Difference between revisions of "Star Trek: Deep Space Nine - The Fallen"
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{{Infobox game/row/reception|Metacritic|star-trek-deep-space-nine-the-fallen|81}} | {{Infobox game/row/reception|Metacritic|star-trek-deep-space-nine-the-fallen|81}} | ||
{{Infobox game/row/reception|OpenCritic|link|rating}} | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
− | {{Infobox game/row/reception|IGDB|star-trek-deep-space-nine-the-fallen| | + | {{Infobox game/row/reception|IGDB|star-trek-deep-space-nine-the-fallen|rating}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
Line 21: | Line 21: | ||
{{Infobox game/row/taxonomy/perspectives | Third-person }} | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | Action, FPS, TPS | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter, TPS }} |
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
{{Infobox game/row/taxonomy/themes | Sci-fi, Space }} | {{Infobox game/row/taxonomy/themes | Sci-fi, Space }} | ||
Line 31: | Line 31: | ||
|lutris = star-trek-deep-space-nine-the-fallen | |lutris = star-trek-deep-space-nine-the-fallen | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 1259 |
|wikipedia = Star Trek: Deep Space Nine: The Fallen | |wikipedia = Star Trek: Deep Space Nine: The Fallen | ||
|winehq = 2403 | |winehq = 2403 | ||
Line 42: | Line 42: | ||
|release history = | |release history = | ||
− | |current state = | + | |current state = Demo of the game features special levels, which are not a part of official game. See [[#Demo Levels|Demo Levels]]. |
− | + | }} | |
− | |||
− | |||
− | |||
'''General information''' | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/20010413160400/http://www.simonsays.com/thefallen_site/ Official site] - retrieved with Wayback machine from April 13, 2001. | ||
{{mm}} [http://gaming.trekcore.com/thefallen/ TrekCore] - patches, faq and hints. | {{mm}} [http://gaming.trekcore.com/thefallen/ TrekCore] - patches, faq and hints. | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | Disc | | | Windows, Mac OS }} | + | {{Availability/row| Retail | | Disc | US: Basic disc check<br>EU: {{DRM|SecuROM|4}} | | Windows, Mac OS }} |
}} | }} | ||
+ | |||
+ | ===Demo/free trial=== | ||
+ | {{ii}} A free demo version is available on [https://gaming.trekcore.com/thefallen/downloads.html TrekCore] and [https://archive.org/details/StarTrekDeepSpaceNine-TheFallenDemo archive.org]. | ||
==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | * [https://community.pcgamingwiki.com/files/file/42-star-trek-ds9-the-fallen-useu-retail-patch/ Retail Patch] (patch 112100) - this patch won't work with minimal installation of the game.<ref>http://gaming.trekcore.com/thefallen/downloads.html</ref> | + | * [https://community.pcgamingwiki.com/files/file/42-star-trek-ds9-the-fallen-useu-retail-patch/ Retail Patch] (patch 112100) - this patch won't work with minimal installation of the game.<ref>{{Refurl|url=http://gaming.trekcore.com/thefallen/downloads.html|title=gaming.trekcore.com|date=17 May 2023}}</ref> |
+ | * [https://community.pcgamingwiki.com/files/file/41-star-trek-ds9-the-fallen-mini-code-patch/ Mini Code Patch (English and German)] - solves problem with application not starting and Direct3D not being detected. | ||
+ | {{ii}} It is recommended to install this patch after updating a game to version 112100 / retail patch. | ||
{{Fixbox|description=Verifying version of the game|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Verifying version of the game|ref={{cn|date=July 2016}}|fix= | ||
− | + | # Go to '''Start Menu''' → '''Programs''' → '''Deep Space Nine-The Fallen''' → '''Help''' (The very last line shows the current build). | |
− | # Go to Start Menu | + | # If the build is "Build110800-d-US" or "Build110800-d-EU-sr", then the patch is needed. |
− | |||
− | # If the build is "Build110800-d-US" or "Build110800-d-EU-sr" then | ||
}} | }} | ||
===Peixoto's patch=== | ===Peixoto's patch=== | ||
− | [https://www.patreon.com/user?u=44312848 Peixoto's patch] forced resolution allows high resolution without shrinking the HUD\menus. Super sampling anti-aliasing is also possible. Works with the | + | * [https://www.patreon.com/user?u=44312848 Peixoto's patch] forced resolution allows high resolution without shrinking the HUD\menus. Super sampling anti-aliasing is also possible. Works with the OpenGL and Direct3D 7 renderers. |
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− | + | ===Demo levels=== | |
