Difference between revisions of "Spider-Man (2001)"
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|developers = | |developers = | ||
{{Infobox game/row/developer|Neversoft}} | {{Infobox game/row/developer|Neversoft}} | ||
+ | {{Infobox game/row/developer|Treyarch|Dreamcast Visuals}} | ||
{{Infobox game/row/porter|LTI Gray Matter|Windows}} | {{Infobox game/row/porter|LTI Gray Matter|Windows}} | ||
{{Infobox game/row/porter|Westlake Interactive|Mac OS}} | {{Infobox game/row/porter|Westlake Interactive|Mac OS}} | ||
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===Patches=== | ===Patches=== | ||
{{ii}} [https://community.pcgamingwiki.com/files/file/751-spider-man-update-mac-os/ Spider-Man 1.0.2 Update] updates the Mac OS release to the latest version. | {{ii}} [https://community.pcgamingwiki.com/files/file/751-spider-man-update-mac-os/ Spider-Man 1.0.2 Update] updates the Mac OS release to the latest version. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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===Improve Image Quality and Limit the in-game Framerate=== | ===Improve Image Quality and Limit the in-game Framerate=== | ||
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# Download the latest version of [https://github.com/dege-diosg/dgVoodoo2/releases dgVoodoo 2]. | # Download the latest version of [https://github.com/dege-diosg/dgVoodoo2/releases dgVoodoo 2]. | ||
# Extract the contents using your favorite archiving tool, or by right clicking it and selecting Extract All, and then following the on-screen instructions. | # Extract the contents using your favorite archiving tool, or by right clicking it and selecting Extract All, and then following the on-screen instructions. | ||
− | # Copy the file '''dgVoodooCpl.exe''' and the contents of the folder MS (which are | + | # Copy the file '''dgVoodooCpl.exe''' and the contents of the folder MS (which are '''D3Dlmm.dll''' & '''DDraw.dll'''). |
# Paste all aformentioned files to {{p|game}}. | # Paste all aformentioned files to {{p|game}}. | ||
# Run '''dgVoodooCpl.exe''' as an administrator. | # Run '''dgVoodooCpl.exe''' as an administrator. | ||
# Click the icon with the symbols <code>.\</code> near the top right to reassign the location of the configuration file for dgVoodoo to {{p|game}}. | # Click the icon with the symbols <code>.\</code> near the top right to reassign the location of the configuration file for dgVoodoo to {{p|game}}. | ||
# Change the following settings. | # Change the following settings. | ||
− | ## Set '''Scaling mode''' to '''Stretched, 4:3 Aspect ratio''' and select your Adapter if you have multiple GPUs in the '''General''' tab | + | ## Set '''Scaling mode''' to '''Stretched, 4:3 Aspect ratio''' and select your Adapter if you have multiple GPUs in the '''General''' tab (If using the widescreen fix, don't do this.) |
## Click on the tab titled '''DirectX''' | ## Click on the tab titled '''DirectX''' | ||
− | ## Set the '''Videocard''' to '''GeForce | + | ## Set the '''Videocard''' to '''GeForce 9800'''(The most powerful option) and '''VRAM''' to '''1024 MB'''. |
## Set '''Resolution''' to '''Max''' or your desired screen resolution. | ## Set '''Resolution''' to '''Max''' or your desired screen resolution. | ||
## Set '''Antialiasing (MSAA)''' to '''8x''' (Optional) | ## Set '''Antialiasing (MSAA)''' to '''8x''' (Optional) | ||
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|ultrawidescreen wsgf award = unsupported | |ultrawidescreen wsgf award = unsupported | ||
|4k ultra hd wsgf award = unsupported | |4k ultra hd wsgf award = unsupported | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [https://community.pcgamingwiki.com/files/file/2690-spider-man-2001-widescreen-fix/ this page]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = Can be forced through [[# | + | |antialiasing notes = Can be forced through [[dgVoodoo 2#DirectX 1-7|dgVoodoo 2]]. |
|upscaling = unknown | |upscaling = unknown | ||
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = Can be forced through [[# | + | |vsync notes = Can be forced through [[dgVoodoo 2#DirectX 1-7|dgVoodoo 2]]. |
− | |60 fps = | + | |60 fps = limited |
− | |60 fps notes = 30 FPS cap is required. But some bugs require a temporary 20 FPS cap. See [[Spider-Man_(2001)#Issues_unresolved|Issues Unresolved]] | + | |60 fps notes = Capped at 60 FPS, A 30 FPS cap is required for some levels. But some bugs require a temporary 20 FPS cap. See [[Spider-Man_(2001)#Issues_unresolved|Issues Unresolved]], Main menu is capped at 30 FPS while the movie sequences are Rendered at 15 FPS.{{cn|Movie sequences as in In-game cutscenes or FMVs, cause if it's FMVs, then that second part is completely not needed... unless it's not the movie's framerate}} |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
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|color blind notes = | |color blind notes = | ||
}} | }} | ||
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==Input== | ==Input== | ||
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{{API | {{API | ||
|direct3d versions = 7 | |direct3d versions = 7 | ||
− | |direct3d notes = Although it | + | |direct3d notes = Although it requires DirectX 8 to be installed, it uses Direct3D 7 for rendering. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = |
Revision as of 02:05, 15 May 2024
Developers | |
---|---|
Neversoft | |
Dreamcast Visuals | Treyarch |
Windows | LTI Gray Matter |
Mac OS (Classic) | Westlake Interactive |
macOS (OS X) | Westlake Interactive |
Publishers | |
Activision | |
Mac OS | Aspyr Media |
macOS (OS X) | Aspyr Media |
Engines | |
Apocalypse | |
Release dates | |
Windows | September 19, 2001 |
Mac OS (Classic) | January 24, 2002 |
macOS (OS X) | January 24, 2002 |
Reception | |
Metacritic | 68 |
Taxonomy | |
Series | Spider-Man |
Key points
- Port of the Enhanced Dreamcast version, featuring Visual improvements over the PSX Original.
