Difference between revisions of "Halo 4"
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|cover = Halo_4_cover.jpg | |cover = Halo_4_cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|343 Industries|Lead development}} | + | {{Infobox game/row/developer|343 Industries|Lead development/Original game}} |
{{Infobox game/row/porter|Ruffian Games|Windows}} | {{Infobox game/row/porter|Ruffian Games|Windows}} | ||
{{Infobox game/row/porter|Splash Damage|Windows}} | {{Infobox game/row/porter|Splash Damage|Windows}} | ||
Line 13: | Line 13: | ||
{{Infobox game/row/date|Windows|November 17, 2020|ref=}} | {{Infobox game/row/date|Windows|November 17, 2020|ref=}} | ||
|reception = | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|halo-the-master-chief-collection---halo-4|84}} | ||
{{Infobox game/row/reception|IGDB|halo-4|88}} | {{Infobox game/row/reception|IGDB|halo-4|88}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/series | Halo: The Master Chief Collection }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person}} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control}} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter}} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Automobile, Flight}} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic}} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi, Space}} | ||
+ | {{Infobox game/row/taxonomy/series | Halo: The Master Chief Collection, Halo }} | ||
|steam appid = 1064273 | |steam appid = 1064273 | ||
|steam appid side = | |steam appid side = | ||
|official site= https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection/windows | |official site= https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection/windows | ||
|strategywiki = Halo 4 | |strategywiki = Halo 4 | ||
− | |mobygames = | + | |hltb = 4265 |
+ | |mobygames = 153836 | ||
|wikipedia = Halo 4 | |wikipedia = Halo 4 | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = This is a remaster of the 2012 [[Glossary:Sci-fi|sci-fi]] [[Glossary:FPS|first-person shooter]] ''[[Wikipedia:Halo 4|Halo 4]]'', released as part of the '''''[[Halo: The Master Chief Collection]]''''' both in a bundle and as an individual product. It is the first version of the game on the PC. | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [https://www.halowaypoint.com/en-us/forums | + | {{mm}} [https://www.halowaypoint.com/en-us/forums Official forums] |
{{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions] | ||
− | {{mm}} [ | + | {{mm}} [https://www.halowaypoint.com/halo-insider Halo Insider Program] |
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Microsoft Store | | + | {{Availability/row| Microsoft Store | 9NN6VS9SPW2R | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }} |
{{Availability/row| Steam | 1064273 | Steam, Account | | | Windows }} | {{Availability/row| Steam | 1064273 | Steam, Account | | | Windows }} | ||
}} | }} | ||
Line 42: | Line 63: | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Aemony|date=2019-12-03}}</ref>|fix= | {{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Aemony|date=2019-12-03}}</ref>|fix= | ||
− | # Go to {{ | + | # Go to {{folder|{{p|game}}\MCC\Content\Movies}}. |
# Delete or rename {{file|FMS_logo_microsoft_7_1_.bk2}}. | # Delete or rename {{file|FMS_logo_microsoft_7_1_.bk2}}. | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = Used to save Mid-Mission Checkpoints in Campaign and Playlists.<ref name="October Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2019|title=Halo Waypoint - MCC Development Update - October 2019|date=2019-10-31}}</ref> |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = true |
− | |xbox cloud notes | + | |xbox cloud notes = Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).<ref name="October Update"/> |
}} | }} | ||
Line 95: | Line 116: | ||
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = Centered HUD is an option. | |multimonitor notes = Centered HUD is an option. | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
|ultrawidescreen notes = Spanned HUD is an option. Cutscenes are {{term|pillarboxed}} at 32:9. Use the [https://community.pcgamingwiki.com/files/file/1711-halo-the-master-chief-collection-ultrawide-cutscenes-fix/ related community tool] as a workaround. | |ultrawidescreen notes = Spanned HUD is an option. Cutscenes are {{term|pillarboxed}} at 32:9. Use the [https://community.pcgamingwiki.com/files/file/1711-halo-the-master-chief-collection-ultrawide-cutscenes-fix/ related community tool] as a workaround. | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = 70-120° for player and vehicles ({{term|Hor+}}). |