− | + | * Fusion Creative Design created 3 special levels for a demo version of the game. These levels were later on released as a '''free addon''' for the full game and can be downloaded [http://gaming.trekcore.com/thefallen/downloads.html here] (Convergence for Windows v1.1). | |
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− | ===Demo | ||
− | Fusion Creative Design created 3 special levels for a demo version of the game. These levels were later on released as a '''free addon''' for the full game and can be downloaded [http://gaming.trekcore.com/thefallen/downloads.html here] (Convergence for Windows | ||
===Skip Infinite Loop intro video=== | ===Skip Infinite Loop intro video=== | ||
− | {{Fixbox|description=Skip Infinite Loop intro video | + | {{Fixbox|description=Skip Infinite Loop intro video|ref={{cn|date=March 2018}}|fix= |
− | # Go to | + | # Go to {{folder|{{p|game}}\movies\}}. |
− | # Delete or rename | + | # Delete or rename {{file|intro.avi}}. |
}} | }} | ||
Line 110: | Line 83: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\system\ | + | {{Game data/config|Windows|{{p|game}}\system\DS9.ini}} |
{{Game data/config|Mac OS|}} | {{Game data/config|Mac OS|}} | ||
}} | }} | ||
Line 116: | Line 89: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|game}}\Save}} | + | {{Game data/saves|Windows|{{p|game}}\Save\}} |
{{Game data/saves|Mac OS|}} | {{Game data/saves|Mac OS|}} | ||
}} | }} | ||
Line 134: | Line 107: | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
|ultrawidescreen notes = See the [https://www.wsgf.org/dr/star-trek-deep-space-nine-fallen WSGF entry]. | |ultrawidescreen notes = See the [https://www.wsgf.org/dr/star-trek-deep-space-nine-fallen WSGF entry]. | ||
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See the [https://www.wsgf.org/dr/star-trek-deep-space-nine-fallen WSGF entry]. Set <code>FullscreenViewportX=3840</code> and <code>FullscreenViewportY=2160</code> in {{file|{{p|game}}/system/DS9.ini}}. |
|fov = hackable | |fov = hackable | ||
|fov notes = See the [https://www.wsgf.org/dr/star-trek-deep-space-nine-fallen WSGF entry]. | |fov notes = See the [https://www.wsgf.org/dr/star-trek-deep-space-nine-fallen WSGF entry]. | ||
Line 146: | Line 119: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
− | |vsync notes = Vsync is always on in Direct3D,OpenGL and software mode.When using 3dfx wrapper it can be forced from the | + | |vsync notes = Vsync is always on in Direct3D, OpenGL and software mode. When using 3dfx wrapper, it can be forced from the wrapper settings. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = https://steamcommunity.com/sharedfiles/filedetails/?id=2048525175 (only changing 0AD7A33B to 00000000 needed). | + | |120 fps notes = See this [https://steamcommunity.com/sharedfiles/filedetails/?id=2048525175 Steam guide] (only changing {{code|0AD7A33B}} to {{code|00000000}} needed). |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
Line 166: | Line 142: | ||
|acceleration option notes = Mouse Smoothing option. Mouse acceleration. | |acceleration option notes = Mouse Smoothing option. Mouse acceleration. | ||
|mouse sensitivity = unknown | |mouse sensitivity = unknown | ||
− | |mouse sensitivity notes = Like a lot of other console ports it has no 1:1 mouse support. | + | |mouse sensitivity notes = Like a lot of other console ports, it has no 1:1 mouse support. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
Line 222: | Line 198: | ||
# Type in: <code>preferences</code>. | # Type in: <code>preferences</code>. | ||
# Go to Advanced / Raw Key Bindings. | # Go to Advanced / Raw Key Bindings. | ||
− | # Scroll down until | + | # Scroll down until finding the following values: '''JoyR''' - this is first of the axis. '''JoyZ''' is the last. |
# Edit settings by clicking into a box right of the Axis name. | # Edit settings by clicking into a box right of the Axis name. | ||
Line 243: | Line 219: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes | + | |eax support notes = A3D 2.0 & EAX.<ref>{{Refurl|url=http://members.optushome.com.au/kirben/3dsoftware.html|title=Aureal A3D Central - 3D Sound Software list|date=17 May 2023}}</ref> |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 296: | Line 274: | ||
==Issues fixed== | ==Issues fixed== | ||
===Freeze when loading data from CD=== | ===Freeze when loading data from CD=== | ||
