Difference between revisions of "Gunman Chronicles"
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{{Infobox game/row/developer|Valve Corporation}} | {{Infobox game/row/developer|Valve Corporation}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Sierra | + | {{Infobox game/row/publisher|Sierra On-Line}} |
− | |||
|engines = | |engines = | ||
{{Infobox game/row/engine|GoldSrc}} | {{Infobox game/row/engine|GoldSrc}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|November | + | {{Infobox game/row/date|Windows|November 21, 2000|ref=<ref>{{Refurl|url=https://web.archive.org/web/20010801172417/http://www.rewolfsoftware.com/news.shtml#newsitem974848267,68049,|title=In stores now! (retrieved)|date=2023-06-24}}</ref>}} |
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|gunman-chronicles|65}} | {{Infobox game/row/reception|Metacritic|gunman-chronicles|65}} | ||
− | |||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | |
− | {{Infobox game/row/taxonomy/modes | Singleplayer}} | ||
{{Infobox game/row/taxonomy/pacing | Real-time}} | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
− | {{Infobox game/row/taxonomy/perspectives | First-person}} | + | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person }} |
{{Infobox game/row/taxonomy/controls | Direct control}} | {{Infobox game/row/taxonomy/controls | Direct control}} | ||
− | {{Infobox game/row/taxonomy/genres | | + | {{Infobox game/row/taxonomy/genres | FPS }} |
− | + | {{Infobox game/row/taxonomy/vehicles | Tank }} | |
− | {{Infobox game/row/taxonomy/vehicles | Tank}} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | {{Infobox game/row/taxonomy/art styles | Realistic}} | + | {{Infobox game/row/taxonomy/themes | Sci-fi, Space, Western }} |
− | {{Infobox game/row/taxonomy/themes | Sci-fi, Western | ||
− | |||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
+ | |official site= https://web.archive.org/web/20011016091246/http://gunman.sierra.com/ | ||
+ | |hltb = 4209 | ||
+ | |igdb = gunman-chronicles | ||
+ | |mobygames = 2612 | ||
|strategywiki = | |strategywiki = | ||
− | |||
|wikipedia = Gunman Chronicles | |wikipedia = Gunman Chronicles | ||
|winehq = 175 | |winehq = 175 | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc | + | {{Availability/row| Retail | | disc, key | {{DRM|SecuROM|4}}. | | Windows }} |
}} | }} | ||
− | {{ii}} Despite being partially developed by Valve, the game was never released on Steam. The CD | + | {{ii}} Despite being partially developed by Valve, the game was never released on Steam. The CD Key that came with the game can however be activated and the "Half-Life Platinum Pack" will be received. |
− | {{ii}} [https://community.pcgamingwiki.com/files/file/276-gunman-chronicles-demo/ | + | {{ii}} A [https://community.pcgamingwiki.com/files/file/276-gunman-chronicles-demo/ demo] is available. |
==Essential improvements== | ==Essential improvements== | ||
===[http://www.nextdimension.org/gunmantosteam/ Gunman-To-Steam Patch]=== | ===[http://www.nextdimension.org/gunmantosteam/ Gunman-To-Steam Patch]=== | ||
{{ii}} [http://www.nextdimension.org/gunmantosteam/ Gunman-To-Steam Patch] is a fan patch that adds compatibility with the Steam platform, along with various visual and audio enhancements. | {{ii}} [http://www.nextdimension.org/gunmantosteam/ Gunman-To-Steam Patch] is a fan patch that adds compatibility with the Steam platform, along with various visual and audio enhancements. | ||
+ | {{--}} Requires the Steam version of [[Half-Life]], or another [[Engine:GoldSrc|GoldSrc]] Steam release. | ||
− | ===[ | + | ===[https://github.com/FWGS/xash3d-fwgs Xash3D Engine]=== |
− | {{ii}} [ | + | {{ii}} [https://www.moddb.com/engines/xash3d-engine Xash3D] is a custom Gold Source Engine built from scratch. |
{{++}} Allows game to run on modern systems with widescreen support and other features. | {{++}} Allows game to run on modern systems with widescreen support and other features. | ||
Line 54: | Line 61: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\rewolf}} | + | {{Game data/config|Windows|{{p|game}}\Half-Life\rewolf}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|game}}\rewolf\SAVE}} | + | {{Game data/saves|Windows|{{p|game}}\Half-Life\rewolf\SAVE}} |
}} | }} | ||
Line 72: | Line 79: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= Use [ | + | |widescreen resolution notes= Use [https://www.moddb.com/engines/xash3d-engine Xash3D Engine]. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 79: | Line 86: | ||
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = 90º by default. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = hackable | |windowed = hackable | ||