− | |fov = | + | |fov = true |
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Exclusive fullscreen also available. |
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = |
− | + | |120 fps = true | |
− | + | |120 fps notes = Uncapped or limited to 60, 120, 180 or 240 FPS. Cutscenes are pre-rendered at 30fps. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |120 fps = | ||
− | |120 fps notes = | ||
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |ray tracing = unknown |
+ | |ray tracing notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | {{ | + | |
+ | ===Post-processing effects=== | ||
+ | {{Fixbox|description=Toggle post-process effects|ref=<ref>{{Refcheck|user=Keith|date=2021-01-17|comment=}}</ref>|fix= | ||
+ | # Download [https://helixmod.blogspot.com/2020/12/halo-master-chief-collection.html Halo: The Master Chief Collection 3D Vision fix]. | ||
+ | # Extract the contents to {{folder|{{p|game}}\MCC\Binaries\Win64}}. | ||
+ | # Launch the game with Easy Anti-Cheat (EAC) disabled in one of two ways. | ||
+ | ## Launch the game with the "MCC Anti-Cheat Disabled" option that Steam offers. This will disable all achievements, but it does not require touching any game files. | ||
+ | ## Download [https://fearlessrevolution.com/viewtopic.php?t=12557 MCC_EAC_Bypass.rar], and copy the contents to {{folder|{{p|game}}\easyanticheat}}. Remember to make a backup of the originals to re-enable playing multiplayer modes that require EAC. | ||
+ | |||
+ | '''Hotkeys''' | ||
+ | * {{key|F4}}: toggle for cutscene vignette effect. Not disabled by default. | ||
+ | * {{key|5}}: depth of field toggle. Not disabled by default. When disabled, things can still look lower res than what was not blurred. | ||
+ | * {{key|8}}: this toggles off HUD helmet textures. Not disabled by default, but recommended for fewer distractions. | ||
+ | * {{key|K}}: HUD toggle. This does not disable pause menus and some Forge menus. | ||
+ | * {{key|L}}: help OSD toggle. This shows a block of text with the current state of hotkeys and how to use them. | ||
+ | }} | ||
==Input== | ==Input== | ||
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|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = true | |impulse triggers = true | ||
− | |impulse triggers notes = | + | |impulse triggers notes = Steam version does not support Impulse Triggers.<ref>{{Refurl|url=https://steamcommunity.com/app/976730/discussions/0/3115895544607645731/|title=Impulse trigger support? - Halo MCC Steam Forums|date=2023-09-21}}</ref> |
− | |dualshock 4 = | + | |dualshock 4 = false |
|dualshock 4 notes = | |dualshock 4 notes = | ||
|dualshock prompts = unknown | |dualshock prompts = unknown | ||
Line 172: | Line 201: | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired, V1 |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
Line 219: | Line 248: | ||
|surround sound notes = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref> | |surround sound notes = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref> | ||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = Full subtitle support. | + | |subtitles notes = Full subtitle support. Speaker names are displayed. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
Line 225: | Line 254: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|language = Polish | |language = Polish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Polish dubbing requires installing "MCC - H4: Extended Language Pack" on Steam. It '''doesn't get installed automatically''' when Polish is chosen as main language for audio and text. |
− | |ref = | + | |ref = <ref>{{Refcheck|user=Suicide machine|date=2020-12-22|comment=Unlike Russian, where installation starts automatically.}}</ref> |
|fan = | |fan = | ||
}}{{L10n/switch | }}{{L10n/switch | ||
− | |language = Portuguese | + | |language = Brazilian Portuguese |
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Mistakenly labeled on Steam as Portuguese |
|ref = | |ref = | ||
|fan = | |fan = | ||
Line 334: | Line 365: | ||
|fan = | |fan = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Image|HaloMCC-Settings-Network.png|In-game general network settings.}} | ||