- Buggy PC port. Large amount of game breaking bugs when run at anything above 20 FPS. Framerate is not capped by default.
- Minor bugs and glitches occur in in-game cut-scenes, even with a locked 30 FPS, requiring a 20FPS lock sometimes.
- Audio issues for certain devices, such as Bluetooth headphones, and bad audio mixing overall.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- A demo is available.
- A faithful higher resolution desktop icon can be found on the community site.
- This game is not available digitally.
Essential improvements
Patches
- Spider-Man 1.0.2 Update updates the Mac OS release to the latest version.
Improve Image Quality and Limit the in-game Framerate
Install dgVoodoo 2[citation needed] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Spidey.cfg[Note 1] |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\[Note 1] |
Mac OS (Classic) |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See this page. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Can be forced using DxWnd, but causes audio and resolution issues. Must mark Release mouse outside window and use Alt-Tab command to escape window. | ||
Borderless fullscreen windowed | Can be forced using DxWnd and Borderless Gaming, issues for windowed mode still persist | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Can be forced through dgVoodoo 2. | ||
Vertical sync (Vsync) | Can be forced through dgVoodoo 2. | ||
60 FPS | Capped at 60 FPS, A 30 FPS cap is required for some levels. But some bugs require a temporary 20 FPS cap. See Issues Unresolved, Main menu is capped at 30 FPS while the movie sequences are Rendered at 15 FPS.[citation needed] | ||
120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Has trouble identifying post-2002 controllers. | |
Full controller support | ||
Controller remapping | DirectInput controllers only. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and SFX, voice, movie. | |
Surround sound | Stereo and Mono only | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Unofficial localizations by Fargus, 7wolf |
Issues unresolved
Bug with "Chase Venom"
During the level "Chase Venom", Spider-Man must chase venom to a skyscraper, where-in the game plays an in-game cut scene of the two chasing each other through the skyscraper. There is a bug that causes Spider-Man to follow an improper path while chasing venom out of the building near the end, causing Spider-Man to become to far apart from Venom, causing a game-over.
In order to avoid this bug, you must force FPS to max of 20. It can be reset once the Venom chase is completed.
Mysterio is Impossible to defeat
At 30fps and above, Mysterio's lasers in the 2nd phase of his boss fight spaz out all over and Stun-locks you.
Limit the FPS to 20 to be able to play the boss fight as intended. It can be reset once the boss fight is over.
Audio issues for specific instances
The game has trouble detecting specific audio drivers properly. For example, using Bluetooth headphones causes the audio become heavily distorted. The audio will mute for certain music and sounds in-game, but will blare the music on the menu, and any dialogue from characters in-game to the point of distortion. The loud audio also gets louder overtime, despite being turned down to the lowest setting in the audio menu.
Issues fixed
Game over screen loop
- Playing at over 30 FPS breaks several in-game cutscenes forcing the game into a game over screen loop, making the game incompletable.
Set game to 30 FPS[citation needed] |
---|
See Frame rate capping to set a 30 FPS cap. |
Fix joystick detection
Install GloSC[citation needed] |
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|
Audio Looping
- Sometimes sounds will loop on modern systems, best example is on the Race to the Bugle level where you can get looping enemy grunts pretty easily. Background ambiance sound looping is normal of this port, and happens even on systems of the time.
Set game exe to "Windows XP" compatibility mode[citation needed] |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | Although it requires DirectX 8 to be installed, it uses Direct3D 7 for rendering. |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME, 2000 | |
Processor (CPU) | Intel Pentium II 266 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 4 MB of VRAM DirectX 8.0a compatible |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 8.6 | |
Processor (CPU) | 400 MHz | |
System memory (RAM) | 96 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Hardware 3D acceleration (128) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).