− | For some reason, even if a full version of a game is installed, some data | + | {{ii}} For some reason, even if a full version of a game is installed, some data is still being loaded from CD. This may result in a freeze when using physical compact disk, due to game waiting for a disc drive to spin the disc and load a data from it. |
− | + | {{Fixbox|description=Change registry entries|ref={{cn|date=July 2016}}|fix= | |
− | {{Fixbox|description= | + | # Perform a full installation of the game. |
− | # | + | # Open the [[Registry Editor]] and go to {{Registry|{{p|hklm}}\SOFTWARE\{{p|wow64}}\The Collective Studios inc.\Deep Space Nine The Fallen\ds9thefallen\}}. |
− | # | + | # Copy the value of <code>installpath</code> and paste it to <code>CdPath</code>. |
− | # | ||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Use a virtual CD drive|ref={{cn|date=July 2016}}|fix= |
− | # Install | + | # Install the game from a virtual CD drive. |
− | # Run | + | # Run the game using an image inside a virtual CD drive. |
}} | }} | ||
− | ===Camera keeps spinning, when a | + | ===Camera keeps spinning, when a joystick is enabled=== |
{{Fixbox|description=Lower joystick sensitivity|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Lower joystick sensitivity|ref={{cn|date=July 2016}}|fix= | ||
# Open a console by pressing {{key|~}}. | # Open a console by pressing {{key|~}}. | ||
Line 321: | Line 295: | ||
===MSI Afterburner issues=== | ===MSI Afterburner issues=== | ||
+ | {{ii}} Depending on the setting, the overlay may not be shown, or the game may crash upon pressing the overlay button. | ||
{{Fixbox|description=Change the settings in RivaTuner|ref={{cn|date=March 2018}}|fix= | {{Fixbox|description=Change the settings in RivaTuner|ref={{cn|date=March 2018}}|fix= | ||
− | |||
# After launching MSI Afterburner, open the RivaTunerStatisticsServer from the system tray. | # After launching MSI Afterburner, open the RivaTunerStatisticsServer from the system tray. | ||
− | # Add | + | # Add {{file|DS9.exe}} from {{folder|{{p|game}}\system\}} to the settings. |
# Set "Application detection level" to "high" and Stealth mode to "ON". | # Set "Application detection level" to "high" and Stealth mode to "ON". | ||
+ | }} | ||
+ | |||
+ | ===Low-poly shadows cast on characters' models=== | ||
+ | {{ii}} By default, the DX11 renderer enables ASSAO, which causes some ugly shadows to appear on character models. | ||
+ | {{Fixbox|description=Change the DX11 renderer's settings|fix= | ||
+ | # Open the developer console with {{key|~}}/{{key|tab}}. | ||
+ | # Use the <code>preferences</code> command to open the '''Advanced Options''' window. | ||
+ | # Navigate to '''Rendering''' → '''Direct3D 11 support'''. | ||
+ | # Set '''ASSAO''' to <code>False</code>. | ||
+ | # Close the '''Advanced Options''' window for the change to take effect. | ||
}} | }} | ||
Line 331: | Line 315: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 7 | + | |direct3d versions = 7 |
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=dgVoodoo2's API tracing points to D3D7.}}</ref> |
− | |directdraw versions = | + | |directdraw versions = 2 |
− | |directdraw notes = | + | |directdraw notes = Software renderer.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=dgVoodoo2's API tracing points to DirectDraw 2.}}</ref> |
|opengl versions = true | |opengl versions = true | ||
− | |opengl notes = Experimental | + | |opengl notes = Experimental support. |
|glide versions = true | |glide versions = true | ||
− | |glide notes = Experimental | + | |glide notes = Experimental support. |
|software mode = true | |software mode = true | ||
|software mode notes = | |software mode notes = | ||
Line 353: | Line 337: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = | ||
|windows exe notes = | |windows exe notes = | ||
+ | |mac os x powerpc app = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = | ||
|linux executable notes = | |linux executable notes = | ||
+ | |mac os powerpc app = true | ||
+ | |mac os 68k app = false | ||
+ | |mac os executable notes= | ||
}} | }} | ||
Revision as of 03:28, 12 May 2024
Developers | |
---|---|
The Collective | |
Publishers | |
North America | Simon & Schuster Interactive |
Europe | Infinite Loop |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | November 15, 2000 |
Mac OS (Classic) | November 23, 2000 |
Reception | |
Metacritic | 81 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, FPS, Shooter, TPS |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Star Trek |
Star Trek: Deep Space Nine - The Fallen is a singleplayer third-person action, FPS, shooter and TPS game in the Star Trek series.