|windowed notes = Launch the game with <code>-window</code> [[Glossary:Command line arguments|parameter]]. | |windowed notes = Launch the game with <code>-window</code> [[Glossary:Command line arguments|parameter]]. | ||
Line 89: | Line 96: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |upscaling = false |
− | |vsync notes = | + | |upscaling tech = |
+ | |upscaling notes = | ||
+ | |vsync = always on | ||
+ | |vsync notes = Triple Buffering. | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = hackable |
− | |120 fps notes = Capped at | + | |120 fps notes = Capped at 72 FPS by default. See [[#High frame rate|High frame rate]]. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{ii}} FOV adjustment may be necessary at widescreen resolutions. | ||
+ | |||
+ | {{Fixbox|description=Field of view|ref=<ref>https://steamcommunity.com/app/70/discussions/0/620713633859376599/ Is there anyway to change the default F.O.V.? :: Half Life General Discussions</ref>|fix= | ||
+ | # In the game's launch options, add {{code|+default_fov ###}}, replacing {{code|###}} with the desired FOV. | ||
+ | # While in game, open the console ({{key|~}}). | ||
+ | # Type {{code|default_fov}} and press {{key|Enter}} to confirm the changes have taken place in-game. | ||
+ | |||
+ | ''Notes'' | ||
+ | {{--}} Weapon models are affected by changes in FOV. | ||
+ | {{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
+ | {{Fixbox|description=Use [[Glossary:Command line arguments|{{code|+developer 1 +fps_override 1 +fps_max ###}}]]| | ||
+ | }} | ||
+ | {{ii}} Disabling the cap may reduce the speed at which you move objects and NPC turn rate bug. | ||
==Input== | ==Input== | ||
Line 173: | Line 201: | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = Up to 7.0 output with [[Glossary: | + | |surround sound notes = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]]. |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
Line 181: | Line 209: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes | + | |eax support notes = EAX 1.0, A3D 2.0. |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 193: | Line 223: | ||
|fan = | |fan = | ||
}} | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = unknown | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = false | ||
+ | |audio = hackable | ||
+ | |subtitles = false | ||
+ | |fan = true | ||
+ | |notes = Unoffical audio translation from "Fargus Multimedia" avaliable [https://www.zoneofgames.ru/games/gunman_chronicles/files/4038.html here] | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = true | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = false | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = The official WON multiplayer service was shut down. | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }} | ||
+ | |||
+ | {{Network/Connections | ||
+ | |matchmaking = false | ||
+ | |matchmaking notes = | ||
+ | |p2p = true | ||
+ | |p2p notes = | ||
+ | |dedicated = unknown | ||
+ | |dedicated notes = | ||
+ | |self-hosting = true | ||
+ | |self-hosting notes = | ||
+ | |direct ip = hackable | ||
+ | |direct ip notes = Open the console ({{key|~}}) and use {{code|connect}} followed by the IP and port. | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
}} | }} | ||
Line 239: | Line 339: | ||
}} | }} | ||
− | == | + | ==Issues fixed== |
− | {{ | + | |
− | | | + | ===Run the game at screen refresh rate (Retail version)=== |
− | | | + | {{ii}} The retail version of the game defaults to 60 Hz when running with Direct3D renderer in full-screen mode. |
− | + | {{Fixbox|description=Use the <code>-freq <rate></code> [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Games|title=Command Line Options - Valve Developer Community|date=May 2023}}</ref>|fix= | |
− | | | + | {{ii}} Example: <code>-freq 120</code> forces a 120 Hz refresh rate. |
− | | | + | }} |
− | | | + | |
− | | | + | ===Input Lag in Direct3D (Retail version)=== |
− | | | + | {{ii}} On certain graphics cards, using the D3D renderer can result in severe input lag, even with disabled VSync. |
− | | | + | {{Fixbox|description=Set {{code|gl_d3dflip 1}} in the console|ref=<ref>{{Refurl|url=http://valvearchive.com/web_archive/sierrastudios.com/games/half-life/issues.html|title=valvearchive.com|date=9 June 2023}}</ref>|fix= |
− | + | }} | |
− | | | + | |
− | | | + | ===No music playback (Retail version)=== |
− | | | + | {{Fixbox|description=Switch from CD playback to MP3|ref=<ref>https://steamcommunity.com/app/70/discussions/0/527274088387899010/ Half-Life WON (CD) does not have music :: Half-Life General Discussions</ref>|fix= |
