Difference between revisions of "Penumbra: Overture"
From PCGamingWiki, the wiki about fixing PC games
(16 intermediate revisions by 7 users not shown) | |||
Line 20: | Line 20: | ||
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-Time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | First-Person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct Control }} |
{{Infobox game/row/taxonomy/genres | Survival horror }} | {{Infobox game/row/taxonomy/genres | Survival horror }} | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Horror }} |
{{Infobox game/row/taxonomy/series | Penumbra }} | {{Infobox game/row/taxonomy/series | Penumbra }} | ||
|steam appid = 22180 | |steam appid = 22180 | ||
Line 40: | Line 40: | ||
|wikipedia = Penumbra: Overture | |wikipedia = Penumbra: Overture | ||
|winehq = 4081 | |winehq = 4081 | ||
+ | |protondb = 22180 | ||
+ | |lutris = penumbra-overture | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
Line 113: | Line 115: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|userprofile\Documents}}\Penumbra Overture\Episode1\}} | + | {{Game data/config|Windows|{{p|userprofile\Documents}}\Penumbra Overture\Episode1\settings.cfg}} |
{{Game data/config|OS X|}} | {{Game data/config|OS X|}} | ||
{{Game data/config|Linux|{{p|linuxhome}}/.frictionalgames/Penumbra/Overture/}} | {{Game data/config|Linux|{{p|linuxhome}}/.frictionalgames/Penumbra/Overture/}} | ||
Line 211: | Line 213: | ||
{{Fixbox|description=Use hex editor to change FOV|fix= | {{Fixbox|description=Use hex editor to change FOV|fix= | ||
− | {{--}} The | + | {{--}} The addresses provided will only work for the <code>GOG</code> version. |
To change FOV open <code>Penumbra.exe</code> with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD].<br> | To change FOV open <code>Penumbra.exe</code> with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD].<br> | ||
Line 217: | Line 219: | ||
* <code>94 42</code> for 74° | * <code>94 42</code> for 74° | ||
* <code>A8 42</code> for 84° | * <code>A8 42</code> for 84° | ||
+ | * <code>B4 42</code> for 90° | ||
* <code>BE 42</code> for 95°.<br> | * <code>BE 42</code> for 95°.<br> | ||
− | Do the same to | + | Do the same to address <code>8BA74</code>.<br><br> |
− | To get a different | + | To get a different value use this [https://www.h-schmidt.net/FloatConverter/IEEE754.html Floating Point Converter]. |
}} | }} | ||
Line 231: | Line 234: | ||
===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
− | {{ii}} All gameplay elements are locked to 60 FPS. This includes physics, puzzles, player movement, input and most animations. This limit can be removed, but will only affect particles and some animations.<ref>{{Refcheck|user=Litbeep|date=2020-11-3|comment=Email from Peter Wester (engine programmer): "All the gameplay is run at 60 fps. This means physics, puzzles, player movement, mouse/kb/gamepad input and some animations. The only things that can be unlocked are particles, some animations and texture animations. This is the same for all other HPL-based games!"}}</ref> | + | {{ii}} All gameplay elements are locked to 60 FPS. This includes physics, puzzles, player movement, input and most animations. This limit can be removed, but unfortunately it will only affect particles and some animations.<ref>{{Refcheck|user=Litbeep|date=2020-11-3|comment=Email from Peter Wester (engine programmer): "All the gameplay is run at 60 fps. This means physics, puzzles, player movement, mouse/kb/gamepad input and some animations. The only things that can be unlocked are particles, some animations and texture animations. This is the same for all other HPL-based games!"}}</ref> |
{{Fixbox|description=Remove FPS cap|fix= | {{Fixbox|description=Remove FPS cap|fix= | ||
Line 336: | Line 339: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Retail | + | |notes = Retail only. |
|fan = | |fan = | ||
}} | }} | ||
Line 344: | Line 347: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Retail | + | |notes = Retail only. Available to [https://mega.nz/folder/sXxwGJQb#HHXnAdPZEpWaYGG9wK7SUQ download.] |
|fan = | |fan = | ||
}} | }} | ||
Line 352: | Line 355: | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Retail only. |
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation. Available to [https://w.atwiki.jp/penumbrajp/pages/109.html download.] | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Korean | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation. Available to [https://drive.google.com/drive/folders/1sByPpQDrVcIkMdYfbRTVa7eSs_VvXcdq download.]</br>May be a little problem to activate it in the game settings option. To solve it:</br></br>1. Go to configuration files (see [https://www.pcgamingwiki.com/wiki/Penumbra:_Overture#Configuration_file.28s.29_location Configuration file(s) location).]</br>2. Open file "settings.cfg" with a text editor (for example notepad).</br>3. Find line "LanguageFile=" and change it for example from "LanguageFile=English" to "LanguageFile=Korean".</br>4. Save the changes and enjoy the korean version of the game. | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 360: | Line 379: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Retail | + | |notes = Retail only. Mod available to [https://www.moddb.com/games/penumbra-overture/addons/penumbra-przebudzenie-polski-dubbing download] |
|fan = | |fan = | ||
}} | }} | ||
Line 377: | Line 396: | ||
|subtitles = hackable | |subtitles = hackable | ||
|fan = true | |fan = true | ||
− | |notes = | + | |notes = Improved fan translation by ''Clan Dlan'', [https://drive.google.com/file/d/18b6QlJnzYXW_3adkEhpNiZ_pOyoTzio6/view?usp=drive_link download]. |
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 385: | Line 404: | ||
|subtitles = hackable | |subtitles = hackable | ||
|fan = true | |fan = true | ||
− | |notes = Fan translation | + | |notes = Fan translation. Available to [http://blog.tanshaydar.com/penumbra-overture-turkce-yama.html download.] |
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 392: | Line 411: | ||
|audio = false | |audio = false | ||
|subtitles = hackable | |subtitles = hackable | ||
− | |notes = [https://drive.google.com/file/d/1ef8Eo_klfM-bAz-0JRI0vfiSqEKBzPyO/view | + | |notes = Fan translation. Available to [https://drive.google.com/file/d/1ef8Eo_klfM-bAz-0JRI0vfiSqEKBzPyO/view download.] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|fan = true | |fan = true | ||
}} | }} |
Revision as of 18:32, 5 May 2024
Developers | |
---|---|
Frictional Games | |
macOS (OS X) | Edward Rudd |
Linux | Edward Rudd |
Publishers | |
Eastern Europe | CD Projekt |
Europe | Paradox Interactive |
Engines | |
HPL Engine 1 | |
Release dates | |
Windows | March 30, 2007 |
Linux | May 25, 2007 |
macOS (OS X) | January 10, 2008 |
Reception | |
Metacritic | 73 |
IGDB | 74 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Survival horror |
Art styles | Realistic |
Themes | Horror |
Series | Penumbra |
Penumbra | |
---|---|
Penumbra: Overture | 2007 |
Penumbra: Black Plague | 2008 |
Penumbra: Overture is a singleplayer first-person survival horror game in the Penumbra series.