+ | {{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play was implemented in November 2020.<ref>{{Refurl|url=https://support.halowaypoint.com/hc/en-us/articles/360052057192-Halo-The-Master-Chief-Collection-Patch-Notes-November-2020|title=Halo: The Master Chief Collection Patch Notes - November 2020 - Halo Support|date=2021-07-31}}</ref><ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet= | ||
+ | '''Network:''' | ||
+ | * ''re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.'' | ||
+ | * ''re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.'' | ||
+ | * ''A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.'' | ||
+ | }}</ref> | ||
+ | |||
+ | {{Network/Multiplayer | ||
+ | |local play = false | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = true | ||
+ | |lan play players = 16 | ||
+ | |lan play modes = Co-op, Versus | ||
+ | |lan play notes = Co-op limited to 4 players<ref>{{Refurl|url=https://www.halowaypoint.com/en-us/news/the-halo-bulletin-e3-2014|title=Halo Waypoint – The Halo Bulletin E3 2014|date=2019-03-19}}</ref> | ||
+ | |online play = true | ||
+ | |online play players = 16 | ||
+ | |online play modes = Co-op, Versus | ||
+ | |online play notes = Co-op limited to 4 players | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = true | ||
+ | |matchmaking notes = Hosted on 343i's Dedicated Servers. | ||
+ | |p2p = true | ||
+ | |p2p notes = Self-hosted lobbies are Peer-to-Peer. | ||
+ | |dedicated = true | ||
+ | |dedicated notes = Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | ||
+ | |self-hosting = true | ||
+ | |self-hosting notes = Can host peer-to-peer Custom Game lobbies. | ||
+ | |direct ip = false | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 | ||
+ | |udp = 4379, 7551, 61421 | ||
+ | |upnp = true | ||
}} | }} | ||
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|play area room-scale = | |play area room-scale = | ||
|play area room-scale notes = | |play area room-scale notes = | ||
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}} | }} | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 467: | Line 505: | ||
|multiplayer notes= | |multiplayer notes= | ||
|anticheat = Easy Anti-Cheat | |anticheat = Easy Anti-Cheat | ||
− | |anticheat notes = Players have the option to launch the game without anti-cheat to play with custom modifications. | + | |anticheat notes = Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
}} | }} | ||
Line 483: | Line 521: | ||
|minOS = 7 | |minOS = 7 | ||
|minCPU = AMD Ryzen 7 2700U 2.20 GHz | |minCPU = AMD Ryzen 7 2700U 2.20 GHz | ||
− | |minCPU2 = Intel Core i7 8750H 2.20 GHz | + | |minCPU2 = Intel Core i7-8750H 2.20 GHz |
|minRAM = 8 GB | |minRAM = 8 GB | ||
|minHD = 55 GB | |minHD = 55 GB | ||
− | |minGPU = Radeon Vega 10 Mobile | + | |minGPU = AMD Radeon Vega 10 Mobile |
|minGPU2 = Intel UHD Graphics 630 | |minGPU2 = Intel UHD Graphics 630 | ||
|minGPU3 = | |minGPU3 = | ||
Line 498: | Line 536: | ||
|recOS = 10 | |recOS = 10 | ||
− | |recCPU = AMD FX 4100 3.6 GHz | + | |recCPU = AMD FX-4100 3.6 GHz |
− | |recCPU2 = Intel Core i7 870 2.93 GHz | + | |recCPU2 = Intel Core i7-870 2.93 GHz |
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
Line 512: | Line 550: | ||
|reccont = | |reccont = | ||
|recother = | |recother = | ||
− | |notes = {{ii}} | + | |notes = {{ii}} A 64-bit operating system is required. |
{{ii}} May be differences in System Requirements between the Windows Store and Steam versions of the game.<ref name="October Update"/> | {{ii}} May be differences in System Requirements between the Windows Store and Steam versions of the game.<ref name="October Update"/> | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 13:36, 14 May 2024
Developers | |
---|---|
Lead development/Original game | 343 Industries |
Windows | Ruffian Games |
Windows | Splash Damage |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Unreal Engine 4 | |
Release dates | |
Windows | November 17, 2020 |
Reception | |
Metacritic | 84 |
IGDB | 88 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Vehicles | Automobile, Flight |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Halo: The Master Chief Collection, Halo |
Halo: The Master Chief Collection | |
---|---|
⤏ Go to series page | |
Subseries of Halo | |
Halo: Reach | 2019 |
Halo: Combat Evolved Anniversary | 2020 |
Halo 2: Anniversary | 2020 |
Halo 3 | 2020 |
Halo 3: ODST | 2020 |
Halo 4 | 2020 |
This is a remaster of the 2012 sci-fi first-person shooter Halo 4, released as part of the Halo: The Master Chief Collection both in a bundle and as an individual product. It is the first version of the game on the PC.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.