Demo of the game features special levels, which are not a part of official game. See Demo Levels.
General information
- Official site - retrieved with Wayback machine from April 13, 2001.
- TrekCore - patches, faq and hints.
Availability
Demo/free trial
- A free demo version is available on TrekCore and archive.org.
Essential improvements
Patches
- Retail Patch (patch 112100) - this patch won't work with minimal installation of the game.[1]
- Mini Code Patch (English and German) - solves problem with application not starting and Direct3D not being detected.
- It is recommended to install this patch after updating a game to version 112100 / retail patch.
Verifying version of the game[citation needed] |
---|
|
Peixoto's patch
- Peixoto's patch forced resolution allows high resolution without shrinking the HUD\menus. Super sampling anti-aliasing is also possible. Works with the OpenGL and Direct3D 7 renderers.
Demo levels
- Fusion Creative Design created 3 special levels for a demo version of the game. These levels were later on released as a free addon for the full game and can be downloaded here (Convergence for Windows v1.1).
Skip Infinite Loop intro video
Skip Infinite Loop intro video[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\system\DS9.ini[Note 1] |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Mac OS (Classic) |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. Set FullscreenViewportX=3840 and FullscreenViewportY=2160 in <path-to-game>/system/DS9.ini . |
||
Field of view (FOV) | See the WSGF entry. | ||
Windowed | Toggle with Alt+↵ Enter. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Vsync is always on in Direct3D, OpenGL and software mode. When using 3dfx wrapper, it can be forced from the wrapper settings. | ||
60 FPS and 120+ FPS | See this Steam guide (only changing 0AD7A33B to 00000000 needed). |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse Smoothing option. Mouse acceleration. | |
Mouse sensitivity | Like a lot of other console ports, it has no 1:1 mouse support. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Basic joystick support. | |
Full controller support | Mouse is required for menu navigation as well as some in-game actions (e.g. adjusting phaser modulation). | |
Controller remapping | See Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
- In-game options are limited to buttons remapping only. Below are instructions how to remap axis.
Use preferences command[citation needed] |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Under Game settings. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D 2.0 & EAX.[2] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Japanese | Japanese release. | |||
Russian |
Issues fixed
Freeze when loading data from CD
- For some reason, even if a full version of a game is installed, some data is still being loaded from CD. This may result in a freeze when using physical compact disk, due to game waiting for a disc drive to spin the disc and load a data from it.
Change registry entries[citation needed] |
---|
|
Use a virtual CD drive[citation needed] |
---|
|
Camera keeps spinning, when a joystick is enabled
Lower joystick sensitivity[citation needed] |
---|
|
MSI Afterburner issues
- Depending on the setting, the overlay may not be shown, or the game may crash upon pressing the overlay button.
Change the settings in RivaTuner[citation needed] |
---|
|
Low-poly shadows cast on characters' models
- By default, the DX11 renderer enables ASSAO, which causes some ugly shadows to appear on character models.
Change the DX11 renderer's settings |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | [3] |
DirectDraw | 2 | Software renderer.[4] |
OpenGL | Experimental support. | |
Glide | Experimental support. | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME, NT 4.0, 2000 |
Processor (CPU) | Intel Pentium 233 MHz | Intel Pentium II 400 MHz |
System memory (RAM) | 32 MB | 128 MB |
Hard disk drive (HDD) | 165 MB (minimal installation) | 680 MB (full installation) |
Video card (GPU) | 4 MB of VRAM | 8 MB of VRAM |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8 | |
Processor (CPU) | Power Mac G3 | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 150 MB | 650 MB |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ gaming.trekcore.com - last accessed on 17 May 2023
- ↑ Aureal A3D Central - 3D Sound Software list - last accessed on 17 May 2023
- ↑ Verified by User:AlphaYellow on 2024-04-06
- dgVoodoo2's API tracing points to D3D7.
- ↑ Verified by User:AlphaYellow on 2024-04-06
- dgVoodoo2's API tracing points to DirectDraw 2.