code>[SystemSettings]</code> if it does not exist. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{Fixbox|description=Modify | ||
− | # Go to the [[# | ||
− | # | ||
# In this section, add the line <code>r.MaxAnisotropy=16</code>. | # In this section, add the line <code>r.MaxAnisotropy=16</code>. | ||
# Save the file. | # Save the file. | ||
}} | }} | ||
− | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing]]=== | + | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== |
− | {{Fixbox|description=Modify Engine.ini|ref=<ref | + | {{Fixbox|description=Modify Engine.ini|ref=<ref name="Hman360"/>|fix= |
# Go to the [[#Configuration file(s) location|Configuration file location]] and open {{code|Engine.ini}} or create it if it doesn't exist. | # Go to the [[#Configuration file(s) location|Configuration file location]] and open {{code|Engine.ini}} or create it if it doesn't exist. | ||
# In {{code|Engine.ini}}, find the section {{code|[SystemSettings]}} or add it if it doesn't exist. | # In {{code|Engine.ini}}, find the section {{code|[SystemSettings]}} or add it if it doesn't exist. | ||
Line 160: | Line 151: | ||
===Ambient occlusion=== | ===Ambient occlusion=== | ||
− | {{Fixbox|description=Modify | + | {{Fixbox|description=Modify Engine.ini to increase ambient occlusion|ref=<ref name="Keith">{{Refcheck|user=Keith|date=2020-07-06|comment=}}</ref>|fix= |
− | # Go to the [[# | + | # Go to the [[#Game data|configuration file(s) location]]. |
− | # | + | # Open <code>Engine.ini</code>. |
+ | # Add the line <code>[SystemSettings]</code> if it does not exist. | ||
# In this section, add the line <code>r.AmbientOcclusionLevels=4</code>. | # In this section, add the line <code>r.AmbientOcclusionLevels=4</code>. | ||
# Save the file. | # Save the file. | ||
Line 168: | Line 160: | ||
===Chromatic aberration=== | ===Chromatic aberration=== | ||
− | {{Fixbox|description=Modify | + | {{Fixbox|description=Modify Engine.ini to disable chromatic aberration|ref=<ref name="Keith"/>|fix= |
− | # Go to the [[# | + | # Go to the [[#Game data|configuration file(s) location]]. |
− | # | + | # Open <code>Engine.ini</code>. |
+ | # Add the line <code>[SystemSettings]</code> if it does not exist. | ||
# In this section, add the line <code>r.SceneColorFringeQuality=0</code>. | # In this section, add the line <code>r.SceneColorFringeQuality=0</code>. | ||
+ | # Save the file. | ||
+ | }} | ||
+ | |||
+ | ===Depth of field=== | ||
+ | {{Fixbox|description=Modify Engine.ini to disable depth of field|ref=<ref name="Keith"/>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the line <code>[SystemSettings]</code> if it does not exist. | ||
+ | # In this section, add the line <code>r.DepthOfFieldQuality=0</code>. | ||
# Save the file. | # Save the file. | ||
}} | }} |
Revision as of 17:39, 6 July 2020
Developers | |
---|---|
Purple Lamp Studios | |
Publishers | |
THQ Nordic | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | June 23, 2020 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Platform |
Art styles | Cartoon |
Themes | Fantasy |
Series | SpongeBob SquarePants |
Key points
- Remake of SpongeBob SquarePants: Battle for Bikini Bottom based on the console releases, which were completely different from the original PC game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Pineapple\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/969990/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Pineapple\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/969990/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Cutscenes are cinematically letterboxed. | ||
Multi-monitor | Vert- scaling, black bars at cutscenes and dialog screens. See Ultra-widescreen. | ||
Ultra-widescreen | Vert- scaling, black bars at cutscenes and dialog screens. See Ultra-widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | See Ultra-widescreen. | ||
Windowed | |||
Borderless fullscreen windowed | "Fullscreen" option is borderless windowed mode. | ||
Anisotropic filtering (AF) | Always set to 8.[2] See Anisotropic filtering (AF) to force 16x anisotropic filtering. | ||
Anti-aliasing (AA) | Using FXAA.[3] See Anti-aliasing (AA) to disable it. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Capped at 144 FPS.[4] 60 FPS during cutscenes.[5] Use BFBBUW to fix. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
- By default, ultrawide support is achieved through Vert- scaling. Dialog screens are pillarboxed and cutscenes are windowboxed.[6][7] Certain non-HUD elements may appear stretched or anchored incorrectly.[8]
Use the community trainer to remove black bars and adjust FOV |
---|
|
Use the community DLL injection to adjust FOV |
---|
|
Anisotropic filtering (AF)
Modify Engine.ini[9] |
---|
|
Anti-aliasing (AA)
Modify Engine.ini[9] |
---|
|
Ambient occlusion
Modify Engine.ini to increase ambient occlusion[10] |
---|
|
Chromatic aberration
Modify Engine.ini to disable chromatic aberration[10] |
---|
|
Depth of field
Modify Engine.ini to disable depth of field[10] |
---|
|
More Engine.ini graphics tweaks
A mod by ExpnandBanana can be found with various Engine.ini tweaks to improve graphics on GameBanana.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Lacks support of non-QWERTY keyboards.[11] See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | [12] | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | "Invert Controls" in Gameplay Settings. Can be set to "Vertical", "Horizontal", "Both", or "None". These settings are set back to default after changing playable character.[13] |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "SFX Volume", "Music Volume", and "Dialogues Volume" | |
Surround sound | [14] | |
Subtitles | Always enabled for dialogue. Cutscenes are not captioned. | |
Closed captions | ||
Mute on focus lost |
Localizations
- Spoken language can be changed independently from on-screen text language.
