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Talk:Star Trek: Deep Space Nine - The Fallen

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Suicide machine (talkcontribs)

If someone wants to use them on a page - go ahead. I didn't came up with a reasonable way how to implement them.

  • UI and HUD seems to scale based on horizontal resolution. That is in 4:3 resolutions, they seem to take identical percent of the screen. As the screen gets wider, they become bigger - in 16:10 (1440x900) main menu barely fits the screen, in 16:9 (1280x720). Examples:

http://imgur.com/Giv3th0 - 4:3 menu
http://imgur.com/J2UtIoR - 16:10 menu
http://imgur.com/Pj2ZVhc - 16:9 menu

This can get really problematic in-game, when displaying objective screen:
http://imgur.com/oHp8QNh - objective screen 16:10
http://imgur.com/7eBohKR - objective screen 16:9
As you can see, an "Resume Game" is cut off. While this is not a huge problem, yet - this leads me to conclusion, that this game is most likely unplayable on multiple screens.

Lastly, differences between resolutions:
http://imgur.com/oHp8QNh - 1280x800 (16:10)
http://imgur.com/37TK1XK - 1440x900 (16:10)
As you can see, even though the resolution is different - menu takes the same amount of space on a screen.

  • Advanced options and Renderer options - just like other Unreal Engine 1 Based games, there are some options that can be accessed directly under the renderer. The best way to access them is to run a game in window mode, open up a console and type in: preferences. This potentially means, that if someone wrote a special renderer for it (like DirectX 10 or Extended OpenGl for Deus Ex) it would be possible to enable such features like anti-aliasing or anisotropic filtering. Sadly however - mentioned renderers are not compatible.
  • Installer should work without problems on almost any version on Windows. I tested both Polish and English versions - both are using the same InstallShield based installer. No workaround seems to be required.

I think, that's it.

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