Key points
- Source code was made available in 2010.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Penumbra Collection | |||
Humble Store | Penumbra Collection | |||
Steam | ||||
Mac App Store (unavailable) | Penumbra Collection |
- The Penumbra Collection includes Penumbra: Overture, Black Plague, and the Requiem expansion.
Essential improvements
Skip intro videos
Edit settings.cfg[citation needed] |
---|
|
Enable quick save
Edit settings.cfg[citation needed] |
---|
Notes
|
AI Upscaled Texture Pack
Replace Files |
---|
Notes
|
Enable simple swing
Edit settings.cfg[citation needed] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Penumbra Overture\Episode1\settings.cfg |
macOS (OS X) | |
Linux | $HOME/.frictionalgames/Penumbra/Overture/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Penumbra Overture\Episode1\ |
macOS (OS X) | |
Linux | $HOME/.frictionalgames/Penumbra/Overture/save |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Some resolutions not listed; see Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Ultra-widescreen. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | Set to Windowed, then use a third-party solution like Borderless Gaming. | ||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | FSAA 2x and 4x. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Color blind mode | No color blindness-specific settings. |
Widescreen resolution
Edit settings.cfg[citation needed] |
---|
Notes
|
Ultra-widescreen
Edit EXE Properties |
---|
|
Field of view (FOV)
- This game uses vertical FOV. See FOV Calculator for help.
Use hex editor to change FOV |
---|
To change FOV open
Do the same to address |
Windowed
Edit settings.cfg[citation needed] |
---|
|
High frame rate
- All gameplay elements are locked to 60 FPS. This includes physics, puzzles, player movement, input and most animations. This limit can be removed, but unfortunately it will only affect particles and some animations.[3]
Remove FPS cap |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | No support for thumb mouse remapping. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Tracked motion controllers | Use Penumbra: Overture VR Mod. | |
---|---|---|
Button/gesture prompts |
Additional information | ||
---|---|---|
Haptic feedback |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Single volume control. | |
Surround sound | Up to 7.0 output.[4] | |
Subtitles | ||
Closed captions | The only non-verbal subtitle is "Radio is transmitting". | |
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Retail only. | |||
Hungarian | Retail only. Available to download. | |||
Italian | Retail only. | |||
Japanese | Fan translation. Available to download. | |||
Korean | Fan translation. Available to download. May be a little problem to activate it in the game settings option. To solve it: 1. Go to configuration files (see Configuration file(s) location). 2. Open file "settings.cfg" with a text editor (for example notepad). 3. Find line "LanguageFile=" and change it for example from "LanguageFile=English" to "LanguageFile=Korean". 4. Save the changes and enjoy the korean version of the game. |
|||
Polish | Retail only. Mod available to download | |||
Russian | Only two translations, by Snowball Studios (1C-SoftClub) and Noviy Disk. | |||
Spanish | Improved fan translation by Clan Dlan, download. | |||
Turkish | Fan translation. Available to download. | |||
Ukrainian | Fan translation. Available to download. |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Use Penumbra: Overture VR Mod. | ||
Oculus VR (LibOVR) | Use Penumbra: Overture VR Mod. | ||
Windows Mixed Reality | Use Penumbra: Overture VR Mod. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | Use Penumbra: Overture VR Mod. See Input for details. |
||
Traditional controller | |||
Keyboard/Mouse | |||
Novint Falcon |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.4 |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | [5] | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Newton Game Dynamics | |
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP, Vista |
Processor (CPU) | 1.5 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | AMD Radeon 8500 Nvidia GeForce 3 |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.4 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 1024 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | AMD Radeon 8500 Nvidia GeForce 3 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Kernel 2.6 | |
Processor (CPU) | 1.5 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | AMD Radeon 8500 Nvidia GeForce 3 |
References
- ↑ In The Games Of Madness: Penumbra: Overture goes Open Source! - last accessed on May 2023
- ↑ wsgf.org - last accessed on May 2023
- ↑ Verified by User:Litbeep on 2020-11-3
- Email from Peter Wester (engine programmer): "All the gameplay is run at 60 fps. This means physics, puzzles, player movement, mouse/kb/gamepad input and some animations. The only things that can be unlocked are particles, some animations and texture animations. This is the same for all other HPL-based games!"
- ↑ PC Gaming Surround Sound Round-up - last accessed on May 2023
- ↑ Penumbra: Overture released for Mac OS X, better late than never! - last accessed on 5 February 2023