− | | | + | # Make sure you have updated Half-Life to v1.1.1.0 (see [https://www.moddb.com/games/half-life/downloads/half-life-1-won-1110-patch patch]), adding MP3 playback support. |
+ | # (This action requires a Steam account and Steam platform installed to access the content) | ||
+ | Put the MP3 soundtrack of Half-Life Steam version (see [https://store.steampowered.com/app/323130/ here]) into {{folder|{{P|game}}\valve\media}}. | ||
+ | |||
+ | # Add ID3v1 tags to the MP3 files (see instruction [https://steamcommunity.com/linkfilter/?url=https://community.mp3tag.de/t/convert-id3v2-to-id3v1/6871 here]) | ||
}} | }} | ||
− | {{ | + | {{Fixbox|description=Burn the soundtrack on a separate CD|fix= |
− | | | + | # Open up your favorite CD burner utility program |
− | | | + | # Create a new audio project |
− | + | # Place a dummy file as track 1; since track 1 is data, the game skips it and moves straight to track 2. | |
− | + | # (This action requires a Steam account and Steam platform installed to access the content) Download the Half-Life soundtrack through steam (see [https://store.steampowered.com/app/323130/ here]) And begin placing the soundtrack from 01 to 27 | |
− | + | # Burn the CD | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
+ | |||
+ | ===Main menu issues (Retail Version)=== | ||
+ | {{ii}} In modern versions of windows the menu is usually not seen in full screen in addition to crashing when loading the game | ||
+ | {{Fixbox|description=Run the game in [[Windows Compatibility Mode|compatibility mode]] for Windows XP (Service Pack 2)|ref=}} | ||
+ | |||
+ | ===Fatal Error - Available memory less than 15MB (Retail version)=== | ||
+ | {{Fixbox|description=Run the game in compatibility mode for <code>Windows XP</code>|ref={{cn|date=October 2016}}}} | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 7 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = | + | |opengl versions = true |
|opengl notes = | |opengl notes = | ||
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = true |
|software mode notes = | |software mode notes = | ||
|mantle support = | |mantle support = | ||
Line 297: | Line 399: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = true |
− | |windows 64-bit exe = | + | |windows 64-bit exe = false |
+ | |windows arm app = false | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = WON (World Opponent Network) | ||
+ | |multiplayer notes= | ||
}} | }} | ||
===[https://www.moddb.com/games/gunman-chronicles/addons/gunman-chronicles-demo-addon Demo Addon]=== | ===[https://www.moddb.com/games/gunman-chronicles/addons/gunman-chronicles-demo-addon Demo Addon]=== | ||
{{++}} Incorporates demo levels seemlessly into the full version at the appropriate positions. | {{++}} Incorporates demo levels seemlessly into the full version at the appropriate positions. | ||
+ | |||
+ | ===[https://www.moddb.com/games/gunman-chronicles/downloads/gunman-chronicles-steam-version Steam Version]=== | ||
+ | {{++}} The full version of Gunman Chronicles fully ported to steam. From this Steam version you can play the demo, the full game, and deathmatch. All voice lines and such are in English. This version includes another deathmatch map that wasn't in the original Gunman Chronicles release. | ||
==System requirements== | ==System requirements== | ||
Line 315: | Line 439: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 95, | + | |minOS = 95, 98, ME |
|minCPU = Intel Pentium 233 MHz | |minCPU = Intel Pentium 233 MHz | ||
|minRAM = 32 MB | |minRAM = 32 MB | ||
|minHD = 400 MB | |minHD = 400 MB | ||
− | |||
− | |||
|minVRAM = | |minVRAM = | ||
+ | |minGPU = SVGA | ||
+ | |minDX = | ||
+ | |minother = 4x CD-ROM drive | ||
− | |recOS = | + | |recOS = |
− | |recCPU = Intel Pentium | + | |recCPU = Intel Pentium 266 MHz |
− | |recRAM = | + | |recRAM = 48 MB |
|recHD = | |recHD = | ||
|recGPU = | |recGPU = | ||
|recVRAM = | |recVRAM = | ||
+ | |ref = <ref>{{Refurl|url=https://valvearchive.com/archive/3rd%20Party%20Developers/Rewolf%20Software/Gunman%20Chronicles/Guides/Gunman%20Chronicles%20Manual.pdf#page=6|title=Gunman Chronicles Manual|date=2023-06-24}}</ref> | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 21:20, 1 May 2024
Developers | |
---|---|
Rewolf Software | |
Valve Corporation | |
Publishers | |
Sierra On-Line | |
Engines | |
GoldSrc | |
Release dates | |
Windows | November 21, 2000[1] |
Reception | |
Metacritic | 65 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | FPS |
Vehicles | Tank |
Art styles | Realistic |
Themes | Sci-fi, Space, Western |
Gunman Chronicles is a singleplayer and multiplayer first-person and third-person FPS game.
