Difference between revisions of "Star Trek: Deep Space Nine - The Fallen"
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | Disc | | | Windows, Mac OS }} | + | {{Availability/row| Retail | | Disc | US: Basic disc check<br>EU: {{DRM|SecuROM|4}} | | Windows, Mac OS }} |
}} | }} | ||
− | {{ii}} A free demo version is available | + | |
+ | ===Demo/free trial=== | ||
+ | {{ii}} A free demo version is available on [https://gaming.trekcore.com/thefallen/downloads.html TrekCore] and [https://archive.org/details/StarTrekDeepSpaceNine-TheFallenDemo archive.org]. | ||
==Essential improvements== | ==Essential improvements== | ||
Line 314: | Line 316: | ||
{{API | {{API | ||
|direct3d versions = 7 | |direct3d versions = 7 | ||
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=dgVoodoo2's API tracing points to D3D7.}}</ref> |
− | |directdraw versions = | + | |directdraw versions = 2 |
− | |directdraw notes = | + | |directdraw notes = Software renderer.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=dgVoodoo2's API tracing points to DirectDraw 2.}}</ref> |
|opengl versions = true | |opengl versions = true | ||
|opengl notes = Experimental support. | |opengl notes = Experimental support. |
Revision as of 03:28, 12 May 2024
Developers | |
---|---|
The Collective | |
Publishers | |
North America | Simon & Schuster Interactive |
Europe | Infinite Loop |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | November 15, 2000 |
Mac OS (Classic) | November 23, 2000 |
Reception | |
Metacritic | 81 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, FPS, Shooter, TPS |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Star Trek |
Star Trek: Deep Space Nine - The Fallen is a singleplayer third-person action, FPS, shooter and TPS game in the Star Trek series.
Demo of the game features special levels, which are not a part of official game. See Demo Levels.
General information
- Official site - retrieved with Wayback machine from April 13, 2001.
- TrekCore - patches, faq and hints.
Availability
Demo/free trial
- A free demo version is available on TrekCore and archive.org.
Essential improvements
Patches
- Retail Patch (patch 112100) - this patch won't work with minimal installation of the game.[1]
- Mini Code Patch (English and German) - solves problem with application not starting and Direct3D not being detected.
- It is recommended to install this patch after updating a game to version 112100 / retail patch.
Verifying version of the game[citation needed] |
---|
|
Peixoto's patch
- Peixoto's patch forced resolution allows high resolution without shrinking the HUD\menus. Super sampling anti-aliasing is also possible. Works with the OpenGL and Direct3D 7 renderers.
Demo levels
- Fusion Creative Design created 3 special levels for a demo version of the game. These levels were later on released as a free addon for the full game and can be downloaded here (Convergence for Windows v1.1).
Skip Infinite Loop intro video
Skip Infinite Loop intro video[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\system\DS9.ini[Note 1] |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Mac OS (Classic) |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. Set FullscreenViewportX=3840 and FullscreenViewportY=2160 in <path-to-game>/system/DS9.ini . |
||
Field of view (FOV) | See the WSGF entry. | ||
Windowed | Toggle with Alt+↵ Enter. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Vsync is always on in Direct3D, OpenGL and software mode. When using 3dfx wrapper, it can be forced from the wrapper settings. | ||
60 FPS and 120+ FPS | See this Steam guide (only changing 0AD7A33B to 00000000 needed). |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse Smoothing option. Mouse acceleration. | |
Mouse sensitivity | Like a lot of other console ports, it has no 1:1 mouse support. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Basic joystick support. | |
Full controller support | Mouse is required for menu navigation as well as some in-game actions (e.g. adjusting phaser modulation). | |
Controller remapping | See Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
- In-game options are limited to buttons remapping only. Below are instructions how to remap axis.
Use preferences command[citation needed] |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Under Game settings. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D 2.0 & EAX.[2] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Japanese | Japanese release. | |||
Russian |
Issues fixed
Freeze when loading data from CD
- For some reason, even if a full version of a game is installed, some data is still being loaded from CD. This may result in a freeze when using physical compact disk, due to game waiting for a disc drive to spin the disc and load a data from it.
Change registry entries[citation needed] |
---|
|
Use a virtual CD drive[citation needed] |
---|
|
Camera keeps spinning, when a joystick is enabled
Lower joystick sensitivity[citation needed] |
---|
|
MSI Afterburner issues
- Depending on the setting, the overlay may not be shown, or the game may crash upon pressing the overlay button.
Change the settings in RivaTuner[citation needed] |
---|
|
Low-poly shadows cast on characters' models
- By default, the DX11 renderer enables ASSAO, which causes some ugly shadows to appear on character models.
Change the DX11 renderer's settings |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | [3] |
DirectDraw | 2 | Software renderer.[4] |
OpenGL | Experimental support. | |
Glide | Experimental support. | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME, NT 4.0, 2000 |
Processor (CPU) | Intel Pentium 233 MHz | Intel Pentium II 400 MHz |
System memory (RAM) | 32 MB | 128 MB |
Hard disk drive (HDD) | 165 MB (minimal installation) | 680 MB (full installation) |
Video card (GPU) | 4 MB of VRAM | 8 MB of VRAM |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8 | |
Processor (CPU) | Power Mac G3 | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 150 MB | 650 MB |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ gaming.trekcore.com - last accessed on 17 May 2023
- ↑ Aureal A3D Central - 3D Sound Software list - last accessed on 17 May 2023
- ↑ Verified by User:AlphaYellow on 2024-04-06
- dgVoodoo2's API tracing points to D3D7.
- ↑ Verified by User:AlphaYellow on 2024-04-06
- dgVoodoo2's API tracing points to DirectDraw 2.