Essential improvements
Skip intro videos
Remove the video files[1] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064273/pfx/[Note 1] |
- Local settings are shared between the Steam and Microsoft Store versions.[3]
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\ |
Steam | <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064273/pfx/[Note 1] |
- Saves cannot be transferred between the versions.[4]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Used to save Mid-Mission Checkpoints in Campaign and Playlists.[5] | |
Xbox Cloud | Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[5] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Centered HUD is an option. | ||
Ultra-widescreen | Spanned HUD is an option. Cutscenes are pillarboxed at 32:9. Use the related community tool as a workaround. | ||
4K Ultra HD | 70-120° for player and vehicles (Hor+). | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Uncapped or limited to 60, 120, 180 or 240 FPS. Cutscenes are pre-rendered at 30fps. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Post-processing effects
Toggle post-process effects[6] |
---|
Hotkeys
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Pause function can not be rebound (by design). | |
Mouse acceleration | Mouse Smoothing also supported. | |
Mouse sensitivity | Look, Vehicle, and Zoomed Mouse Sensitivity values. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate values for Look and Flight. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Limited to presets, see Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion | Separate values for Look and Flight. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Steam version does not support Impulse Triggers.[7] |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
- The Universal Presets apply to all games in the collection.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Menu Music, Game Music, Effects, and Voice Chat. | |
Surround sound | 7.1[8] | |
Subtitles | Full subtitle support. Speaker names are displayed. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | Polish dubbing requires installing "MCC - H4: Extended Language Pack" on Steam. It doesn't get installed automatically when Polish is chosen as main language for audio and text.[9] | |||
Brazilian Portuguese | Mistakenly labeled on Steam as Portuguese | |||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
- Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play was implemented in November 2020.[10][11]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Co-op, Versus Co-op limited to 4 players[12] |
||
Online play | 16 | Co-op, Versus Co-op limited to 4 players |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Hosted on 343i's Dedicated Servers. | |
Peer-to-peer | Self-hosted lobbies are Peer-to-Peer. | |
Dedicated | Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | |
Self-hosting | Can host peer-to-peer Custom Game lobbies. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP | 4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD, Miles Sound System, Wwise, iZotope | Utilizes multiple audio processing systems across the collection.[13] |
Interface | Unreal Engine 4, Scaleform | The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[13] |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live, Steamworks | |
Anti-cheat | Easy Anti-Cheat | Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
Shortcut to launch without anti-cheat
Create a custom shortcut (Steam only)[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | AMD Ryzen 7 2700U 2.20 GHz Intel Core i7-8750H 2.20 GHz |
AMD FX-4100 3.6 GHz Intel Core i7-870 2.93 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 55 GB | |
Video card (GPU) | AMD Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
- A 64-bit operating system is required.
- May be differences in System Requirements between the Windows Store and Steam versions of the game.[5]
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1064273/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1064273) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 5.0 5.1 5.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ Verified by User:Keith on 2021-01-17
- ↑ Impulse trigger support? - Halo MCC Steam Forums - last accessed on 2023-09-21
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Suicide machine on 2020-12-22
- Unlike Russian, where installation starts automatically.
- ↑ Halo: The Master Chief Collection Patch Notes - November 2020 - Halo Support - last accessed on 2021-07-31
- ↑ r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Network:
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One."
- "
Network:
- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
- ↑ 13.0 13.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09