Difference between revisions of "Glossary:Controller"
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{{ii}} Remove any virtual controllers and use the [[Xbox 360 Controller Emulator]] instead. If the issue persists see below. | {{ii}} Remove any virtual controllers and use the [[Xbox 360 Controller Emulator]] instead. If the issue persists see below. | ||
{{--}} Common issue on games running on the [[Engine:Unity|Unity]] engine due to the Unity input manager using Raw Input instead of DirectInput.. | {{--}} Common issue on games running on the [[Engine:Unity|Unity]] engine due to the Unity input manager using Raw Input instead of DirectInput.. | ||
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{{Fixbox/fix|Rebind controller buttons.}} | {{Fixbox/fix|Rebind controller buttons.}} |
Revision as of 19:52, 12 January 2016
General information
Key points
- Controllers are an alternative to keyboard and mouse input. Almost all recently released PC games support controllers, although many only support the newer XInput controllers by default.
General
Controller to Keyboard Input
- These utilities allow keyboard keys to be bound to any controller buttons. These keys must match with the in-game settings.
Antimicro (Windows and Linux)
- Open source and easy to use application. On Windows it should always be run as an admin.
- Allows any mouse and keyboard input to be bound to any controller buttons across different profiles.
Windows
Force Feedback Driver (XInput)
- Certain games will still not see the controller as force feedback-compatible even when the driver is installed.
- The Xbox 360 Controller Emulator may conflict with the force feedback driver.
Instructions |
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Instructions |
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XInput Wrappers
- Generic game controllers are classified as DirectInput by Windows, these can be used in any games with XInput support by using a wrapper.
- See Controller to Keyboard Input for games with no controller support.
Durazno
- Customize XInput controller settings. Adjust axis inversion, vibration strength and various other settings.
XInput Plus
- XBCD and Japanese XInput and FFB drivers don't have to be used.
- Features a wide array of advanced options, tweaks, features and some major fixes other wrappers do not have, such as rect correction for square and circle, axis center offset, good visual aid.
- Can translate DirectInput calls into XInput and back which solves some other issues. It can also be used on older games using dinput.dll and dinput8.dll.
Xbox 360 Controller Emulator
- Useful for games which may require multiple players.
- Can be used to force DirectInput controllers to be detected as XInput ones.
- Does not work with games using Unity due to implementation differences.[1]
OS X
Controller Mate
Xbox 360 Driver
Linux
- Most distributions come with the xpad driver already. If you're experiencing problems with using controllers in your game, or want to bind your keyboard to the controller, you may want to try xboxdrv.
Dualshock 4 Lightbar
Issues fixed
Controller acting by itself
- Unplug and replug the desired controller.
Slow or random movement
- This may be caused by worn out sticks or by low in-game deadzones.
Instructions |
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Fast movement
- Remove any virtual controllers and use the Xbox 360 Controller Emulator instead. If the issue persists see below.
- Common issue on games running on the Unity engine due to the Unity input manager using Raw Input instead of DirectInput..
Instructions |
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List of controllers
- For complete list of controller articles, see.
Logitech
- Logitech Dual Action
- Logitech Rumblepad 2
- Logitech Gamepad F310
- Logitech Rumble Gamepad F510
- Logitech Wireless Gamepad F710
- Logitech Extreme 3D Pro
Microsoft
Xbox
PC
Nintendo
Sony
Miscellaneous
Other information
DirectInput
DirectInput is Microsoft's older controller API (used with nearly all games until 2006). XInput controllers operate in DirectInput mode for these games. Logitech's F310 and F710 gamepads have a physical switch which should be set to "D" for these games.
XInput
XInput is Microsoft's API for Xbox 360-compatible controllers such as the official Xbox 360 Controller.
Multiple controller order for older games
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Some older games do not allow you to select which controller to use, instead using the first controller reported by Windows; if you have multiple controllers the one you want may not be selected. To set the first controller open Game Controllers (joy.cpl) and click the Advanced button, then choose the controller you want. This setting is only relevant if you have multiple controllers connected; if you only connect one controller at a time it will always be reported as the first controller.
Some special controllers (e.g. certain HOTAS setups) report the separate physical pieces as individual controllers, making it difficult to use the entire controller with games that can only see a single controller. For these controllers you will need to set the main portion of the controller as the preferred device and then use another method to set up controls for the other parts (see controller with keyboard-only game).
Controller hotplugging
Controller hotplugging is the ability to switch controllers without restarting a game.