- Non-English dubs are missing various sounds in in-game cutscenes.[15][16]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Malay | ||||
Thai |
Issues unresolved
Save file corruption
- A few initial reports of save file corruption.[17] Saving in multiple slots recommended.
Issues fixed
SteamVR or Oculus client starts when game launches
- This issue was fixed in a June 26, 2020 patch.[18]
Add launch parameters to disable HMD detection[19] |
---|
Add |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play | 2 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | 10 |
Processor (CPU) | Intel Core i3-4130 AMD Phenom II X4 925 |
Intel Core i3-8100 AMD FX-6300 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1050 Ti AMD Radeon R9 4 GB of VRAM DirectX 11 compatible |
Sound (audio device) | DirectX 9 compatible |
- A 64-bit operating system is required.
- Some AMD graphics cards may show weaker performance on Windows 7 and 8.1 compared to 10.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/969990/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (969990) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated revamps the graphics and design of a cult classic - last accessed on 2020-02-14
- ↑ Verified by User:Rose on 2020-06-24
- r.maxanisotropy is set to 8, as seen in the console.
- ↑ Verified by User:KingKrouch on 2020-06-23
- Checked the "r.DefaultFeature.AntiAliasing" command using a command console injector.
- ↑ SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated runs silky smooth on the PC
- ↑ Verified by User:KingKrouch on 2020-06-23
- Checked with FPS overlay.
- ↑ Verified by User:KingKrouch on 2020-06-23
- Tested in-game with 2560x1080 resolution.
- ↑ Verified by User:Rose on 2020-06-24
- Tested at 2560x1080, 3840x1080 and 5760x1080, screenshots compared to 1920x1080.
- ↑ Verified by User:KingKrouch on 2020-06-23
- Tested by interacting with the television in SpongeBob's house, and by setting off Hans by going out of bounds in the Bikini Bottom hub world.
- ↑ 9.0 9.1 Verified by User:Hman360 on 2020-06-24
- Tested by setting the value in the config file and checking in-game.
- ↑ 10.0 10.1 10.2 Verified by User:Keith on 2020-07-06
- ↑ Verified by User:Suicide machine on 2020-06-25
- Checked by switching keyboard layout in Windows to AZERTY and the game did not allow to move forward by pressing W (Z on AZERTY layout).)
- ↑ Verified by User:Suicide machine on 2020-06-25
- Works fine with gamepad input, but only affects mouse sensitivity (for whatever reason) for mouse input as of 1.0d (rev. 603296).
- ↑ Bug tracking and reporting - Wrong Controls Inversion - last accessed on 2020-06-25
- ↑ Verified by User:Rose on 2020-06-24
- Sounds heard from the rear speakers of a 5.1 sound system, especially loud when destroying objects. Confirmed the presence of Back Left, Back Right, and LFE output with Special K 0.10.3.
- ↑ SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated - lacking sounds in different dubs - last accessed on 2020-06-26
- ↑ Verified by User:Suicide machine on 2020-06-26
- King Jollyfish cutscene misses shower sounds in non-English dubs.
- ↑ REfund :: Steam General Discussions - last accessed on 2020-06-23
- ↑ https://steamcommunity.com/app/969990/discussions/0/2567563897036681514/#c2567563897038188841
- ↑ If SteamVR starts when launching the game, do this... - last accessed on 2020-06-23