Availability
- Despite being partially developed by Valve, the game was never released on Steam. The CD Key that came with the game can however be activated and the "Half-Life Platinum Pack" will be received.
- A demo is available.
Essential improvements
Gunman-To-Steam Patch
- Gunman-To-Steam Patch is a fan patch that adds compatibility with the Steam platform, along with various visual and audio enhancements.
- Requires the Steam version of Half-Life, or another GoldSrc Steam release.
Xash3D Engine
- Xash3D is a custom Gold Source Engine built from scratch.
- Allows game to run on modern systems with widescreen support and other features.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\rewolf[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\rewolf\SAVE[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Use Xash3D Engine. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 90º by default. See Field of view (FOV). | ||
Windowed | Launch the game with -window parameter. |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Triple Buffering. | ||
60 FPS | |||
120+ FPS | Capped at 72 FPS by default. See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
- FOV adjustment may be necessary at widescreen resolutions.
Field of view[2] |
---|
Notes
|
High frame rate
Use +developer 1 +fps_override 1 +fps_max ###
|
---|
- Disabling the cap may reduce the speed at which you move objects and NPC turn rate bug.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output with DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 1.0, A3D 2.0. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | Unoffical audio translation from "Fargus Multimedia" avaliable here |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | The official WON multiplayer service was shut down. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Open the console (~) and use connect followed by the IP and port. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created profile (use openGL renderer), see profile introdution. |
Issues fixed
Run the game at screen refresh rate (Retail version)
- The retail version of the game defaults to 60 Hz when running with Direct3D renderer in full-screen mode.
Use the -freq <rate> command line argument[3]
|
---|
|
Input Lag in Direct3D (Retail version)
- On certain graphics cards, using the D3D renderer can result in severe input lag, even with disabled VSync.
Set gl_d3dflip 1 in the console[4]
|
---|
No music playback (Retail version)
Switch from CD playback to MP3[5] |
---|
Put the MP3 soundtrack of Half-Life Steam version (see here) into
|
Burn the soundtrack on a separate CD |
---|
|
- In modern versions of windows the menu is usually not seen in full screen in addition to crashing when loading the game
Run the game in compatibility mode for Windows XP (Service Pack 2) |
---|
Fatal Error - Available memory less than 15MB (Retail version)
Run the game in compatibility mode for Windows XP [citation needed]
|
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
OpenGL | ||
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | World Opponent Network |
Demo Addon
- Incorporates demo levels seemlessly into the full version at the appropriate positions.
Steam Version
- The full version of Gunman Chronicles fully ported to steam. From this Steam version you can play the demo, the full game, and deathmatch. All voice lines and such are in English. This version includes another deathmatch map that wasn't in the original Gunman Chronicles release.
System requirements
Windows[6] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME | |
Processor (CPU) | Intel Pentium 233 MHz | Intel Pentium 266 MHz |
System memory (RAM) | 32 MB | 48 MB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | SVGA | |
Other | 4x CD-ROM drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ In stores now! (retrieved) - last accessed on 2023-06-24
- ↑ https://steamcommunity.com/app/70/discussions/0/620713633859376599/ Is there anyway to change the default F.O.V.? :: Half Life General Discussions
- ↑ Command Line Options - Valve Developer Community - last accessed on May 2023
- ↑ valvearchive.com - last accessed on 9 June 2023
- ↑ https://steamcommunity.com/app/70/discussions/0/527274088387899010/ Half-Life WON (CD) does not have music :: Half-Life General Discussions
- ↑ Gunman Chronicles Manual - last accessed on 2023-06-24